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ooot/include/z_prenmi_buff.h

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#pragma once
#include "ultra64/time.h"
#include "z64game.h"
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struct PreNmiBuff {
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/* 0x00 */ u32 resetting;
/* 0x04 */ u32 resetCount;
/* 0x08 */ OSTime duration;
/* 0x10 */ OSTime resetTime;
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}; // size = 0x18 (actually osAppNmiBuffer is 0x40 bytes large but the rest is unused)
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struct PreNMIContext {
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/* 0x00 */ GameState state;
/* 0xA4 */ u32 timer;
/* 0xA8 */ UNK_TYPE4 unk_A8;
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}; // size = 0xAC
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void Audio_PreNMIInternal(void);
void Audio_PreNMI();
void PreNMI_Init(GameState* thissx);