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Commit Graph

1682 Commits

Author SHA1 Message Date
Blake Warner
460c2b3c69
Update setup_assets.bat 2022-02-03 21:21:42 -05:00
Torphedo
0428729466 Only use script names in batchfile 2022-02-03 20:25:11 -05:00
Torphedo
39a03a96c9 Fix Windows build/extraction 2022-02-03 20:17:41 -05:00
Blake Warner
39c7b18ae1
Merge pull request #47 from DaMarkov/noculling
Added compiler flag to increase render distance
2022-02-03 19:45:51 -05:00
Blake Warner
ad66dfff1f fixed fs path ZAPD bug and improved setup_assets.bat 2022-02-03 17:39:16 -05:00
DaMarkov
b05ab528d4 Renamed two functions in z_actor which are responsible for culling.
Also renamed ACTOR_FLAG_5 to ACTOR_FLAG_UNCULLED.
Introduced the compiler flag NO_CULLING to disable culling.
This should ensure that all actors get rendered independent of the distance
to the camera.
2022-02-03 20:28:55 +01:00
Blake Warner
3fb1030588 update build process 2022-02-02 14:34:16 -05:00
Blake Warner
0379c1f51c updated discord link 2022-02-02 12:09:07 -05:00
Blake Warner
2ff6ca15df
Merge pull request #39 from nchristopher/patch-1
Fixed incorrect markdown
2022-02-02 09:56:27 -05:00
Blake Warner
a179bb666b
Merge pull request #45 from siddhusathu20/master
Fixed "min" and "max" identifier not found errors
2022-02-02 09:56:12 -05:00
Blake Warner
c6c4bf42df added setup_assets.bat for easier asset extraction 2022-02-02 09:36:04 -05:00
siddhusathu20
16e9324d8e
Update players.cpp 2022-02-02 14:12:04 +05:30
siddhusathu20
889d2e7b3e
Update keyboard.cpp 2022-02-02 14:11:04 +05:30
Nicholas Christopher
12716149d1
Fixed incorrect markdown 2022-02-01 16:50:05 -08:00
Blake Warner
95e7905eef fixed regex in mark_segments.py 2022-02-01 08:05:41 -05:00
Blake Warner
6fb5bfe200 bf in mark_segments.py 2022-01-31 22:57:15 -05:00
Blake Warner
5af7972ddc more build refinements 2022-01-31 22:43:13 -05:00
Blake Warner
850968e32f bf 2022-01-31 21:17:08 -05:00
Blake Warner
27a823e980 bf 2022-01-31 21:15:30 -05:00
Blake Warner
079c90715a fix more extraction errors 2022-01-31 21:03:05 -05:00
Blake Warner
6a781d9bb2 bf and removed unneeded scripts 2022-01-31 20:38:41 -05:00
Blake Warner
5c5604e0fa explicitly set abs paths for bad python installs 2022-01-31 20:08:09 -05:00
Blake Warner
75a4c38eb2 bf 2022-01-31 19:54:22 -05:00
Blake Warner
ab3d4dd3af added missing files 2022-01-31 19:44:19 -05:00
Blake Warner
923a646fef tweaked README 2022-01-31 19:42:58 -05:00
Blake Warner
03c03eb673 fixed error in create_luts.py 2022-01-31 19:28:45 -05:00
john doe
1b4feced6a port merge 1 2022-01-31 19:05:17 -05:00
louist103
a862411f00
Objects4 (#1057)
* remove fake match

* merge master

* animations

* dog limbs

* textures

* KZ limbs and DL

* a few KZ textures and make a file for link_boy

* the rest of KZ

* Far Limb DLs

* near DLs and limbs

* small fix to child

* boots and some sword and more child clean ups

* a bunch of DLs

* fix boy

* fix link child for real this time

* adult should be good now

* progress

* all undefined symbols done

* progress

* done (for now)

* restore makefile

* child -> adult

* child -> adult

* dog fixes

* KZ fixes

* more player fixes

* remove unneeded enum in dog

* rename hookshot stuff

* Update z_player_lib.c

* revert model group stuff

* move comment

* fix mirror shield upper

* remove useless 2

* OOT -> Oot

* gauntlet plate 2 fix

* fix

Co-authored-by: Louis <louist103@pop-os.localdomain>
2021-12-27 08:08:26 -05:00
Ethan Roseman
6213fe3bbd
Fix Jenkinsfile 2021-12-19 00:31:22 +09:00
EllipticEllipsis
383a95d11e
Changed progress.py csv output to be compatible with new website (#1075)
* Changed progress.py csv output to be compatible with new website

* Increment and clarify csv version

* Update csv paths
2021-12-19 00:09:51 +09:00
Dragorn421
05b2cbfc60
Doc dodongo's cavern stuff (#1019)
* Document `func_80033480` more

* More doc in `BgDdanKd`

* WIP Document BgDodoago

The dodongo skull light-eyes-with-bomb puzzle
Some TODOs, jank/legacy code which I'm unsure if it achieves something significant

* Finish documenting BgDodoago

* `BgDodoago_WaitExplosives_` -> `BgDodoago_WaitExplosives`

* Run formatter

* `dlistBuffer` -> `displayListHead`
2021-12-10 20:21:19 -05:00
louist103
037c1dcad6
Cleanup more u32 being used as pointers. (#1052)
* merge master

* more u32 -> void*

* remove jenkins file

* format

* z64.h

* fix

* re cleanup z64scene.h
2021-12-07 14:19:13 -05:00
Dragorn421
15d3796574
Replace more constants with proper asset symbols (#1071) 2021-12-07 20:10:44 +01:00
Dragorn421
70b858b724
Name one is-controller-valid symbol (#1060)
* Document `D_8012DBC0` as `isCtrlr2Valid`

