1
0
mirror of https://github.com/blawar/GLideN64.git synced 2024-07-04 10:03:36 +00:00
A new generation, open-source graphics plugin for N64 emulators.
Go to file
Sergey Lipskiy dcdf66dc0b Fix hardware lighting. It was broken when lighting method was rewritten in 6af6e2c17f
Hardware lighting is incompatible with new lighting method.
Model matrix may be different for different vartices, but only latest state of inverted light vectors are loaded to shader.
Thus I reverted calculations of data for hardware lighting.

Minor code cleanup.

Fixed: Zelda OOT, bad lighting with HW per pixel lighting #1652
2017-11-11 21:35:08 +07:00
ini Enable force correctTexrectCoords for Tetrisphere in custom ini. 2017-09-27 10:35:26 +07:00
licenses Update LICENSE file 2015-05-13 10:21:38 +06:00
projects Rename msvc15 project folder to msvc2015 (QT style) 2017-11-08 11:15:43 +07:00
src Fix hardware lighting. It was broken when lighting method was rewritten in 6af6e2c17f 2017-11-11 21:35:08 +07:00
translations Update gliden64_fr.ts 2017-03-25 17:41:49 +01:00
.gitignore Rename msvc15 project folder to msvc2015 (QT style) 2017-11-08 11:15:43 +07:00
LICENSE LICENCE is spelled LICENSE 2016-08-27 10:58:30 -07:00
README.md Updated link to the WIP Builds 3 thread instead... 2017-10-16 10:04:54 +07:00

GLideN64

A new generation, open-source graphics plugin for N64 emulators.

Find WIP builds here. WIP builds have the latest features and fixes, and are generally stable, but may introduce bugs and have incomplete translations.