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GLideN64/F3D.h
2015-05-13 10:09:12 +06:00

98 lines
2.7 KiB
C

#ifndef F3D_H
#define F3D_H
#include "Types.h"
#define F3D_MTX_STACKSIZE 10
#define F3D_MTX_MODELVIEW 0x00
#define F3D_MTX_PROJECTION 0x01
#define F3D_MTX_MUL 0x00
#define F3D_MTX_LOAD 0x02
#define F3D_MTX_NOPUSH 0x00
#define F3D_MTX_PUSH 0x04
#define F3D_TEXTURE_ENABLE 0x00000002
#define F3D_SHADING_SMOOTH 0x00000200
#define F3D_CULL_FRONT 0x00001000
#define F3D_CULL_BACK 0x00002000
#define F3D_CULL_BOTH 0x00003000
#define F3D_CLIPPING 0x00000000
#define F3D_MV_VIEWPORT 0x80
#define F3D_MWO_aLIGHT_1 0x00
#define F3D_MWO_bLIGHT_1 0x04
#define F3D_MWO_aLIGHT_2 0x20
#define F3D_MWO_bLIGHT_2 0x24
#define F3D_MWO_aLIGHT_3 0x40
#define F3D_MWO_bLIGHT_3 0x44
#define F3D_MWO_aLIGHT_4 0x60
#define F3D_MWO_bLIGHT_4 0x64
#define F3D_MWO_aLIGHT_5 0x80
#define F3D_MWO_bLIGHT_5 0x84
#define F3D_MWO_aLIGHT_6 0xa0
#define F3D_MWO_bLIGHT_6 0xa4
#define F3D_MWO_aLIGHT_7 0xc0
#define F3D_MWO_bLIGHT_7 0xc4
#define F3D_MWO_aLIGHT_8 0xe0
#define F3D_MWO_bLIGHT_8 0xe4
// FAST3D commands
#define F3D_SPNOOP 0x00
#define F3D_MTX 0x01
#define F3D_RESERVED0 0x02
#define F3D_MOVEMEM 0x03
#define F3D_VTX 0x04
#define F3D_RESERVED1 0x05
#define F3D_DL 0x06
#define F3D_RESERVED2 0x07
#define F3D_RESERVED3 0x08
#define F3D_SPRITE2D_BASE 0x09
#define F3D_TRI1 0xBF
#define F3D_CULLDL 0xBE
#define F3D_POPMTX 0xBD
#define F3D_MOVEWORD 0xBC
#define F3D_TEXTURE 0xBB
#define F3D_SETOTHERMODE_H 0xBA
#define F3D_SETOTHERMODE_L 0xB9
#define F3D_ENDDL 0xB8
#define F3D_SETGEOMETRYMODE 0xB7
#define F3D_CLEARGEOMETRYMODE 0xB6
//#define F3D_LINE3D 0xB5 // Only used in Line3D
#define F3D_QUAD 0xB5
#define F3D_RDPHALF_1 0xB4
#define F3D_RDPHALF_2 0xB3
#define F3D_RDPHALF_CONT 0xB2
#define F3D_TRI4 0xB1
void F3D_SPNoOp( u32 w0, u32 w1 );
void F3D_Mtx( u32 w0, u32 w1 );
void F3D_Reserved0( u32 w0, u32 w1 );
void F3D_MoveMem( u32 w0, u32 w1 );
void F3D_Vtx( u32 w0, u32 w1 );
void F3D_Reserved1( u32 w0, u32 w1 );
void F3D_DList( u32 w0, u32 w1 );
void F3D_Reserved2( u32 w0, u32 w1 );
void F3D_Reserved3( u32 w0, u32 w1 );
void F3D_Sprite2D_Base( u32 w0, u32 w1 );
void F3D_Tri1( u32 w0, u32 w1 );
void F3D_CullDL( u32 w0, u32 w1 );
void F3D_PopMtx( u32 w0, u32 w1 );
void F3D_MoveWord( u32 w0, u32 w1 );
void F3D_Texture( u32 w0, u32 w1 );
void F3D_SetOtherMode_H( u32 w0, u32 w1 );
void F3D_SetOtherMode_L( u32 w0, u32 w1 );
void F3D_EndDL( u32 w0, u32 w1 );
void F3D_SetGeometryMode( u32 w0, u32 w1 );
void F3D_ClearGeometryMode( u32 w0, u32 w1 );
//void F3D_Line3D( u32 w0, u32 w1 );
void F3D_Quad( u32 w0, u32 w1 );
void F3D_RDPHalf_1( u32 w0, u32 w1 );
void F3D_RDPHalf_2( u32 w0, u32 w1 );
void F3D_RDPHalf_Cont( u32 w0, u32 w1 );
void F3D_Tri4( u32 w0, u32 w1 );
void F3D_Init();
#endif