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mirror of https://github.com/blawar/GLideN64.git synced 2024-07-04 10:03:36 +00:00
GLideN64/src
2017-05-28 22:11:27 +07:00
..
BufferCopy Add floating point support to RDRAM to color buffer 2017-04-25 16:51:18 +07:00
common Remove common/GLFunctions.h 2017-01-28 10:11:56 +07:00
DepthBufferRender Use gSP.viewport for clipping bounds. 2017-03-16 18:50:14 +07:00
GLideNHQ Allow using the system's libpng and zlib 2017-05-11 16:19:41 -06:00
GLideNUI UI: Adding translation description for Hz 2017-05-23 17:20:39 -06:00
Graphics Fix line width for BufferedDrawer::drawLine. 2017-05-28 22:11:27 +07:00
inc Allow mupen64plus to read GLideN64.custom.ini 2017-05-25 08:28:43 +07:00
mupenplus Add 'EnableCustomSettings' option to mupen64plus config. 2017-05-25 08:47:33 +07:00
Neon arm neon: change s32 to u32 2017-05-28 20:36:10 +07:00
osal Cleanup Android make files 2017-03-04 23:21:12 -05:00
windows Finaly remove OpenGL.h, OpenGL.cpp and other obsolete files. 2017-01-26 19:54:51 +07:00
xxHash Add xxHash as CRC_OPT 2017-04-04 06:31:11 -06:00
3DMath.cpp arm neon: change s32 to u32 2017-05-28 20:36:10 +07:00
3DMath.h arm neon: change s32 to u32 2017-05-28 20:36:10 +07:00
CMakeLists.txt Added floating point support to ColorBufferReader 2017-04-25 16:51:18 +07:00
Combiner.cpp Fix build error in clang due to mis matched types 2017-03-16 12:57:18 -04:00
Combiner.h Remove use of OpenGL.h 2017-01-22 20:43:05 +07:00
CombinerKey.cpp Rewrite shader cache 2017-01-08 17:49:53 +07:00
CombinerKey.h Rewrite shader cache 2017-01-08 17:49:53 +07:00
CommonPluginAPI.cpp Code rafactor to fix compilation errors with mupen64plus build. 2016-02-27 11:58:56 +06:00
Config.cpp Replace ANDROID macro definition with OS_ANDROID 2017-02-09 20:38:27 +07:00
Config.h Fix negative viewport, #6 2017-04-05 17:08:00 +07:00
convert.cpp Move string arrays from convert.h to convert.cpp 2016-09-22 16:17:37 +07:00
convert.h Move string arrays from convert.h to convert.cpp 2016-09-22 16:17:37 +07:00
CRC_OPT.cpp Add xxHash as CRC_OPT 2017-04-04 06:31:11 -06:00
CRC.h Specify a specific CRC function for microcodes 2016-11-03 17:37:40 +07:00
CRC32_ARMV8.cpp Remove CRC_OPT since it does not provide good enough checksum. 2016-10-18 21:00:12 +07:00
CRC32.cpp Specify a specific CRC function for microcodes 2016-11-03 17:37:40 +07:00
Debug.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
DepthBuffer.cpp Reduce VI.height use in DepthBuffer 2017-03-16 18:50:14 +07:00
DepthBuffer.h Code cleanup: remove unused move constructor for DepthBuffer 2017-02-27 21:02:57 +07:00
DisplayWindow.cpp Replace OGLVideo by DisplayWindow 2017-01-16 20:56:11 +07:00
DisplayWindow.h Replace OGLVideo by DisplayWindow 2017-01-16 20:56:11 +07:00
F3D.cpp Use F3D_TRIX instead of F3D_Tri4. 2016-12-22 18:39:40 +07:00
F3D.h Use F3D_TRIX instead of F3D_Tri4. 2016-12-22 18:39:40 +07:00
F3DBETA.cpp Remove ucode F3DSWE. 2016-12-21 22:14:36 +07:00
F3DBETA.h Remove ucode F3DSWE. 2016-12-21 22:14:36 +07:00
F3DDKR.cpp Use F3D_TRIX instead of F3D_Tri4. 2016-12-22 18:39:40 +07:00
F3DDKR.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
F3DEX.cpp Fix compare of vertex Z and test Z in gSPBranchLessZ. 2016-09-28 23:24:17 +07:00
F3DEX.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
F3DEX2.cpp Remove use of OpenGL.h 2017-01-22 20:43:05 +07:00
F3DEX2.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
F3DEX2CBFD.cpp Remove use of OpenGL.h 2017-01-22 20:43:05 +07:00
