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ooot/include
2022-04-13 17:00:45 -04:00
..
def refactored gamestate 2022-04-13 17:00:45 -04:00
libc.bak formatting 2022-04-13 17:00:41 -04:00
PR port merge 1 2022-01-31 19:05:17 -05:00
tables Rework handling of dmadata (#1036) 2021-12-01 00:29:09 +01:00
ultra64 formatting 2022-04-13 17:00:41 -04:00
actor_common.h formatting 2022-04-13 17:00:41 -04:00
asset_common.h formatting 2022-04-13 17:00:41 -04:00
audiomgr.h formatting 2022-04-13 17:00:41 -04:00
code_800ACE70.h formatting 2022-04-13 17:00:41 -04:00
color.h formatting 2022-04-13 17:00:41 -04:00
command_macros_base.h formatting 2022-04-13 17:00:41 -04:00
fp.h cpp conversion 2022-02-14 10:56:16 -05:00
framerate.h framerate fixes 2022-04-13 17:00:42 -04:00
functions.h formatting 2022-04-13 17:00:41 -04:00
gamestate.h refactored gamestate 2022-04-13 17:00:45 -04:00
gfx_align.h formatting 2022-04-13 17:00:41 -04:00
gfx.h formatting 2022-04-13 17:00:41 -04:00
gfxapi.h formatting 2022-04-13 17:00:41 -04:00
gfxprint.h added key rebind options gui 2022-03-31 20:09:01 -04:00
global.h formatting 2022-04-13 17:00:41 -04:00
globalctx.h refactored gamestate 2022-04-13 17:00:45 -04:00
hack.h formatting 2022-04-13 17:00:41 -04:00
ichain.h formatting 2022-04-13 17:00:41 -04:00
interface.h clarifying timer datatypes 2022-04-13 17:00:42 -04:00
json.h laying groundwork for video options in main config 2022-04-13 17:00:41 -04:00
kaleido_macros.h added key rebind options gui 2022-03-31 20:09:01 -04:00
kaleido.h formatting 2022-04-13 17:00:41 -04:00
listalloc.h formatting 2022-04-13 17:00:41 -04:00
macro.inc First proper commit. 2020-03-17 00:31:30 -04:00
macros.h formatting 2022-04-13 17:00:41 -04:00
message_data_fmt.h formatting 2022-04-13 17:00:41 -04:00
message_data_static.h formatting 2022-04-13 17:00:41 -04:00
mixer.h formatting 2022-04-13 17:00:41 -04:00
n64fault.h formatting 2022-04-13 17:00:41 -04:00
n64mapdata.h refactored gamestate 2022-04-13 17:00:45 -04:00
padmgr.h formatting 2022-04-13 17:00:41 -04:00
player_state.h player flags update 2022-04-13 17:00:43 -04:00
porting_defs.h formatting 2022-04-13 17:00:41 -04:00
quake.h formatting 2022-04-13 17:00:41 -04:00
redef_msgqueue.h formatting 2022-04-13 17:00:41 -04:00
regs.h formatting 2022-04-13 17:00:41 -04:00
rsp.h formatting 2022-04-13 17:00:41 -04:00
segment_symbols.h formatting 2022-04-13 17:00:41 -04:00
sequence.h formatting 2022-04-13 17:00:41 -04:00
sfx.h Various SFX fixes (#237) 2020-07-04 23:30:21 -04:00
shrink_window.h formatting 2022-04-13 17:00:41 -04:00
speedmeter.h formatting 2022-04-13 17:00:41 -04:00
state.h formatting 2022-04-13 17:00:41 -04:00
twoheadarena.h port merge 1 2022-01-31 19:05:17 -05:00
ultra64.h formatting 2022-04-13 17:00:41 -04:00
unk.h formatting 2022-04-13 17:00:41 -04:00
variables.h Added documentation for audio.cpp 2022-03-01 14:19:51 -05:00
