1
0
Fork 0
Quake3e/code/renderervk
Eugene 2e411ecfb1 Renderers: make sure that R_ColorShiftLightingBytes() is not picking more data that we actually need/have
Fixed some compiler warnings
2022-02-09 17:41:56 +02:00
..
shaders Fixed various compiler warnings 2021-04-06 22:22:49 +03:00
iqm.h Implemented vulkan renderer, based on https://github.com/kennyalive/Quake-III-Arena-Kenny-Edition 2019-08-14 17:08:21 +03:00
tr_animation.c Added more static qualifiers, removed/disabled unused variables and functions 2021-10-15 14:43:01 +03:00
tr_backend.c Vulkan: refactored image creation/uploading 2022-02-07 19:18:44 +02:00
tr_bsp.c Renderers: make sure that R_ColorShiftLightingBytes() is not picking more data that we actually need/have 2022-02-09 17:41:56 +02:00
tr_cmds.c Added dithering mode cvar, toggle in shader 2021-01-25 22:39:18 -08:00
tr_common.h Fixed missing gamma correction in screenshots/videos with enabled \r_ignorehwgamma 2021-11-23 17:06:02 +02:00
tr_curve.c Fixed a few compiler warnings 2021-10-14 19:39:02 +03:00
tr_font.c Fixed image duplication bug caused by using real filename extension in search routines 2020-02-21 17:20:45 +02:00
tr_image.c Renderers: make sure that R_ColorShiftLightingBytes() is not picking more data that we actually need/have 2022-02-09 17:41:56 +02:00
tr_init.c Renderers: make sure that R_ColorShiftLightingBytes() is not picking more data that we actually need/have 2022-02-09 17:41:56 +02:00
tr_light.c Fixed spelling and spacing in qvm and vulkan renderer 2021-02-28 15:51:37 +02:00
tr_local.h Renderers: make sure that R_ColorShiftLightingBytes() is not picking more data that we actually need/have 2022-02-09 17:41:56 +02:00
tr_main.c Fixed typo from previous commit and some compiler warnings 2021-05-10 12:46:07 +03:00
tr_marks.c Implemented vulkan renderer, based on https://github.com/kennyalive/Quake-III-Arena-Kenny-Edition 2019-08-14 17:08:21 +03:00
tr_mesh.c tr_mesh.c: avoid unneeded calculations in ProjectRadius() 2020-03-17 00:02:19 +02:00
tr_model.c Validate loaded md3 models 2021-03-19 23:19:16 +02:00
tr_model_iqm.c Backported some sound fixes from ioq3 2020-12-13 13:34:25 +02:00
tr_scene.c Added more static qualifiers, removed/disabled unused variables and functions 2021-10-15 14:43:01 +03:00
tr_shade.c Resolved strict-aliasing warnings in OpenGL and Vulkan renderers 2021-04-11 14:40:29 +03:00
tr_shade_calc.c Fixed some color types in renderers 2022-02-05 20:12:09 +02:00
tr_shader.c Renderers: make sure that R_ColorShiftLightingBytes() is not picking more data that we actually need/have 2022-02-09 17:41:56 +02:00
tr_shadows.c Resolved strict-aliasing warnings in OpenGL and Vulkan renderers 2021-04-11 14:40:29 +03:00
tr_sky.c Fixed some color types in renderers 2022-02-05 20:12:09 +02:00
tr_surface.c Fixed some color types in renderers 2022-02-05 20:12:09 +02:00
tr_world.c Use transformed light origin in R_DlightFace()/R_LightCullFace() - this fixes long-standing bug with partially working lighting on movers 2020-02-23 00:37:54 +02:00
vk.c Vulkan: refactored image creation/uploading 2022-02-07 19:18:44 +02:00
vk.h Vulkan: refactored image creation/uploading 2022-02-07 19:18:44 +02:00
vk_flares.c Renderers: use generic quads instead of color clear function to draw hyperspace effect 2022-01-29 22:32:03 +02:00
vk_vbo.c Added more static qualifiers, removed/disabled unused variables and functions 2021-10-15 14:43:01 +03:00