This website requires JavaScript.
Explore
Help
Sign In
MGislv
/
Quake3e
Watch
1
Star
0
Fork
You've already forked Quake3e
0
Code
Releases
Activity
master
Quake3e
/
code
/
sdl
History
Eugene
9557e5fdf5
SDL2: fixed crash when some cvars (like in_keyboardDebug) may be dereferenced before initialization, unified that behavior with win32 backend
2022-02-07 16:24:53 +02:00
..
sdl_gamma.c
Fix
#60
2020-06-23 11:46:19 +03:00
sdl_glimp.c
SDL2: fixed crash when some cvars (like in_keyboardDebug) may be dereferenced before initialization, unified that behavior with win32 backend
2022-02-07 16:24:53 +02:00
sdl_glw.h
Win32: catch rare DescribePixelFormat() crash, will work only for MSVC builds though
2021-03-09 15:57:48 +02:00
sdl_icon.h
Implemented non-intrusive SDL support, backported from ioq3, can be enabled via Makefile for all platforms
2019-09-06 17:39:34 +03:00
sdl_input.c
MSVC-2017: disabled enhanced instructions set for 32-bit builds
2021-04-09 20:24:09 +03:00
sdl_snd.c
Re-use \s_khz in SDL2 sound backend
2020-06-20 21:57:41 +03:00