1
0
Fork 0
Quake3e/code
MGislv 81fb376e48 Upload files to 'code/win32' 2022-02-12 20:47:51 +00:00
..
asm MingGW compilation support 2017-05-25 17:47:54 +03:00
botlib Fixed l_memory/MEMORYMANAGER. 2022-01-21 16:17:52 +01:00
cgame Added suffixes for engine-specific syscall extensions 2018-11-21 21:38:11 +02:00
client More custom protocol work, code cleanup 2022-02-11 22:08:14 +02:00
game Fixed spelling and spacing in other modules 2021-02-28 16:11:03 +02:00
libcurl/windows Fix MinGW compilation 2017-09-20 22:02:55 +03:00
libjpeg Updated libjpeg to v9d 2020-12-13 16:02:20 +02:00
libsdl/windows Implemented non-intrusive SDL support, backported from ioq3, can be enabled via Makefile for all platforms 2019-09-06 17:39:34 +03:00
qcommon Remove other master servers 2022-02-12 20:45:26 +00:00
renderer Renderers: make sure that R_ColorShiftLightingBytes() is not picking more data that we actually need/have 2022-02-09 17:41:56 +02:00
renderer2 Merge pull request #137 from Calinou/increase-texture-quality 2022-01-21 19:29:25 +02:00
renderercommon Resolved strict-aliasing warnings in OpenGL and Vulkan renderers 2021-04-11 14:40:29 +03:00
renderervk Renderers: make sure that R_ColorShiftLightingBytes() is not picking more data that we actually need/have 2022-02-09 17:41:56 +02:00
sdl SDL2: fixed crash when some cvars (like in_keyboardDebug) may be dereferenced before initialization, unified that behavior with win32 backend 2022-02-07 16:24:53 +02:00
server More custom protocol work, code cleanup 2022-02-11 22:08:14 +02:00
ui Implemented missing testprint functions for gvm/cgvm 2018-02-07 14:23:01 +02:00
unix Upload files to 'code/unix' 2022-02-12 20:47:16 +00:00
win32 Upload files to 'code/win32' 2022-02-12 20:47:51 +00:00