.. |
BufferCopy
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Add floating point support to RDRAM to color buffer
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2017-04-25 16:51:18 +07:00 |
common
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Remove common/GLFunctions.h
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2017-01-28 10:11:56 +07:00 |
DepthBufferRender
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Use gSP.viewport for clipping bounds.
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2017-03-16 18:50:14 +07:00 |
GLideNHQ
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Allow using the system's libpng and zlib
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2017-05-11 16:19:41 -06:00 |
GLideNUI
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UI: Adding translation description for Hz
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2017-05-23 17:20:39 -06:00 |
Graphics
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Fix line width for BufferedDrawer::drawLine.
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2017-05-28 22:11:27 +07:00 |
inc
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Allow mupen64plus to read GLideN64.custom.ini
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2017-05-25 08:28:43 +07:00 |
mupenplus
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Add 'EnableCustomSettings' option to mupen64plus config.
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2017-05-25 08:47:33 +07:00 |
Neon
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arm neon: change s32 to u32
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2017-05-28 20:36:10 +07:00 |
osal
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Cleanup Android make files
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2017-03-04 23:21:12 -05:00 |
windows
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Finaly remove OpenGL.h, OpenGL.cpp and other obsolete files.
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2017-01-26 19:54:51 +07:00 |
xxHash
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Add xxHash as CRC_OPT
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2017-04-04 06:31:11 -06:00 |
3DMath.cpp
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arm neon: change s32 to u32
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2017-05-28 20:36:10 +07:00 |
3DMath.h
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arm neon: change s32 to u32
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2017-05-28 20:36:10 +07:00 |
CMakeLists.txt
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Added floating point support to ColorBufferReader
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2017-04-25 16:51:18 +07:00 |
Combiner.cpp
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Fix build error in clang due to mis matched types
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2017-03-16 12:57:18 -04:00 |
Combiner.h
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Remove use of OpenGL.h
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2017-01-22 20:43:05 +07:00 |
CombinerKey.cpp
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Rewrite shader cache
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2017-01-08 17:49:53 +07:00 |
CombinerKey.h
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Rewrite shader cache
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2017-01-08 17:49:53 +07:00 |
CommonPluginAPI.cpp
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Code rafactor to fix compilation errors with mupen64plus build.
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2016-02-27 11:58:56 +06:00 |
Config.cpp
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Replace ANDROID macro definition with OS_ANDROID
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2017-02-09 20:38:27 +07:00 |
Config.h
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Fix negative viewport, #6
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2017-04-05 17:08:00 +07:00 |
convert.cpp
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Move string arrays from convert.h to convert.cpp
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2016-09-22 16:17:37 +07:00 |
convert.h
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Move string arrays from convert.h to convert.cpp
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2016-09-22 16:17:37 +07:00 |
CRC_OPT.cpp
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Add xxHash as CRC_OPT
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2017-04-04 06:31:11 -06:00 |
CRC.h
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Specify a specific CRC function for microcodes
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2016-11-03 17:37:40 +07:00 |
CRC32_ARMV8.cpp
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Remove CRC_OPT since it does not provide good enough checksum.
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2016-10-18 21:00:12 +07:00 |
CRC32.cpp
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Specify a specific CRC function for microcodes
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2016-11-03 17:37:40 +07:00 |
Debug.h
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
DepthBuffer.cpp
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Reduce VI.height use in DepthBuffer
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2017-03-16 18:50:14 +07:00 |
DepthBuffer.h
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Code cleanup: remove unused move constructor for DepthBuffer
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2017-02-27 21:02:57 +07:00 |
DisplayWindow.cpp
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Replace OGLVideo by DisplayWindow
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2017-01-16 20:56:11 +07:00 |
DisplayWindow.h
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Replace OGLVideo by DisplayWindow
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2017-01-16 20:56:11 +07:00 |
F3D.cpp
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Use F3D_TRIX instead of F3D_Tri4.
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2016-12-22 18:39:40 +07:00 |
F3D.h
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Use F3D_TRIX instead of F3D_Tri4.
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2016-12-22 18:39:40 +07:00 |
F3DBETA.cpp
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Remove ucode F3DSWE.
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2016-12-21 22:14:36 +07:00 |
F3DBETA.h
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Remove ucode F3DSWE.
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2016-12-21 22:14:36 +07:00 |
F3DDKR.cpp
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Use F3D_TRIX instead of F3D_Tri4.
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2016-12-22 18:39:40 +07:00 |
F3DDKR.h
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
F3DEX.cpp
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Fix compare of vertex Z and test Z in gSPBranchLessZ.
