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A new generation, open-source graphics plugin for N64 emulators.
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Sergey Lipskiy bc1a5a1f1f Fix frame buffer allocation again.
Check for all possible intersections of frame buffers address space,
remove all buffers, intersected with the new one.
2015-05-13 10:14:18 +06:00
common Add RSP.romname 2015-05-13 10:14:03 +06:00
inc Add necessary include files 2015-05-13 10:10:42 +06:00
mupenplus Don't set video multisampling when frameBufferEmulation enabled. 2015-05-13 10:14:13 +06:00
posix Rename Config.cpp to Config_[platform].cpp 2015-05-13 10:14:04 +06:00
windows Rename Config.cpp to Config_[platform].cpp 2015-05-13 10:14:04 +06:00
.gitignore Update .gitignore 2015-05-13 10:10:17 +06:00
3DMath.cpp Fix TransformVectorNormalize(). 2015-05-13 10:11:43 +06:00
3DMath.h Implement CBFD microcode. 2015-05-13 10:14:00 +06:00
Android.mk Minor fix in Android.mk 2015-05-13 10:11:49 +06:00
CMakeLists.txt Rename Config.cpp to Config_[platform].cpp 2015-05-13 10:14:04 +06:00
Combiner.cpp Correct combiners when cycleType == G_CYC_1CYCLE 2015-05-13 10:14:16 +06:00
Combiner.h Code cleanup: Fix class members initialization order in ctors. 2015-05-13 10:13:54 +06:00
CommonPluginAPI.cpp Correct OS names in code and project files. 2015-05-13 10:13:52 +06:00
Config.h Implement screen aspect ratio support. 2015-05-13 10:13:26 +06:00
convert.h Refactor: replace define WIN32 by WIN32_ASM 2015-05-13 10:12:27 +06:00
CRC.cpp Code cleanup: cleanup CRC.h and CRC.cpp 2015-05-13 10:12:40 +06:00
CRC.h Code cleanup: cleanup CRC.h and CRC.cpp 2015-05-13 10:12:40 +06:00
Debug.h Fix Debug enabling. 2015-05-13 10:13:49 +06:00
DepthBuffer.cpp Fix Mac OS X compilation errors. 2015-05-13 10:13:56 +06:00
DepthBuffer.h Depth buffer refactor 2015-05-13 10:12:48 +06:00
F3D.cpp Implement CBFD microcode. 2015-05-13 10:14:00 +06:00
F3D.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
F3DDKR.cpp Implement CBFD microcode. 2015-05-13 10:14:00 +06:00
F3DDKR.h Implement load texture by dma offset. 2015-05-13 10:13:48 +06:00
F3DEX.cpp Implement CBFD microcode. 2015-05-13 10:14:00 +06:00
F3DEX.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
F3DEX2.cpp Implement CBFD microcode. 2015-05-13 10:14:00 +06:00
F3DEX2.h Implement CBFD microcode. 2015-05-13 10:14:00 +06:00
F3DEX2CBFD.cpp Implement CBFD microcode. 2015-05-13 10:14:00 +06:00
F3DEX2CBFD.h Implement CBFD microcode. 2015-05-13 10:14:00 +06:00
F3DPD.cpp Implement CBFD microcode. 2015-05-13 10:14:00 +06:00
F3DPD.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
F3DWRUS.cpp Implement CBFD microcode. 2015-05-13 10:14:00 +06:00
F3DWRUS.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
FrameBuffer.cpp Fix frame buffer allocation again. 2015-05-13 10:14:18 +06:00
FrameBuffer.h Fix frame buffer allocation again. 2015-05-13 10:14:18 +06:00
FrameBufferEmulationIssues.txt Add list of frame buffer emulation issues. 2015-05-13 10:10:01 +06:00
GBI.cpp Don't send light data to shader if ucode does not support HWL. 2015-05-13 10:14:02 +06:00
GBI.h Don't send light data to shader if ucode does not support HWL. 2015-05-13 10:14:02 +06:00
gDP.cpp Fix frame buffer allocation again. 2015-05-13 10:14:18 +06:00
gDP.h Implement LLE triangles. 2015-05-13 10:13:43 +06:00
getRevision.sh Add script to add current revision to Revision.h 2015-05-13 10:13:23 +06:00
glext.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
GLideN64.cpp Change pluginName[] to "GLideN64", remove alpha from name. 2015-05-13 10:13:24 +06:00
