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mirror of https://github.com/blawar/ooot.git synced 2024-06-30 16:29:55 +00:00

fixed some more retail XMLs

This commit is contained in:
Blake Warner 2022-02-20 15:52:23 -05:00
parent a701932f6a
commit 1f1651d6ba
12 changed files with 14 additions and 13 deletions

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@ -1,5 +1,6 @@
<Root>
<File Name="HIDAN_scene" Segment="2">
<Path Name="HIDAN_scenePathway_000558" Offset="0x0558" NumPaths="19"/>
<Scene Name="HIDAN_scene" Offset="0x0"/>
</File>
<File Name="HIDAN_room_0" Segment="3">

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@ -1,5 +1,6 @@
<Root>
<File Name="ganon_final_scene" Segment="2">
<Path Name="ganon_final_scenePathway_0001F4" Offset="0x01F4" NumPaths="6"/>
<Scene Name="ganon_final_scene" Offset="0x0"/>
</File>
<File Name="ganon_final_room_0" Segment="3">

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@ -1,5 +1,6 @@
<Root>
<File Name="ganon_sonogo_scene" Segment="2">
<Path Name="ganon_sonogo_scenePathway_000254" Offset="0x0254" NumPaths="5"/>
<Scene Name="ganon_sonogo_scene" Offset="0x0"/>
</File>
<File Name="ganon_sonogo_room_0" Segment="3">

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@ -1,5 +1,6 @@
<Root>
<File Name="ganontika_scene" Segment="2">
<Path Name="ganontika_scenePathway_000674" Offset="0x0674" NumPaths="3"/>
<Cutscene Name="gForestTrialSageCs" Offset="0x19ED0"/>
<Cutscene Name="gWaterTrialSageCs" Offset="0x1A8D0"/>
<Cutscene Name="gShadowTrialSageCs" Offset="0x1B2A0"/>

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@ -1,5 +1,6 @@
<Root>
<File Name="ganontikasonogo_scene" Segment="2">
<Path Name="ganontikasonogo_scenePathway_000184" Offset="0x0184" NumPaths="2"/>
<Scene Name="ganontikasonogo_scene" Offset="0x0"/>
</File>
<File Name="ganontikasonogo_room_0" Segment="3">

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@ -1,5 +1,6 @@
<Root>
<File Name="gerudoway_scene" Segment="2">
<Path Name="gerudoway_scenePathway_0002AC" Offset="0x02AC" NumPaths="4"/>
<Texture Name="gThievesHideoutNightEntranceTex" OutName="night_entrance" Format="ia16" Width="128" Height="4" Offset="0xB920"/>
<Texture Name="gThievesHideoutDayEntranceTex" OutName="day_entrance" Format="ia16" Width="128" Height="4" Offset="0xBD20"/>
<Scene Name="gerudoway_scene" Offset="0x0"/>

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@ -1,5 +1,6 @@
<Root>
<File Name="jyasinzou_scene" Segment="2">
<Path Name="jyasinzou_scenePathway_0004C0" Offset="0x04C0" NumPaths="6"/>
<Texture Name="gSpiritTempleDayEntranceTex" OutName="day_entrance" Format="ia16" Width="8" Height="128" Offset="0x18940"/>
<Texture Name="gSpiritTempleNightEntranceTex" OutName="night_entrance" Format="ia16" Width="8" Height="128" Offset="0x18040"/>
<Scene Name="jyasinzou_scene" Offset="0x0"/>

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@ -1,9 +1,7 @@
<Root>
<File Name="spot03_scene" Segment="2">
<Path Name="gSpot03Path_0002C4" Offset="0x2C4"/>
<Path Name="gSpot03Path_006910" Offset="0x6910"/>
<Path Name="gSpot03Path_006918" Offset="0x6918"/>
<Path Name="gSpot03Path_0002BC" Offset="0x2BC" NumPaths="2" />
<Path Name="gSpot03Path_006908" Offset="0x6908" NumPaths="3" />
<Scene Name="spot03_scene" Offset="0x0"/>
</File>
<File Name="spot03_room_0" Segment="3">

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@ -1,8 +1,7 @@
<Root>
<File Name="spot04_scene" Segment="2">
<Path Name="gSpot04Path_000314" Offset="0x314"/>
<Path Name="gSpot04Path_00031C" Offset="0x31C"/>
<Path Name="gSpot04Path_00D730" Offset="0xD760"/>
<Path Name="gSpot04Path_00030C" Offset="0x30C" NumPaths="3" />
<Path Name="gSpot04Path_00D758" Offset="0xD758" NumPaths="2" />
<Cutscene Name="gKokiriForestDekuSproutCs" Offset="0xCA00"/>
<Cutscene Name="gSpot04Cs_10E20" Offset="0x10E50"/>

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@ -2,7 +2,7 @@
<File Name="spot06_scene" Segment="2">
<Cutscene Name="gLakeHyliaFireArrowsCS" Offset="0x7030"/>
<Cutscene Name="gLakeHyliaOwlCs" Offset="0x1B0D0"/>
<Path Name="gSpot06Path_00776C" Offset="0x777C"/>
<Path Name="spot06_scenePathway_007774" Offset="0x7774" NumPaths="2" />
<Cutscene Name="gLakeHyliaIntroCs" Offset="0x7A40"/>
<Scene Name="spot06_scene" Offset="0x0"/>
</File>

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@ -3,8 +3,7 @@
<Cutscene Name="gGerudoValleyBridgeJumpFieldFortressCs" Offset="0x2AF0"/>
<Cutscene Name="gGerudoValleyBridgeJumpFortressToFieldCs" Offset="0x230"/>
<Cutscene Name="gGerudoValleyIntroCs" Offset="0x3210"/>
<Path Name="gSpot09Path_002F60" Offset="0x2F90"/>
<Path Name="gSpot09Path_002F68" Offset="0x2F98"/>
<Path Name="gSpot09Path_002F88" Offset="0x2F88" NumPaths="3" />
<Scene Name="spot09_scene" Offset="0x0"/>
</File>

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@ -1,8 +1,6 @@
<Root>
<File Name="spot10_scene" Segment="2">
<Path Name="gSpot10Path_00C088" Offset="0xC088"/>
<Path Name="gSpot10Path_00C090" Offset="0xC090"/>
<Path Name="gSpot10Path_00C080" Offset="0xC080" NumPaths="3"/>
<Scene Name="spot10_scene" Offset="0x0"/>
</File>
<File Name="spot10_room_0" Segment="3">