mirror of
https://github.com/blawar/GLideN64.git
synced 2024-07-04 10:03:36 +00:00
114 lines
3.4 KiB
C++
114 lines
3.4 KiB
C++
#include <assert.h>
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#include "GLideN64.h"
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#include "DebugDump.h"
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#include "F3D.h"
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#include "F3DSETA.h"
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#include "N64.h"
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#include "RSP.h"
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#include "RDP.h"
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#include "gSP.h"
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#include "gDP.h"
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#include "GBI.h"
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#define F3DSETA_PERSPNORM 0xB4
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#define F3DSETA_RDPHALF_1 0xB3
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#define F3DSETA_RDPHALF_2 0xB2
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#define F3DSETA_RDPHALF_CONT 0xB1
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#define F3DSETA_MW_NUMLIGHT 0x00
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#define F3DSETA_MW_CLIP 0x02
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#define F3DSETA_MW_SEGMENT 0x04
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#define F3DSETA_MW_FOG 0x06
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#define F3DSETA_MW_LIGHTCOL 0x08
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void F3DSETA_MoveWord(u32 w0, u32 w1)
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{
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switch (_SHIFTR( w0, 8, 8 )) {
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case F3DSETA_MW_NUMLIGHT:
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gSPNumLights( ((w1 - 0x80000000) >> 5) - 1 );
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break;
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case F3DSETA_MW_CLIP:
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gSPClipRatio( w1 );
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break;
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case F3DSETA_MW_SEGMENT:
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gSPSegment( _SHIFTR( w0, 10, 4 ), w1 & 0x00FFFFFF );
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break;
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case F3DSETA_MW_FOG:
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gSPFogFactor( (s16)_SHIFTR( w1, 16, 16 ), (s16)_SHIFTR( w1, 0, 16 ) );
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break;
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case F3DSETA_MW_LIGHTCOL:
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switch (_SHIFTR( w0, 0, 8 ))
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{
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case F3D_MWO_aLIGHT_1:
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gSPLightColor( LIGHT_1, w1 );
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break;
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case F3D_MWO_aLIGHT_2:
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gSPLightColor( LIGHT_2, w1 );
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break;
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case F3D_MWO_aLIGHT_3:
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gSPLightColor( LIGHT_3, w1 );
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break;
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case F3D_MWO_aLIGHT_4:
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gSPLightColor( LIGHT_4, w1 );
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break;
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case F3D_MWO_aLIGHT_5:
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gSPLightColor( LIGHT_5, w1 );
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break;
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case F3D_MWO_aLIGHT_6:
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gSPLightColor( LIGHT_6, w1 );
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break;
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case F3D_MWO_aLIGHT_7:
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gSPLightColor( LIGHT_7, w1 );
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break;
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case F3D_MWO_aLIGHT_8:
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gSPLightColor( LIGHT_8, w1 );
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break;
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}
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break;
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default:
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assert(false && "F3DSETA unknown MoveWord");
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}
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}
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void F3DSETA_Perpnorm(u32 w0, u32 w1)
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{
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gSPPerspNormalize(w1);
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}
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void F3DSETA_Init()
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{
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gSPSetupFunctions();
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// Set GeometryMode flags
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GBI_InitFlags( F3D );
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GBI.PCStackSize = 10;
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// GBI Command Command Value Command Function
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GBI_SetGBI( G_SPNOOP, F3D_SPNOOP, F3D_SPNoOp );
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GBI_SetGBI( G_MTX, F3D_MTX, F3D_Mtx );
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GBI_SetGBI( G_RESERVED0, F3D_RESERVED0, F3D_Reserved0 );
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GBI_SetGBI( G_MOVEMEM, F3D_MOVEMEM, F3D_MoveMem );
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GBI_SetGBI( G_VTX, F3D_VTX, F3D_Vtx );
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GBI_SetGBI( G_RESERVED1, F3D_RESERVED1, F3D_Reserved1 );
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GBI_SetGBI( G_DL, F3D_DL, F3D_DList );
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GBI_SetGBI( G_RESERVED2, F3D_RESERVED2, F3D_Reserved2 );
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GBI_SetGBI( G_RESERVED3, F3D_RESERVED3, F3D_Reserved3 );
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GBI_SetGBI( G_SPRITE2D_BASE, F3D_SPRITE2D_BASE, F3D_Sprite2D_Base );
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GBI_SetGBI( G_TRI1, F3D_TRI1, F3D_Tri1 );
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GBI_SetGBI( G_CULLDL, F3D_CULLDL, F3D_CullDL );
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GBI_SetGBI( G_POPMTX, F3D_POPMTX, F3D_PopMtx );
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GBI_SetGBI( G_MOVEWORD, F3D_MOVEWORD, F3DSETA_MoveWord );
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GBI_SetGBI( G_PERSPNORM, F3DSETA_PERSPNORM, F3DSETA_Perpnorm);
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GBI_SetGBI( G_TEXTURE, F3D_TEXTURE, F3D_Texture );
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GBI_SetGBI( G_SETOTHERMODE_H, F3D_SETOTHERMODE_H, F3D_SetOtherMode_H );
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GBI_SetGBI( G_SETOTHERMODE_L, F3D_SETOTHERMODE_L, F3D_SetOtherMode_L );
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GBI_SetGBI( G_ENDDL, F3D_ENDDL, F3D_EndDL );
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GBI_SetGBI( G_SETGEOMETRYMODE, F3D_SETGEOMETRYMODE, F3D_SetGeometryMode );
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GBI_SetGBI( G_CLEARGEOMETRYMODE, F3D_CLEARGEOMETRYMODE, F3D_ClearGeometryMode );
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GBI_SetGBI( G_QUAD, F3D_QUAD, F3D_Quad );
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GBI_SetGBI( G_RDPHALF_1, F3DSETA_RDPHALF_1, F3D_RDPHalf_1 );
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GBI_SetGBI( G_RDPHALF_2, F3DSETA_RDPHALF_2, F3D_RDPHalf_2 );
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GBI_SetGBI( G_RDPHALF_CONT, F3DSETA_RDPHALF_CONT, F3D_RDPHalf_Cont );
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}
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