GLideN64.h Refactor: replace C style OGL_* functions by OGLRender and OGLVideo classes. 2015-05-13 10:13:00 +06:00
GLideN64.sln Switch to Visual Studio 2013 2015-05-13 10:12:47 +06:00
GLideN64.vcproj Add MupenPlus profile for VS 2005 project 2015-05-13 10:12:12 +06:00
GLideN64.vcxproj Rename Config.cpp to Config_[platform].cpp 2015-05-13 10:14:04 +06:00
GLideN64.vcxproj.filters Rename Config.cpp to Config_[platform].cpp 2015-05-13 10:14:04 +06:00
GLSLCombiner.cpp Correct combiners when cycleType == G_CYC_1CYCLE 2015-05-13 10:14:16 +06:00
GLSLCombiner.h Fix Mac OS X compilation errors. 2015-05-13 10:13:56 +06:00
gSP.cpp Implement missing sprite functions. Fix existing ones. 2015-05-13 10:14:16 +06:00
gSP.h Implement missing sprite functions. Fix existing ones. 2015-05-13 10:14:16 +06:00
L3D.cpp Implement CBFD microcode. 2015-05-13 10:14:00 +06:00
L3D.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
L3DEX.cpp Implement CBFD microcode. 2015-05-13 10:14:00 +06:00
L3DEX.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
L3DEX2.cpp Implement CBFD microcode. 2015-05-13 10:14:00 +06:00
L3DEX2.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
LICENCE Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
Log.h Add Log.h to MSVS project. 2015-05-13 10:12:53 +06:00
Makefile Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
MupenPlusPluginAPI.cpp Remove obsolete MupenPlus API functions. 2015-05-13 10:13:21 +06:00
N64.cpp Add RSP.romname 2015-05-13 10:14:03 +06:00
N64.h Add RSP.romname 2015-05-13 10:14:03 +06:00
Noise_shader.h Correct alpha compare and alpha/color dither with noise. 2015-05-13 10:12:01 +06:00
OpenGL.cpp Rewrite texturedRectDepthBufferCopy. 2015-05-13 10:14:10 +06:00
OpenGL.h Introduce texturedRectSpecial hack for special texrect modes. 2015-05-13 10:14:04 +06:00
PluginAPI.h Implement LLE triangles. 2015-05-13 10:13:43 +06:00
RDP.cpp Add RDP_RepeatLastLoadBlock() function. 2015-05-13 10:14:08 +06:00
RDP.h Add RDP_RepeatLastLoadBlock() function. 2015-05-13 10:14:08 +06:00
README.md Initial commit 2014-10-01 17:31:41 +07:00
resource.h Remove 2xSAI support. 2015-05-13 10:12:42 +06:00
Resource.rc Fix resources for Zilmar build for Windows. 2015-05-13 10:13:58 +06:00
RSP.cpp Init gSP.objMatrix with default values in RSP_Init(). 2015-05-13 10:14:14 +06:00
RSP.h Add RSP.romname 2015-05-13 10:14:03 +06:00
S2DEX.cpp Implement missing sprite functions. Fix existing ones. 2015-05-13 10:14:16 +06:00
S2DEX.h Fix S2DEX_Obj_MoveMem: move viewport added. 2015-05-13 10:14:15 +06:00
S2DEX2.cpp Implement CBFD microcode. 2015-05-13 10:14:00 +06:00
S2DEX2.h Code cleanup: fix idents in S2DEX.h and S2DEX2.h 2015-05-13 10:14:14 +06:00
sdl2_compat.h Add sdl_compat.h 2015-05-13 10:11:48 +06:00
Shaders.h Fix shader_compile errors. 2015-05-13 10:13:59 +06:00
Textures.cpp Mip-mapping! 2015-05-13 10:13:43 +06:00
Textures.h Fix Mac OS X compilation errors. 2015-05-13 10:13:56 +06:00
Types.h Fix compilation errors when MUPENPLUSAPI enabled 2015-05-13 10:10:43 +06:00
VI.cpp Don't fix zero VI.width and VI.height 2015-05-13 10:14:12 +06:00
VI.h Remove VI emulation code, which can't be tested for now. 2015-05-13 10:13:11 +06:00
video_api_export.ver Fix POSIX compilation issues 2015-05-13 10:13:26 +06:00
winlnxdefs.h Fix Mac OS X compilation errors. 2015-05-13 10:13:56 +06:00
ZilmarGFX_1_3.h Correct OS names in code and project files. 2015-05-13 10:13:52 +06:00
ZilmarPluginAPI.cpp Correct OS names in code and project files. 2015-05-13 10:13:52 +06:00

GLideN64

A new generation, open-source graphics plugin for N64 emulators.