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ooot/include/macros.h
2022-04-13 17:00:41 -04:00

172 lines
16 KiB
C

#pragma once
#include "ultra64/types.h"
#define ARRAY_COUNT(arr) (s32)(sizeof(arr) / sizeof(arr[0]))
#define ARRAY_COUNTU(arr) (u32)(sizeof(arr) / sizeof(arr[0]))
#define VIRTUAL_TO_PHYSICAL(addr) (addr)
#define PHYSICAL_TO_VIRTUAL(addr) (addr)
#define SEGMENTED_TO_VIRTUAL(addr) (addr)
#define ALIGN16(val) (((val) + 0xF) & ~0xF)
#define ALIGN32(val) (((val) + 0x1F) & ~0x1F)
#define ALIGN64(val) (((val) + 0x3F) & ~0x3F)
#define ALIGN256(val) (((val) + 0xFF) & ~0xFF)
#define OFFSETOF(structure, member) ((size_t) & (((structure*)0)->member))
#define SQ(x) ((x) * (x))
#define ABS(x) ((x) >= 0 ? (x) : -(x))
#define DECR(x) ((x).dec())
#define DECRI(x) ((x) == 0 ? 0 : --(x))
#define DECRT(x) ((x).dec())
#define CLAMP(x, min, max) ((x) < (min) ? (min) : (x) > (max) ? (max) : (x))
#define CLAMP_MAX(x, max) ((x) > (max) ? (max) : (x))
#define CLAMP_MIN(x, min) ((x) < (min) ? (min) : (x))
#define MEDIAN3(a1, a2, a3) (((a2) >= (a1)) ? (((a3) >= (a2)) ? (a2) : (((a1) >= (a3)) ? (a1) : (a3))) : (((a2) >= (a3)) ? (a2) : (((a3) >= (a1)) ? (a1) : (a3))))
#ifdef LITTLE_ENDIAN
#define RGBA8(r, g, b, a) ((((a)&0xFF) << 24) | (((b)&0xFF) << 16) | (((g)&0xFF) << 8) | (((r)&0xFF) << 0))
#else
#define RGBA8(r, g, b, a) ((((r)&0xFF) << 24) | (((g)&0xFF) << 16) | (((b)&0xFF) << 8) | (((a)&0xFF) << 0))
#endif
#define GET_PLAYER(globalCtx) ((Player*)(globalCtx)->actorCtx.actorLists[ACTORCAT_PLAYER].head)
#define GET_ACTIVE_CAM(globalCtx) ((globalCtx)->cameraPtrs[(globalCtx)->activeCamera])
#define CHECK_BTN_ALL(state, combo) (~((state) | ~(combo)) == 0)
#define CHECK_BTN_ANY(state, combo) (((state) & (combo)) != 0)
#define CHECK_FLAG_ALL(flags, mask) (((flags) & (mask)) == (mask))
#define LOG(exp, value, format, file, line) 0
#define LOG_STRING(string, file, line) LOG(#string, string, "%s", file, line)
#define LOG_ADDRESS(exp, value, file, line) LOG(exp, value, "%08x", file, line)
#define LOG_TIME(exp, value, file, line) LOG(exp, value, "%lld", file, line)
#define LOG_NUM(exp, value, file, line) LOG(exp, value, "%d", file, line)
#define LOG_HEX(exp, value, file, line) LOG(exp, value, "%x", file, line)
#define LOG_FLOAT(exp, value, file, line) LOG(exp, value, "%f", file, line)
#define SET_NEXT_GAMESTATE(curState, newInit, newStruct) \
do \
{ \
(curState)->init = newInit; \
(curState)->size = sizeof(newStruct); \
} while(0)
#define SET_FULLSCREEN_VIEWPORT(view) \
{ \
Viewport viewport; \
viewport.bottomY = SCREEN_HEIGHT; \
viewport.rightX = SCREEN_WIDTH; \
viewport.topY = 0; \
viewport.leftX = 0; \
View_SetViewport(view, &viewport); \
} \
(void)0
#define WORK_DISP __gfxCtx->work.p
#define POLY_OPA_DISP __gfxCtx->polyOpa.p
#define POLY_XLU_DISP __gfxCtx->polyXlu.p
#define OVERLAY_DISP __gfxCtx->overlay.p
// __gfxCtx shouldn't be used directly.
