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ooot/include/z64animation.h
2022-04-13 17:00:45 -04:00

357 lines
9.1 KiB
C
Executable File

#ifndef Z64_ANIMATION_H
#define Z64_ANIMATION_H
#include "ultra64.h"
#include "z64dma.h"
#include "z64math.h"
#include "globalctx.h"
struct Actor;
struct SkelAnime;
#define LIMB_DONE 0xFF
#define ANIMATION_ENTRY_MAX 50
#define ANIM_FLAG_UPDATEY (1 << 1)
#define ANIM_FLAG_NOMOVE (1 << 4)
enum AnimationModes
{
/* 0 */ ANIMMODE_LOOP,
/* 1 */ ANIMMODE_LOOP_INTERP,
/* 2 */ ANIMMODE_ONCE,
/* 3 */ ANIMMODE_ONCE_INTERP,
/* 4 */ ANIMMODE_LOOP_PARTIAL,
/* 5 */ ANIMMODE_LOOP_PARTIAL_INTERP
};
enum AnimationTapers
{
/* -1 */ ANIMTAPER_DECEL = -1,
/* 0 */ ANIMTAPER_NONE,
/* 1 */ ANIMTAPER_ACCEL
};
struct StandardLimb
{
/* 0x00 */ Vec3s jointPos; // Root is position in model space, children are relative to parent
/* 0x06 */ u8 child;
/* 0x07 */ u8 sibling;
/* 0x08 */ Gfx* dList;
}; // size = 0xC
struct LodLimb
{
/* 0x00 */ Vec3s jointPos; // Root is position in model space, children are relative to parent
/* 0x06 */ u8 child;
/* 0x07 */ u8 sibling;
/* 0x08 */ Gfx* dLists[2]; // Near and far
}; // size = 0x10
struct SkinLimb
{
/* 0x00 */ Vec3s jointPos; // Root is position in model space, children are relative to parent
/* 0x06 */ u8 child;
/* 0x07 */ u8 sibling;
/* 0x08 */ s32 unk_8; // Type of data contained in segment
/* 0x0C */ void* segment; // Segment address of data. Currently unclear what.
}; // size = 0x10
struct LegacyLimb
{
/* 0x000 */ Gfx* dList;
/* 0x004 */ Vec3f trans;
/* 0x010 */ Vec3s rot;
/* 0x018 */ struct LegacyLimb* sibling;
/* 0x01C */ struct LegacyLimb* child;
}; // size = 0x20
// Model has limbs with only rigid meshes
struct SkeletonHeader
{
/* 0x00 */ void** segment;
/* 0x04 */ u8 limbCount;
}; // size = 0x8
// Model has limbs with flexible meshes
struct FlexSkeletonHeader
{
/* 0x00 */ SkeletonHeader sh;
/* 0x08 */ u8 dListCount;
}; // size = 0xC
// Index into the frame data table.
struct JointIndex
{
/* 0x00 */ u16 x;
/* 0x02 */ u16 y;
/* 0x04 */ u16 z;
}; // size = 0x06
struct AnimationHeaderCommon
{
/* 0x00 */ s16 frameCount;
};
struct LinkAnimationHeader
{
/* 0x00 */ AnimationHeaderCommon common;
/* 0x04 */ void* segment;
}; // size = 0x8
struct AnimationHeader
{
/* 0x00 */ AnimationHeaderCommon common;
/* 0x04 */ s16* frameData; // "tbl"
/* 0x08 */ JointIndex* jointIndices; // "ref_tbl"
/* 0x0C */ u16 staticIndexMax;
}; // size = 0x10
// Unused
struct JointKey
{
/* 0x00 */ s16 xMax;
/* 0x02 */ s16 x;
/* 0x04 */ s16 yMax;
/* 0x06 */ s16 y;
/* 0x08 */ s16 zMax;
/* 0x0A */ s16 z;
}; // size = 0x0C
// Unused
struct LegacyAnimationHeader
{
/* 0x00 */ s16 frameCount;
/* 0x02 */ s16 limbCount;
/* 0x04 */ s16* frameData;
/* 0x08 */ JointKey* jointKey;
}; // size = 0xC
typedef s32 (*OverrideLimbDrawOpa)(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void*);
typedef void (*PostLimbDrawOpa)(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void*);
typedef s32 (*OverrideLimbDraw)(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void*, Gfx** gfx);
typedef void (*PostLimbDraw)(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void*, Gfx** gfx);
