Added the array gItemIconsGray that holds all grayed out icons.
Added the array gItemIconsCurrent that points to either the original or grayed out icons.
Gray icons are generate at game start.
Co-authored-by: DaMarkov <DaMarkovZED@gmail,com>
* Changed solution file so that GLidenN64 is also included as a project.
Set GLidenN64 as dependency of OOT.
* Added preliminary support for frame buffer emulation (FBE).
Added a text box and code the switch FBE on/off during gameplay.
* Added back a few vi* files from libultra.
Part of the implementation has already moved to ultra_reimplementation.cpp.
* Disabled the post-processing step in PreRender_Calc() to restore the pause menu.
* Moved the enable frame buffer emulation to pc_main, so that it can be deactivated without recompiling GLidenN64.
This will also make the updated GLidenN64 (with FBE) compatible with the old OOT (FBE disabled).
* Renamed func_80095248().
* Moved code from io/vi*.c into ultra_reimplementation.cpp.
And other code cleanup.
* Further cleanup. (idle.c, viconfig.c)
* Removed viconfig.c.
Changed the vi*.c files in libulta/io to the state they are in OOT master.
* Removed function from ultra_reimplementation.cpp that are not necessary.
* Reverted idle.c back to the state it's in master.
Further cleanup.
Co-authored-by: DaMarkov <DaMarkovZED@gmail.com>
Co-authored-by: DaMarkov <damarkov@gmail.com>
* Added project files for GLideN64 to vs/.
Added these to OOT.sln so that all projects can be build with a single build command.
Also marked GLideN64 as a dependency for OOT so that a change in GLideN64 causes a compilation of OOT.
* Renamed x86 to Win32 so that the 32 bit configuration becomes the default when opening the solution the first time.
* Updated README.
Co-authored-by: DaMarkov <DaMarkovZED@gmail,com>
This now ignores z_kankyo_assets.h, z_message_PAL_assets.h, z_scene_assets.h, z_scene_table_assets.h, z_vr_box_assets.h.
OOT.vcxproj.user (created by Visual Studio).
.log and .sav files generated by OOT.exe.