// Use the DISP macros defined above when writing to display buffers.
#define OPEN_DISPS(gfxCtx, file, line) \
{ \
GraphicsContext* __gfxCtx; \
Gfx* dispRefs[4]; \
__gfxCtx = gfxCtx; \
(void)__gfxCtx; \
Graph_OpenDisps(dispRefs, gfxCtx, __FILE__, __LINE__)
#define CLOSE_DISPS(gfxCtx, file, line) \
Graph_CloseDisps(dispRefs, gfxCtx, __FILE__, __LINE__); \
} \
(void)0
/**
* `x` vertex x
* `y` vertex y
* `z` vertex z
* `s` texture s coordinate
* `t` texture t coordinate
* `crnx` red component of color vertex, or x component of normal vertex
* `cgny` green component of color vertex, or y component of normal vertex
* `cbnz` blue component of color vertex, or z component of normal vertex
* `a` alpha
*/
#define VTX(x, y, z, s, t, crnx, cgny, cbnz, a) \
{ \
{ \
{(short)(x), (short)(y), (short)(z)}, 0, {(short)(s), (short)(t)}, \
{ \
crnx, cgny, cbnz, a \
} \
} \
}
#define VTX_T(x, y, z, s, t, cr, cg, cb, a) \
{ \
{x, y, z}, 0, {s, t}, \
{ \
cr, cg, cb, a \
} \
}
#define MES(n) (((n & 0xFFFF)) << 16) | ((n >> 16) & 0xFFFF)
#define MTX(n00, n01, n02, n03, n10, n11, n12, n13, n20, n21, n22, n23, n30, n31, n32, n33) \
{ \
MES(n00), MES(n01), MES(n02), MES(n03), MES(n10), MES(n11), MES(n12), MES(n13), MES(n20), MES(n21), MES(n22), MES(n23), MES(n30), MES(n31), MES(n32), MES(n33) \
}
#ifdef NDEBUG
#define ASSERT(cond, msg, file, line) ((void)0)
#elif defined(REAL_ASSERT_MACRO)
#define ASSERT(cond, msg, file, line) ((cond) ? ((void)0) : oot_assert(#cond, __FILE__, __LINE__))
#else
#define ASSERT(cond, msg, file, line) ((cond) ? ((void)0) : oot_assert(msg, file, line))
#endif
#define gDPSetTileCustom(pkt, fmt, siz, width, height, pal, cms, cmt, masks, maskt, shifts, shiftt) \
do \
{ \
gDPPipeSync(pkt); \
gDPTileSync(pkt); \
gDPSetTile(pkt, fmt, siz, (((width)*siz##_TILE_BYTES) + 7) >> 3, 0, G_TX_LOADTILE, 0, cmt, maskt, shiftt, cms, masks, shifts); \
gDPTileSync(pkt); \
gDPSetTile(pkt, fmt, siz, (((width)*siz##_TILE_BYTES) + 7) >> 3, 0, G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks, shifts); \
gDPSetTileSize(pkt, G_TX_RENDERTILE, 0, 0, ((width)-1) << G_TEXTURE_IMAGE_FRAC, ((height)-1) << G_TEXTURE_IMAGE_FRAC); \
} while(0)
#ifdef __GNUC__
#define ALIGNED8 __attribute__((aligned(8)))
#else
#define ALIGNED8
#endif
#ifndef M_PI
#define M_PI 3.14159265358979323846
#endif
#ifndef M_SQRT2
#define M_SQRT2 1.41421356237309504880f
#endif
#define FLT_MAX 340282346638528859811704183484516925440.0f
#define SHT_MAX 32767.0f
#define SHT_MINV (1.0f / SHT_MAX)
#define DEGTORAD(x) (x * M_PI / 180.0)
#define RADTODEG(x) (x * 180.0 / M_PI)
#ifndef MAX
#define MAX(a, b) ((a) > (b) ? (a) : (b))
#endif
#ifndef MIN
#define MIN(a, b) ((a) < (b) ? (a) : (b))
#endif