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Quake3e/code/server
Eugene 6b153e6cd7 More custom protocol work, code cleanup
500Hz monitors is upcoming, so adjust \r_displayRefresh range
2022-02-11 22:08:14 +02:00
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server.h Fixed recently broken demo playback, code cleanup 2021-10-30 16:40:37 +03:00
sv_bot.c Added more static/const qualifiers, added some missing range checks in botlib code 2021-10-20 15:18:10 +03:00
sv_ccmds.c Fixed. 2022-01-21 22:22:05 +01:00
sv_client.c More custom protocol work, code cleanup 2022-02-11 22:08:14 +02:00
sv_filter.c Added Com_GetHashColor() function 2020-02-01 16:32:05 +02:00
sv_game.c Various botlib and QVM fixes 2021-10-22 23:08:49 +03:00
sv_init.c Use differential time and interval comparisons whenever possible, code cleanup 2021-10-24 23:00:19 +03:00
sv_main.c Added ability to enforce dm68-compatible stream along with new challenge format, can be enabled on both client and server-side by adding -compat suffix to protocol cvar in command line, for example: 2022-02-04 23:02:42 +02:00
sv_net_chan.c Fixed MSG_Read*String*() functions not being able to read last byte from message 2018-02-24 20:59:28 +02:00
sv_rankings.c Code cleanup 2016-06-08 08:11:59 +00:00
sv_snapshot.c Fixed recently broken demo playback, code cleanup 2021-10-30 16:40:37 +03:00
sv_world.c Code cleanup 2018-06-30 12:58:39 +03:00
tlds.h Vulkan: re-enabled TCgen optimizations 2020-04-04 14:28:07 +03:00