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GLideN64/src/uCodes/F3DSETA.cpp
2017-09-21 21:33:08 +07:00

114 lines
3.4 KiB
C++

#include <assert.h>
#include "GLideN64.h"
#include "DebugDump.h"
#include "F3D.h"
#include "F3DSETA.h"
#include "N64.h"
#include "RSP.h"
#include "RDP.h"
#include "gSP.h"
#include "gDP.h"
#include "GBI.h"
#define F3DSETA_PERSPNORM 0xB4
#define F3DSETA_RDPHALF_1 0xB3
#define F3DSETA_RDPHALF_2 0xB2
#define F3DSETA_RDPHALF_CONT 0xB1
#define F3DSETA_MW_NUMLIGHT 0x00
#define F3DSETA_MW_CLIP 0x02
#define F3DSETA_MW_SEGMENT 0x04
#define F3DSETA_MW_FOG 0x06
#define F3DSETA_MW_LIGHTCOL 0x08
void F3DSETA_MoveWord(u32 w0, u32 w1)
{
switch (_SHIFTR( w0, 8, 8 )) {
case F3DSETA_MW_NUMLIGHT:
gSPNumLights( ((w1 - 0x80000000) >> 5) - 1 );
break;
case F3DSETA_MW_CLIP:
gSPClipRatio( w1 );
break;
case F3DSETA_MW_SEGMENT:
gSPSegment( _SHIFTR( w0, 10, 4 ), w1 & 0x00FFFFFF );
break;
case F3DSETA_MW_FOG:
gSPFogFactor( (s16)_SHIFTR( w1, 16, 16 ), (s16)_SHIFTR( w1, 0, 16 ) );
break;
case F3DSETA_MW_LIGHTCOL:
switch (_SHIFTR( w0, 0, 8 ))
{
case F3D_MWO_aLIGHT_1:
gSPLightColor( LIGHT_1, w1 );
break;
case F3D_MWO_aLIGHT_2:
gSPLightColor( LIGHT_2, w1 );
break;
case F3D_MWO_aLIGHT_3:
gSPLightColor( LIGHT_3, w1 );
break;
case F3D_MWO_aLIGHT_4:
gSPLightColor( LIGHT_4, w1 );
break;
case F3D_MWO_aLIGHT_5:
gSPLightColor( LIGHT_5, w1 );
break;
case F3D_MWO_aLIGHT_6:
gSPLightColor( LIGHT_6, w1 );
break;
case F3D_MWO_aLIGHT_7:
gSPLightColor( LIGHT_7, w1 );
break;
case F3D_MWO_aLIGHT_8:
gSPLightColor( LIGHT_8, w1 );
break;
}
break;
default:
assert(false && "F3DSETA unknown MoveWord");
}
}
void F3DSETA_Perpnorm(u32 w0, u32 w1)
{
gSPPerspNormalize(w1);
}
void F3DSETA_Init()
{
gSPSetupFunctions();
// Set GeometryMode flags
GBI_InitFlags( F3D );
GBI.PCStackSize = 10;
// GBI Command Command Value Command Function
GBI_SetGBI( G_SPNOOP, F3D_SPNOOP, F3D_SPNoOp );
GBI_SetGBI( G_MTX, F3D_MTX, F3D_Mtx );
GBI_SetGBI( G_RESERVED0, F3D_RESERVED0, F3D_Reserved0 );
GBI_SetGBI( G_MOVEMEM, F3D_MOVEMEM, F3D_MoveMem );
GBI_SetGBI( G_VTX, F3D_VTX, F3D_Vtx );
GBI_SetGBI( G_RESERVED1, F3D_RESERVED1, F3D_Reserved1 );
GBI_SetGBI( G_DL, F3D_DL, F3D_DList );
GBI_SetGBI( G_RESERVED2, F3D_RESERVED2, F3D_Reserved2 );
GBI_SetGBI( G_RESERVED3, F3D_RESERVED3, F3D_Reserved3 );
GBI_SetGBI( G_SPRITE2D_BASE, F3D_SPRITE2D_BASE, F3D_Sprite2D_Base );
GBI_SetGBI( G_TRI1, F3D_TRI1, F3D_Tri1 );
GBI_SetGBI( G_CULLDL, F3D_CULLDL, F3D_CullDL );
GBI_SetGBI( G_POPMTX, F3D_POPMTX, F3D_PopMtx );
GBI_SetGBI( G_MOVEWORD, F3D_MOVEWORD, F3DSETA_MoveWord );
GBI_SetGBI( G_PERSPNORM, F3DSETA_PERSPNORM, F3DSETA_Perpnorm);
GBI_SetGBI( G_TEXTURE, F3D_TEXTURE, F3D_Texture );
GBI_SetGBI( G_SETOTHERMODE_H, F3D_SETOTHERMODE_H, F3D_SetOtherMode_H );
GBI_SetGBI( G_SETOTHERMODE_L, F3D_SETOTHERMODE_L, F3D_SetOtherMode_L );
GBI_SetGBI( G_ENDDL, F3D_ENDDL, F3D_EndDL );
GBI_SetGBI( G_SETGEOMETRYMODE, F3D_SETGEOMETRYMODE, F3D_SetGeometryMode );
GBI_SetGBI( G_CLEARGEOMETRYMODE, F3D_CLEARGEOMETRYMODE, F3D_ClearGeometryMode );
GBI_SetGBI( G_QUAD, F3D_QUAD, F3D_Quad );
GBI_SetGBI( G_RDPHALF_1, F3DSETA_RDPHALF_1, F3D_RDPHalf_1 );
GBI_SetGBI( G_RDPHALF_2, F3DSETA_RDPHALF_2, F3D_RDPHalf_2 );
GBI_SetGBI( G_RDPHALF_CONT, F3DSETA_RDPHALF_CONT, F3D_RDPHalf_Cont );
}