* `isCtrlr2Valid` missing `g` prefix

* Run formatter
2021-12-07 09:17:48 -05:00
Dragorn421
5f89b8543f
Cleanup variables.h (#1061)
* Cleanup `variables.h`

* `gSpeedMeterTimeEntryPtr` -> `sSpeedMeterTimeEntryPtr`
2021-12-06 14:03:42 -05:00
Chris
7fa513ec73
Update Dockerfile (#1062)
- Moved to ubuntu 21.10 as base image to be able to make use of GCC 11.2 and LLVM 13
- Cleaned up necessary packages a little
- Added simple instructions to the Dockerfile for easier usage
2021-12-06 13:28:36 -05:00
Roman971
a9b257c0a9
Minor README updates and cleanup (#1066)
* Update README for Windows 11 and distro version

* Improve naming consistency in the README
2021-12-06 12:53:32 -05:00
Dragorn421
a9284494f2
Use defines for actor flags (#873)
* Add ACTOR_FLAG_ defines

* Add ACTOR_FLAGS_ALL macro and use ACTOR_FLAG_* constants everywhere

* Remove unused ACTOR_FLAG_* constants

* actor flags in bigokuta & ko

* actor flags in obj_mure

* actor flags in stalfos, twinrova & ganon2

* actor flags in morpha & barinade

* name some previously missed actor flags

* found some comments using hex for actor flags

* Actor flags in ovl_En_Ganon_Mant

* Actor flags in EnWf

* Flags in en_zf

* Actor flags in BossGanon (FeelsOKMan)

* Remove `ACTOR_FLAG_NONE`

* Wrap expansion of `FLAGS` in parentheses

* `ACTOR_FLAGS_ALL` -> `CHECK_FLAG_ALL`

* Move `CHECK_FLAG_ALL` to `macros.h`

* Run formatter
2021-12-05 19:11:38 -05:00
engineer124
79220ba58a
Document Sequence Modes and Related Functions (#1046)
* Document Audio_SetSequenceMode

* Cleanup surrounding docs

* format

* Clean-up

* fix capital `I` in `playeridx`

* Dist -> DistSq

* `SetCamModeAndSeqMode` -> `UpdateCamAndSeqModes`

* Get rid of extra padding

* PR Feedback
2021-12-05 12:13:53 -05:00
fig02
e635e34265
Remove THIS macro (#1047)
* remove THIS

* fix

* forgot dorf
2021-12-04 11:33:00 -05:00
fig02
68899c2e33
git subrepo pull --force tools/ZAPD (#1049)
subrepo:
  subdir:   "tools/ZAPD"
  merged:   "a3363333d"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "a3363333d"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"
2021-12-03 21:57:05 +01:00
engineer124
5e9d24fca4
Clean Up Sequence Structs in Scene/Save/z64 (#1051)
* Clean up sound scene struct

* Follow-up cleaning

* cleanup

* Document forcedSeqId

* Update include/z64save.h

Co-authored-by: fig02 <fig02srl@gmail.com>

* Update include/z64.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: fig02 <fig02srl@gmail.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2021-12-03 09:49:32 -05:00
Roman971
21a92ab95f
Fix sym_info.py and first_diff.py map lookup issues (#1055)
Symbol names like qNaN0x3FFFFF were detected as new sections in the map, which broke lookups for some sections of the ROM
2021-12-03 09:11:49 -05:00
fig02
4390dd74b6
boss_ganon (Ganondorf) OK (#1037)
* data migrated and OK

* some functions ported

* everything ported and updated

* merge message

* plenty of functions matched

* remove unwanted file

* 5 more, progress on update

* update matched

* fix proto

* fix

* func_808E06FC

* asm

* 2 left

* 1 more

* last function inital decomp

* Dbg MQ OK

* docs progress

* revert limb stuff

* some more docs

* docs progress

* more docs

* done with docs for now i think

* revert unwanted change

* some symbols

* anime2

* format

* small changes

* some more changes

* merge master and fix matrices

* reviews 1 and 2

* remove continue

* review 3 and 4

* un-name bodyPartsPos for now
2021-12-02 17:31:39 -05:00
Dragorn421
8ff1f242fa
Replace some more constants with proper asset symbols (#1053) 2021-12-02 16:19:19 -05:00
engineer124
1ac6e42b56
Cutscene Camera Commands: POS -> EYE, FOCUS -> LOOK_AT (#993)
* Cutscene Camera Commands: `POS` -> `EYE`, `FOCUS` -> `LOOK_AT`

* PR Suggestion: Update names with REL_TO

* Use newer name in macros, address PR comment
2021-12-02 22:04:55 +01:00
Dragorn421
b3d5f549e7
Document Actor_DrawDoorLock (#1045) 2021-12-01 19:32:23 -05:00
Dragorn421
ff49ace524
Symbol cleanup 4 (#1050)
* Replace some hardcoded constants with proper asset symbols

* Remove Blob which turned out to be a texture
2021-12-01 19:21:32 -05:00
Dragorn421
4a3809d4d2
Cleanup asset xmls (#1044)
* Consistent order for attributes of `Texture` nodes in asset xmls

* Consistent order for attributes of `Blob` nodes in asset xmls

* Use `LimbType` instead of `Type` in `Limb` nodes in asset xmls

* Remove space before closing `/>` in asset xmls tags
2021-12-01 15:28:23 -05:00
Dragorn421
1cf11907fa
Make progress.py count libultra files towards boot or code by using _*SegmentStart/End in the map (#1043) 2021-12-01 08:41:38 -05:00