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Removed code that was setting the bit depth before GlideN64 (#174)
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@ -198,7 +198,6 @@ namespace platform::window
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{
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SDL_Init(SDL_INIT_VIDEO);
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
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// SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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// SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
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