view.h refactored gamestate 2022-04-13 17:00:45 -04:00
vt.h formatting 2022-04-13 17:00:41 -04:00
z_collision_check.h.bak port merge 1 2022-01-31 19:05:17 -05:00
z_debug_display.h refactored gamestate 2022-04-13 17:00:45 -04:00
z_demo.h formatting 2022-04-13 17:00:41 -04:00
z_fbdemo_circle.h Changed Color_RGBA8_u32 struct (#163) 2022-02-18 11:02:08 -05:00
z_frame_advance.h formatting 2022-04-13 17:00:41 -04:00
z_kankyo.h formatting 2022-04-13 17:00:41 -04:00
z_onepointdemo.h refactored gamestate 2022-04-13 17:00:45 -04:00
z_parameter.h refactored gamestate 2022-04-13 17:00:45 -04:00
z_play.h formatting 2022-04-13 17:00:41 -04:00
z_rcp.h formatting 2022-04-13 17:00:41 -04:00
z_scene_table.h formatting 2022-04-13 17:00:41 -04:00
z_skelanime.h formatting 2022-04-13 17:00:41 -04:00
z_view.h formatting 2022-04-13 17:00:41 -04:00
z_vismono.h formatting 2022-04-13 17:00:41 -04:00
z64.h formatting 2022-04-13 17:00:41 -04:00
z64actor.h refactored gamestate 2022-04-13 17:00:45 -04:00
z64alloca.h formatting 2022-04-13 17:00:41 -04:00
z64animation.h refactored gamestate 2022-04-13 17:00:45 -04:00
z64audio.h formatting 2022-04-13 17:00:41 -04:00
z64bgcheck.h refactored gamestate 2022-04-13 17:00:45 -04:00
z64camera.h refactored gamestate 2022-04-13 17:00:45 -04:00
z64collision_check.h refactored gamestate 2022-04-13 17:00:45 -04:00
z64cutscene_commands.h formatting 2022-04-13 17:00:41 -04:00
z64cutscene.h refactored gamestate 2022-04-13 17:00:45 -04:00
z64dma.h formatting 2022-04-13 17:00:41 -04:00
z64effect.h refactored gamestate 2022-04-13 17:00:45 -04:00
z64elf_message.h formatting 2022-04-13 17:00:41 -04:00
z64environment.h refactored gamestate 2022-04-13 17:00:45 -04:00
z64file.h formatting 2022-04-13 17:00:41 -04:00
z64game.h refactored gamestate 2022-04-13 17:00:45 -04:00
z64global.h refactored gamestate 2022-04-13 17:00:45 -04:00
z64gu.h formatting 2022-04-13 17:00:41 -04:00
z64interface.h Fix all headers to comply with C standard (#957) 2021-09-15 19:24:19 -04:00
z64item.h formatting 2022-04-13 17:00:41 -04:00
z64jpeg.h formatting 2022-04-13 17:00:41 -04:00
z64light.h refactored gamestate 2022-04-13 17:00:45 -04:00
z64map_mark.h formatting 2022-04-13 17:00:41 -04:00
z64math.h refactored gamestate 2022-04-13 17:00:45 -04:00
z64memory.h refactored gamestate 2022-04-13 17:00:45 -04:00
z64message.h clarifying timer datatypes 2022-04-13 17:00:42 -04:00
z64object.h formatting 2022-04-13 17:00:41 -04:00
z64player.h formatting 2022-04-13 17:00:41 -04:00
z64render.h formatting 2022-04-13 17:00:41 -04:00
z64save.h refactored gamestate 2022-04-13 17:00:45 -04:00
z64scene_asserts.h formatting 2022-04-13 17:00:41 -04:00
z64scene.h formatting 2022-04-13 17:00:41 -04:00
z64skinmatrix.h formatting 2022-04-13 17:00:41 -04:00
z64sram.h formatting 2022-04-13 17:00:41 -04:00
z64transition.h formatting 2022-04-13 17:00:41 -04:00