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A new generation, open-source graphics plugin for N64 emulators.
![]() Hardware lighting is incompatible with new lighting method. Model matrix may be different for different vartices, but only latest state of inverted light vectors are loaded to shader. Thus I reverted calculations of data for hardware lighting. Minor code cleanup. Fixed: Zelda OOT, bad lighting with HW per pixel lighting #1652 |
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README.md |