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temp disabled prerendered 43 #113

This commit is contained in:
Blake Warner 2022-02-11 02:38:27 -05:00
parent 156722b5f7
commit 25e84c0003

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@ -461,7 +461,7 @@ void Gameplay_Init(GameState* thisx) {
//Check if the room in our scene has a prerendered backgrounds
Room* currentRoom = &globalCtx->roomCtx.curRoom;
PolygonType1* polygon1 = &currentRoom->mesh->polygon1;
gfx_force_43(polygon1->format == 1 || polygon1->format == 2);//Switch GLideN64 to 4:3 if necessary//Switch GLideN64 to 4:3 if necessary
// TODO FIX RE-ENABLE gfx_force_43(polygon1->format == 1 || polygon1->format == 2);//Switch GLideN64 to 4:3 if necessary//Switch GLideN64 to 4:3 if necessary
player = GET_PLAYER(globalCtx);
Camera_InitPlayerSettings(&globalCtx->mainCamera, player);