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2016-09-28 23:24:17 +07:00 |
F3DEX.h
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
F3DEX2.cpp
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Remove use of OpenGL.h
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2017-01-22 20:43:05 +07:00 |
F3DEX2.h
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
F3DEX2CBFD.cpp
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Remove use of OpenGL.h
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2017-01-22 20:43:05 +07:00 |
F3DEX2CBFD.h
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
F3DEX2MM.cpp
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Correct F3DEX2MM_Branch_W
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2016-12-21 11:26:04 +07:00 |
F3DEX2MM.h
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Implement ucode for Majora's Mask
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2016-12-20 17:40:33 +07:00 |
F3DGOLDEN.cpp
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Use F3D_TRIX instead of F3D_Tri4.
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2016-12-22 18:39:40 +07:00 |
F3DGOLDEN.h
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Use F3D_TRIX instead of F3D_Tri4.
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2016-12-22 18:39:40 +07:00 |
F3DPD.cpp
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Use F3D_TRIX instead of F3D_Tri4.
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2016-12-22 18:39:40 +07:00 |
F3DPD.h
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Use F3D_TRIX instead of F3D_Tri4.
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2016-12-22 18:39:40 +07:00 |
F3DSETA.cpp
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Use F3D_TRIX instead of F3D_Tri4.
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2016-12-22 18:39:40 +07:00 |
F3DSETA.h
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Implement ucode for Kuiki Uhabi Suigo.
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2016-12-09 11:40:59 +07:00 |
F3DTEXA.cpp
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Implement F3DTEX/A ucode. Decoded by olivieryuyu.
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2017-01-31 14:44:54 +07:00 |
F3DTEXA.h
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Implement F3DTEX/A ucode. Decoded by olivieryuyu.
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2017-01-31 14:44:54 +07:00 |
FrameBuffer.cpp
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FrameBufferList::renderBuffer() : correct Y offset in source buffer.
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2017-04-12 15:32:01 +07:00 |
FrameBuffer.h
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Fix validity check for depth buffer.
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2017-03-29 17:01:59 +07:00 |
FrameBufferEmulationIssues.txt
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
FrameBufferInfo.cpp
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Remove use of OpenGL.h
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2017-01-22 20:43:05 +07:00 |
FrameBufferInfo.h
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Add FBInfo default ctor.
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2016-04-23 20:58:29 +06:00 |
FrameBufferInfoAPI.h
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Code rafactor to fix compilation errors with mupen64plus build.
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2016-02-27 11:58:56 +06:00 |
GBI.cpp
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Add missing ucode for Animal Forest
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2017-03-28 15:10:43 -06:00 |
GBI.h
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Implement F3DTEX/A ucode. Decoded by olivieryuyu.
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2017-01-31 14:44:54 +07:00 |
gDP.cpp
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Always call frameBufferList().setBufferChanged in gDPFillRectangle.
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2017-03-16 18:50:14 +07:00 |
gDP.h
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Replace rectAttrib::color by uniform.
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2017-02-28 15:48:14 +07:00 |
getRevision.sh
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Make getRevision.sh executable
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2015-10-31 15:14:10 +00:00 |
GLideN64.cpp
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Switch to Unicode strings.
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2015-05-13 10:21:40 +06:00 |
GLideN64.h
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Switch to Unicode strings.
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2015-05-13 10:21:40 +06:00 |
GraphicsDrawer.cpp
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Make Resident Evil 2 playable.
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2017-04-02 12:02:38 +07:00 |
GraphicsDrawer.h
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Correct GraphicsDrawer::copyTexturedRect.
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2017-03-16 18:50:15 +07:00 |
gSP.cpp
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arm neon: add gSPLightVertex and gSPLightVertex4 neon version
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2017-05-28 20:36:10 +07:00 |
gSP.h
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Refactor gSP.lights and gSP.lookat
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2017-04-05 10:40:01 +07:00 |
Keys.cpp
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Hotkeys work only when plugin's window is active (Zilmar-spec build only)
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2017-04-15 16:13:50 +07:00 |
Keys.h
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
L3D.cpp
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
L3D.h
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
L3DEX.cpp
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
L3DEX.h
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
L3DEX2.cpp
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
L3DEX2.h
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
Log_android.cpp
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Have android LOG function use __android_log_vprint
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2016-11-30 16:57:56 +07:00 |
Log.cpp
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Fix compile and link on MAC_OS_X
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2017-03-03 17:41:18 +07:00 |
Log.h
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Have android LOG function use __android_log_vprint
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2016-11-30 16:57:56 +07:00 |
mupen64plus-video-gliden64.mk
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Added floating point support to ColorBufferReader
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2017-04-25 16:51:18 +07:00 |
MupenPlusPluginAPI.cpp
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Add ResizeVideoOutput to MupenPlusPluginAPI
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2017-02-23 15:24:07 -07:00 |
N64.cpp
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Correct load to TMEM functions: wrap tmem address in case of overflow.
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2015-06-17 16:02:06 +06:00 |
N64.h
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Correct load to TMEM functions: wrap tmem address in case of overflow.