F3DEX2CBFD.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
F3DEX2MM.cpp Correct F3DEX2MM_Branch_W 2016-12-21 11:26:04 +07:00
F3DEX2MM.h Implement ucode for Majora's Mask 2016-12-20 17:40:33 +07:00
F3DGOLDEN.cpp Use F3D_TRIX instead of F3D_Tri4. 2016-12-22 18:39:40 +07:00
F3DGOLDEN.h Use F3D_TRIX instead of F3D_Tri4. 2016-12-22 18:39:40 +07:00
F3DPD.cpp Use F3D_TRIX instead of F3D_Tri4. 2016-12-22 18:39:40 +07:00
F3DPD.h Use F3D_TRIX instead of F3D_Tri4. 2016-12-22 18:39:40 +07:00
F3DSETA.cpp Use F3D_TRIX instead of F3D_Tri4. 2016-12-22 18:39:40 +07:00
F3DSETA.h Implement ucode for Kuiki Uhabi Suigo. 2016-12-09 11:40:59 +07:00
F3DTEXA.cpp Implement F3DTEX/A ucode. Decoded by olivieryuyu. 2017-01-31 14:44:54 +07:00
F3DTEXA.h Implement F3DTEX/A ucode. Decoded by olivieryuyu. 2017-01-31 14:44:54 +07:00
FrameBuffer.cpp FrameBufferList::renderBuffer() : correct Y offset in source buffer. 2017-04-12 15:32:01 +07:00
FrameBuffer.h Fix validity check for depth buffer. 2017-03-29 17:01:59 +07:00
FrameBufferEmulationIssues.txt Move all sources to src folder. 2015-05-13 10:21:32 +06:00
FrameBufferInfo.cpp Remove use of OpenGL.h 2017-01-22 20:43:05 +07:00
FrameBufferInfo.h Add FBInfo default ctor. 2016-04-23 20:58:29 +06:00
FrameBufferInfoAPI.h Code rafactor to fix compilation errors with mupen64plus build. 2016-02-27 11:58:56 +06:00
GBI.cpp Add missing ucode for Animal Forest 2017-03-28 15:10:43 -06:00
GBI.h Implement F3DTEX/A ucode. Decoded by olivieryuyu. 2017-01-31 14:44:54 +07:00
gDP.cpp Always call frameBufferList().setBufferChanged in gDPFillRectangle. 2017-03-16 18:50:14 +07:00
gDP.h Replace rectAttrib::color by uniform. 2017-02-28 15:48:14 +07:00
getRevision.sh Make getRevision.sh executable 2015-10-31 15:14:10 +00:00
GLideN64.cpp Switch to Unicode strings. 2015-05-13 10:21:40 +06:00
GLideN64.h Switch to Unicode strings. 2015-05-13 10:21:40 +06:00
GraphicsDrawer.cpp Make Resident Evil 2 playable. 2017-04-02 12:02:38 +07:00
GraphicsDrawer.h Correct GraphicsDrawer::copyTexturedRect. 2017-03-16 18:50:15 +07:00
gSP.cpp arm neon: add gSPLightVertex and gSPLightVertex4 neon version 2017-05-28 20:36:10 +07:00
gSP.h Refactor gSP.lights and gSP.lookat 2017-04-05 10:40:01 +07:00
Keys.cpp Hotkeys work only when plugin's window is active (Zilmar-spec build only) 2017-04-15 16:13:50 +07:00
Keys.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
L3D.cpp Move all sources to src folder. 2015-05-13 10:21:32 +06:00
L3D.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
L3DEX.cpp Move all sources to src folder. 2015-05-13 10:21:32 +06:00
L3DEX.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
L3DEX2.cpp Move all sources to src folder. 2015-05-13 10:21:32 +06:00
L3DEX2.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
Log_android.cpp Have android LOG function use __android_log_vprint 2016-11-30 16:57:56 +07:00
Log.cpp Fix compile and link on MAC_OS_X 2017-03-03 17:41:18 +07:00
Log.h Have android LOG function use __android_log_vprint 2016-11-30 16:57:56 +07:00
mupen64plus-video-gliden64.mk Added floating point support to ColorBufferReader 2017-04-25 16:51:18 +07:00
MupenPlusPluginAPI.cpp Add ResizeVideoOutput to MupenPlusPluginAPI 2017-02-23 15:24:07 -07:00
N64.cpp Correct load to TMEM functions: wrap tmem address in case of overflow. 2015-06-17 16:02:06 +06:00
N64.h Correct load to TMEM functions: wrap tmem address in case of overflow. 2015-06-17 16:02:06 +06:00
NoiseTexture.cpp Improve work with threads in NoiseTexture::init() 2017-03-23 15:35:47 +07:00
NoiseTexture.h Faster noise emulation 2017-02-03 10:23:55 +07:00
PaletteTexture.cpp Code refactor: replace graphics::ObjectHandle() by graphics::ObjectHandle::null 2017-02-22 16:45:27 +07:00
PaletteTexture.h Special shaders 2017-01-08 17:49:50 +07:00
Performance.cpp Don't do performance counting if it's not enabled 2016-10-10 12:34:36 +07:00
Performance.h Don't do performance counting if it's not enabled 2016-10-10 12:34:36 +07:00
Platform.h Remove use of OpenGL.h 2017-01-22 20:43:05 +07:00
PluginAPI.h Use GetUserDataPath() to determine path when creating gliden64.log #1243 2016-11-20 12:07:15 +07:00
PostProcessor.cpp Rewrite PostProcessor buffer initialization. 2017-03-16 18:50:15 +07:00
PostProcessor.h Code cleanup: class FrameBuffer => struct FrameBuffer 2017-03-18 19:17:31 +07:00
RDP.cpp Remove use of OpenGL.h 2017-01-22 20:43:05 +07:00
RDP.h Implement F3DTEX/A ucode. Decoded by olivieryuyu. 2017-01-31 14:44:54 +07:00
RSP_LoadMatrix.cpp arm neon: add neon version of RSP_LoadMatrix 2017-03-22 21:14:49 +07:00
RSP_LoadMatrixX86.cpp arm neon: add neon version of RSP_LoadMatrix 2017-03-22 21:14:49 +07:00
RSP.cpp Fix negative viewport, #6 2017-04-05 17:08:00 +07:00
RSP.h Add optimization hacks for depth buffer read in PD and CBFD: 2016-03-13 17:53:08 +06:00
S2DEX.cpp Remove use of OpenGL.h 2017-01-22 20:43:05 +07:00
S2DEX.h Remove use of OpenGL.h 2017-01-22 20:43:05 +07:00
S2DEX2.cpp Remove use of OpenGL.h 2017-01-22 20:43:05 +07:00
S2DEX2.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
sdl2_compat.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
SoftwareRender.cpp Use software render to calculate frame buffer height. 2017-03-16 18:50:14 +07:00
SoftwareRender.h Use software render to calculate frame buffer height. 2017-03-16 18:50:14 +07:00
TexrectDrawer.cpp Rewrite viewport for polygons with screen coords. 2017-03-16 18:50:14 +07:00
TexrectDrawer.h Rewrite viewport for polygons with screen coords. 2017-03-16 18:50:14 +07:00
TextDrawer.cpp Correct special drawers. 2017-03-16 18:50:14 +07:00
TextDrawer.h Refactor TextDrawer: remove direct use of OpenGL 2017-02-12 14:27:26 +07:00
TextureFilterHandler.cpp Code refactor: replace graphics::ObjectHandle() by graphics::ObjectHandle::null 2017-02-22 16:45:27 +07:00
TextureFilterHandler.h Remove use of OpenGL.h 2017-01-22 20:43:05 +07:00
Textures.cpp Texture Cache performance improvements 2017-04-04 08:58:49 -07:00
Textures.h Texture Cache performance improvements 2017-04-04 08:58:49 -07:00
Turbo3D.cpp Replace OGLVideo by DisplayWindow 2017-01-16 20:56:11 +07:00
Turbo3D.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
TxFilterStub.cpp Add TxFilterStub.cpp for GL ES. 2015-05-13 10:22:10 +06:00
Types.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
VI.cpp Fix negative viewport, #6 2017-04-05 17:08:00 +07:00
VI.h Rewrite buffer height calculation. 2017-03-16 18:50:14 +07:00
winlnxdefs.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
wst.h Replace ANDROID macro definition with OS_ANDROID 2017-02-09 20:38:27 +07:00
ZilmarGFX_1_3.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
ZilmarPluginAPI.cpp Fix RomOpen for Mupen64Plus API. 2015-07-23 16:07:33 +06:00
ZlutTexture.cpp Code refactor: replace graphics::ObjectHandle() by graphics::ObjectHandle::null 2017-02-22 16:45:27 +07:00
ZlutTexture.h Special shaders 2017-01-08 17:49:50 +07:00
ZSort.cpp Refactor gSP.lights and gSP.lookat 2017-04-05 10:40:01 +07:00
ZSort.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00