enum AnimationType
{
ANIMENTRY_LOADFRAME,
ANIMENTRY_COPYALL,
ANIMENTRY_INTERP,
ANIMENTRY_COPYTRUE,
ANIMENTRY_COPYFALSE,
ANIMENTRY_MOVEACTOR
};
struct AnimEntryLoadFrame
{
/* 0x000 */ DmaRequest req;
/* 0x020 */ OSMesgQueue msgQueue;
/* 0x038 */ OSMesg msg;
}; // size = 0x3C
struct AnimEntryCopyAll
{
/* 0x000 */ u8 queueFlag;
/* 0x001 */ u8 vecCount;
/* 0x004 */ Vec3s* dst;
/* 0x008 */ Vec3s* src;
}; // size = 0xC
struct AnimEntryInterp
{
/* 0x000 */ u8 queueFlag;
/* 0x001 */ u8 vecCount;
/* 0x004 */ Vec3s* base;
/* 0x008 */ Vec3s* mod;
/* 0x00C */ f32 weight;
}; // size = 0x10
struct AnimEntryCopyTrue
{
/* 0x000 */ u8 queueFlag;
/* 0x001 */ u8 vecCount;
/* 0x004 */ Vec3s* dst;
/* 0x008 */ Vec3s* src;
/* 0x00C */ const u8* copyFlag;
}; // size = 0x10
struct AnimEntryCopyFalse
{
/* 0x000 */ u8 queueFlag;
/* 0x001 */ u8 vecCount;
/* 0x004 */ Vec3s* dst;
/* 0x008 */ Vec3s* src;
/* 0x00C */ const u8* copyFlag;
}; // size = 0x10
struct AnimEntryMoveActor
{
/* 0x000 */ struct Actor* actor;
/* 0x004 */ struct SkelAnime* skelAnime;
/* 0x008 */ f32 unk_08;
}; // size = 0xC
union AnimationEntryData
{
AnimEntryLoadFrame load;
AnimEntryCopyAll copy;
AnimEntryInterp interp;
AnimEntryCopyTrue copy1;
AnimEntryCopyFalse copy0;
AnimEntryMoveActor move;
}; // size = 0x3C
struct AnimationEntry
{
/* 0x00 */ u8 type;
/* 0x04 */ AnimationEntryData data;
}; // size = 0x40
struct AnimationContext
{
s16 animationCount;
AnimationEntry entries[ANIMATION_ENTRY_MAX];
}; // size = 0xC84
typedef void (*AnimationEntryCallback)(GlobalContext* globalCtx, AnimationEntryData* data);
// fcurve_skelanime structs
struct TransformData
{
/* 0x0000 */ u16 unk_00; // appears to be flags
/* 0x0002 */ s16 unk_02;
/* 0x0004 */ s16 unk_04;
/* 0x0006 */ s16 unk_06;
/* 0x0008 */ f32 unk_08;
}; // size = 0xC
struct TransformUpdateIndex
{
/* 0x0000 */ u8* refIndex;
/* 0x0004 */ TransformData* transformData;
/* 0x0008 */ s16* copyValues;
/* 0x000C */ s16 unk_0C;
/* 0x000E */ s16 unk_0E;
}; // size = 0x10
struct SkelCurveLimb
{
/* 0x0000 */ u8 firstChildIdx;
/* 0x0001 */ u8 nextLimbIdx;
/* 0x0004 */ Gfx* dList[2];
}; // size = 0xC
struct SkelCurveLimbList
{
/* 0x0000 */ SkelCurveLimb** limbs;
/* 0x0004 */ u8 limbCount;
}; // size = 0x8
struct LimbTransform
{
/* 0x0000 */ Vec3s scale;
/* 0x0006 */ Vec3s rot;
/* 0x000C */ Vec3s pos;
}; // size = 0x12
struct SkelAnimeCurve
{
/* 0x0000 */ u8 limbCount;
/* 0x0004 */ SkelCurveLimb** limbList;
/* 0x0008 */ TransformUpdateIndex* transUpdIdx;
/* 0x000C */ f32 unk_0C; // seems to be unused
/* 0x0010 */ f32 animFinalFrame;
/* 0x0014 */ f32 animSpeed;
/* 0x0018 */ f32 animCurFrame;
/* 0x001C */ LimbTransform* transforms;
}; // size = 0x20
typedef s32 (*OverrideCurveLimbDraw)(GlobalContext* globalCtx, SkelAnimeCurve* skelCurve, s32 limbIndex, void*);
typedef void (*PostCurveLimbDraw)(GlobalContext* globalCtx, SkelAnimeCurve* skelCurve, s32 limbIndex, void*);
typedef s32 (*AnimUpdateFunc)();
struct SkelAnime
{
/* 0x00 */ u8 limbCount; // Number of limbs in the skeleton
/* 0x01 */ u8 mode; // 0: loop, 2: play once, 4: partial loop. +1 to interpolate between frames.
/* 0x02 */ u8 dListCount; // Number of display lists in a flexible skeleton
/* 0x03 */ s8 taper; // Tapering to use when morphing between animations. Only used by Door_Warp1.
/* 0x04 */ void** skeleton; // An array of pointers to limbs. Can be StandardLimb, LodLimb, or SkinLimb.
/* 0x08 */ void* animation; // Can be an AnimationHeader or LinkAnimationHeader.
/* 0x0C */ f32 startFrame; // In mode 4, start of partial loop.
/* 0x10 */ f32 endFrame; // In mode 2, Update returns true when curFrame is equal to this. In mode 4, end of partial loop.
/* 0x14 */ f32 animLength; // Total number of frames in the current animation's file.
/* 0x18 */ f32 curFrame; // Current frame in the animation
/* 0x1C */ f32 playSpeed; // Multiplied by R_UPDATE_RATE / 3 to get the animation's frame rate.
/* 0x20 */ Vec3s* jointTable; // Current translation of model and rotations of all limbs
/* 0x24 */ Vec3s* morphTable; // Table of values used to morph between animations
/* 0x28 */ f32 morphWeight; // Weight of the current animation morph as a fraction in [0,1]
/* 0x2C */ f32 morphRate; // Reciprocal of the number of frames in the morph
/* 0x30 */ s32 (*update)(GlobalContext*, SkelAnime*); // Can be Loop, Partial loop, Play once, Morph, or Tapered morph. Link only has Loop, Play once, and Morph
/* 0x34 */ s8 initFlags; // Flags used when initializing Link's skeleton
/* 0x35 */ u8 moveFlags; // Flags used for animations that move the actor in worldspace.
/* 0x36 */ s16 prevRot; // Previous rotation in worldspace.
/* 0x38 */ Vec3s prevTransl; // Previous modelspace translation.
/* 0x3E */ Vec3s baseTransl; // Base modelspace translation.
}; // size = 0x44
struct Struct_800A57C0
{
/* 0x000 */ u16 unk_0;
/* 0x002 */ s16 unk_2;
/* 0x004 */ s16 unk_4;
/* 0x006 */ s8 unk_6;
/* 0x007 */ s8 unk_7;
/* 0x008 */ s8 unk_8;
/* 0x009 */ u8 unk_9;
}; // size = 0xA
struct Struct_800A598C_2
{
/* 0x000 */ u8 unk_0;
/* 0x002 */ s16 x;
/* 0x004 */ s16 y;
/* 0x006 */ s16 z;
/* 0x008 */ u8 unk_8;
}; // size = 0xA
struct Struct_800A598C
{
/* 0x000 */ u16 unk_0;
/* 0x002 */ u16 unk_2;
/* 0x004 */ u16 unk_4;
/* 0x008 */ Struct_800A57C0* unk_8;
/* 0x00C */ Struct_800A598C_2* unk_C;
}; // size = 0x10
struct Struct_800A5E28
{
/* 0x000 */ u16 unk_0;
/* 0x002 */ u16 unk_2;
/* 0x004 */ Struct_800A598C* unk_4;
/* 0x008 */ Gfx* unk_8;
}; // size = 0xC
struct SkinAvb
{
/* 0x000 */ u8 unk_0;
/* 0x004 */ Vtx* buf[2];
}; // size = 0xC
struct PSkinAwb
{
/* 0x000 */ SkeletonHeader* skeletonHeader;
/* 0x004 */ MtxF mtx;
/* 0x044 */ s32 avbCount;
/* 0x048 */ SkinAvb* avbTbl;
/* 0x04C */ SkelAnime skelAnime;
}; // size = 0x90
typedef void (*SkinCallback)(struct Actor*, GlobalContext*, PSkinAwb*);
typedef s32 (*SkinCallback2)(struct Actor*, GlobalContext*, s32, PSkinAwb*);
#endif