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2015-06-17 16:02:06 +06:00 |
NoiseTexture.cpp
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Improve work with threads in NoiseTexture::init()
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2017-03-23 15:35:47 +07:00 |
NoiseTexture.h
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Faster noise emulation
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2017-02-03 10:23:55 +07:00 |
PaletteTexture.cpp
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Code refactor: replace graphics::ObjectHandle() by graphics::ObjectHandle::null
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2017-02-22 16:45:27 +07:00 |
PaletteTexture.h
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Special shaders
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2017-01-08 17:49:50 +07:00 |
Performance.cpp
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Don't do performance counting if it's not enabled
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2016-10-10 12:34:36 +07:00 |
Performance.h
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Don't do performance counting if it's not enabled
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2016-10-10 12:34:36 +07:00 |
Platform.h
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Remove use of OpenGL.h
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2017-01-22 20:43:05 +07:00 |
PluginAPI.h
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Use GetUserDataPath() to determine path when creating gliden64.log #1243
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2016-11-20 12:07:15 +07:00 |
PostProcessor.cpp
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Rewrite PostProcessor buffer initialization.
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2017-03-16 18:50:15 +07:00 |
PostProcessor.h
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Code cleanup: class FrameBuffer => struct FrameBuffer
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2017-03-18 19:17:31 +07:00 |
RDP.cpp
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Remove use of OpenGL.h
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2017-01-22 20:43:05 +07:00 |
RDP.h
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Implement F3DTEX/A ucode. Decoded by olivieryuyu.
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2017-01-31 14:44:54 +07:00 |
RSP_LoadMatrix.cpp
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arm neon: add neon version of RSP_LoadMatrix
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2017-03-22 21:14:49 +07:00 |
RSP_LoadMatrixX86.cpp
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arm neon: add neon version of RSP_LoadMatrix
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2017-03-22 21:14:49 +07:00 |
RSP.cpp
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Fix negative viewport, #6
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2017-04-05 17:08:00 +07:00 |
RSP.h
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Add optimization hacks for depth buffer read in PD and CBFD:
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2016-03-13 17:53:08 +06:00 |
S2DEX.cpp
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Remove use of OpenGL.h
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2017-01-22 20:43:05 +07:00 |
S2DEX.h
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Remove use of OpenGL.h
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2017-01-22 20:43:05 +07:00 |
S2DEX2.cpp
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Remove use of OpenGL.h
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2017-01-22 20:43:05 +07:00 |
S2DEX2.h
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
sdl2_compat.h
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
SoftwareRender.cpp
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Use software render to calculate frame buffer height.
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2017-03-16 18:50:14 +07:00 |
SoftwareRender.h
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Use software render to calculate frame buffer height.
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2017-03-16 18:50:14 +07:00 |
TexrectDrawer.cpp
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Rewrite viewport for polygons with screen coords.
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2017-03-16 18:50:14 +07:00 |
TexrectDrawer.h
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Rewrite viewport for polygons with screen coords.
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2017-03-16 18:50:14 +07:00 |
TextDrawer.cpp
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Correct special drawers.
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2017-03-16 18:50:14 +07:00 |
TextDrawer.h
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Refactor TextDrawer: remove direct use of OpenGL
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2017-02-12 14:27:26 +07:00 |
TextureFilterHandler.cpp
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Code refactor: replace graphics::ObjectHandle() by graphics::ObjectHandle::null
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2017-02-22 16:45:27 +07:00 |
TextureFilterHandler.h
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Remove use of OpenGL.h
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2017-01-22 20:43:05 +07:00 |
Textures.cpp
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Texture Cache performance improvements
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2017-04-04 08:58:49 -07:00 |
Textures.h
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Texture Cache performance improvements
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2017-04-04 08:58:49 -07:00 |
Turbo3D.cpp
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Replace OGLVideo by DisplayWindow
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2017-01-16 20:56:11 +07:00 |
Turbo3D.h
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
TxFilterStub.cpp
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Add TxFilterStub.cpp for GL ES.
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2015-05-13 10:22:10 +06:00 |
Types.h
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
VI.cpp
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Fix negative viewport, #6
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2017-04-05 17:08:00 +07:00 |
VI.h
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Rewrite buffer height calculation.
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2017-03-16 18:50:14 +07:00 |
winlnxdefs.h
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
wst.h
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Replace ANDROID macro definition with OS_ANDROID
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2017-02-09 20:38:27 +07:00 |
ZilmarGFX_1_3.h
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
ZilmarPluginAPI.cpp
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Fix RomOpen for Mupen64Plus API.
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2015-07-23 16:07:33 +06:00 |
ZlutTexture.cpp
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Code refactor: replace graphics::ObjectHandle() by graphics::ObjectHandle::null
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2017-02-22 16:45:27 +07:00 |
ZlutTexture.h
|
Special shaders
|
2017-01-08 17:49:50 +07:00 |
ZSort.cpp
|
Refactor gSP.lights and gSP.lookat
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2017-04-05 10:40:01 +07:00 |
ZSort.h
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |