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ooot/include/def/z_skin.h

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#pragma once
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struct Struct_800A57C0;
struct Struct_800A598C;
struct Vec3f;
struct GraphicsContext;
struct PSkinAwb;
struct Actor;
struct GlobalContext;
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void func_800A57C0(MtxF* mtx, Struct_800A57C0* arg1, Struct_800A598C* arg2, Vtx* arg3, Vec3f* arg4);
void func_800A598C(GraphicsContext* gfxCtx, PSkinAwb* skin, s32 limbIndex, s32 arg3);
void func_800A5E28(GraphicsContext* gfxCtx, PSkinAwb* skin, s32 limbIndex, s32 arg3, s32 arg4);
void func_800A5F60(GraphicsContext* gfxCtx, PSkinAwb* skin, s32 limbIndex, Gfx* arg3, s32 arg4);
void func_800A60D8(Actor* actor, GlobalContext* globalCtx, PSkinAwb* skin, SkinCallback callback, SkinCallback2 arg4, s32 arg5, s32 arg6, s32 arg7);
void func_800A6330(Actor* actor, GlobalContext* globalCtx, PSkinAwb* skin, SkinCallback callback, s32 arg4);
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void func_800A6360(Actor* pthis, GlobalContext* globalCtx, PSkinAwb* skin, SkinCallback callback, SkinCallback2 arg4, s32 arg5);
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void func_800A63CC(Actor* actor, GlobalContext* globalCtx, PSkinAwb* skin, SkinCallback callback, SkinCallback2 arg4, s32 arg5, s32 arg6, s32 arg7);
void func_800A6408(PSkinAwb* skin, s32 joint, Vec3f* arg2, Vec3f* arg3);