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Quake3e/code/sdl
Eugene 9557e5fdf5 SDL2: fixed crash when some cvars (like in_keyboardDebug) may be dereferenced before initialization, unified that behavior with win32 backend 2022-02-07 16:24:53 +02:00
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sdl_gamma.c Fix #60 2020-06-23 11:46:19 +03:00
sdl_glimp.c SDL2: fixed crash when some cvars (like in_keyboardDebug) may be dereferenced before initialization, unified that behavior with win32 backend 2022-02-07 16:24:53 +02:00
sdl_glw.h Win32: catch rare DescribePixelFormat() crash, will work only for MSVC builds though 2021-03-09 15:57:48 +02:00
sdl_icon.h Implemented non-intrusive SDL support, backported from ioq3, can be enabled via Makefile for all platforms 2019-09-06 17:39:34 +03:00
sdl_input.c MSVC-2017: disabled enhanced instructions set for 32-bit builds 2021-04-09 20:24:09 +03:00
sdl_snd.c Re-use \s_khz in SDL2 sound backend 2020-06-20 21:57:41 +03:00