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https://github.com/blawar/ooot.git
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407 lines
20 KiB
C
407 lines
20 KiB
C
#pragma once
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#include "color.h"
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#include "z64light.h"
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#include "z64math.h"
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struct GraphicsContext;
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#include "globalctx.h"
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/* Effects */
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#define SPARK_COUNT 3
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#define BLURE_COUNT 25
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#define SHIELD_PARTICLE_COUNT 3
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#define TOTAL_EFFECT_COUNT SPARK_COUNT + BLURE_COUNT + SHIELD_PARTICLE_COUNT
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struct EffectStatus
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{
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/* 0x00 */ u8 active;
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/* 0x01 */ u8 unk_01;
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/* 0x02 */ u8 unk_02;
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}; // size = 0x03
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struct EffectSparkElement
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{
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/* 0x00 */ Vec3f velocity;
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/* 0x0C */ Vec3f position;
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/* 0x18 */ Vec3s unkVelocity;
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/* 0x1E */ Vec3s unkPosition;
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}; // size = 0x24
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struct EffectSparkInit
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{
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/* 0x000 */ Vec3s position;
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/* 0x008 */ s32 numElements; // "table_size"; calculated as uDiv * vDiv + 2
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/* 0x00C */ EffectSparkElement elements[32];
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/* 0x48C */ f32 speed;
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/* 0x490 */ f32 gravity;
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/* 0x494 */ u32 uDiv; // "u_div"
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/* 0x498 */ u32 vDiv; // "v_div"
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/* 0x49C */ Color_RGBA8 colorStart[4];
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/* 0x4AC */ Color_RGBA8 colorEnd[4];
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/* 0x4BC */ s32 timer;
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/* 0x4C0 */ s32 duration;
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}; // size = 0x4C4
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struct EffectSpark
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{
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/* 0x000 */ Vec3s position;
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/* 0x008 */ s32 numElements; // "table_size"; calculated as uDiv * vDiv + 2
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/* 0x00C */ EffectSparkElement elements[32];
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/* 0x48C */ f32 speed;
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/* 0x490 */ f32 gravity;
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/* 0x494 */ u32 uDiv; // "u_div"
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/* 0x498 */ u32 vDiv; // "v_div"
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/* 0x49C */ Color_RGBA8 colorStart[4];
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/* 0x4AC */ Color_RGBA8 colorEnd[4];
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/* 0x4BC */ s32 timer;
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/* 0x4C0 */ s32 duration;
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}; // size = 0x4C4
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struct EffectBlureElement
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{
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/* 0x00 */ s32 state;
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/* 0x04 */ s32 timer;
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/* 0x08 */ Vec3s p1;
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/* 0x0E */ Vec3s p2;
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/* 0x14 */ u16 flags;
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}; // size = 0x18
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struct EffectBlureInit1
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{
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/* 0x000 */ char unk_00[0x184];
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/* 0x184 */ u8 p1StartColor[4];
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/* 0x188 */ u8 p2StartColor[4];
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/* 0x18C */ u8 p1EndColor[4];
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/* 0x190 */ u8 p2EndColor[4];
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/* 0x194 */ s32 elemDuration;
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/* 0x198 */ s32 unkFlag;
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/* 0x19C */ s32 calcMode;
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}; // size = 0x1A0
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struct EffectBlureInit2
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{
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/* 0x00 */ s32 calcMode;
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/* 0x04 */ u16 flags;
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/* 0x06 */ s16 addAngleChange;
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/* 0x08 */ u8 p1StartColor[4];
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/* 0x0C */ u8 p2StartColor[4];
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/* 0x10 */ u8 p1EndColor[4];
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/* 0x14 */ u8 p2EndColor[4];
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/* 0x18 */ u8 elemDuration;
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/* 0x19 */ u8 unkFlag;
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/* 0x1A */ u8 drawMode; // 0: simple; 1: simple with alt colors; 2+: smooth
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/* 0x1B */ u8 mode4Param;
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/* 0x1C */ Color_RGBA8 altPrimColor; // used with drawMode 1
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/* 0x20 */ Color_RGBA8 altEnvColor; // used with drawMode 1
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}; // size = 0x24
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struct EffectBlure
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{
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/* 0x000 */ EffectBlureElement elements[16];
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/* 0x180 */ s32 calcMode;
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/* 0x184 */ f32 mode4Param;
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/* 0x188 */ u16 flags;
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/* 0x18A */ s16 addAngleChange;
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/* 0x18C */ s16 addAngle;
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/* 0x18E */ Color_RGBA8 p1StartColor;
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/* 0x192 */ Color_RGBA8 p2StartColor;
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/* 0x196 */ Color_RGBA8 p1EndColor;
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/* 0x19A */ Color_RGBA8 p2EndColor;
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/* 0x19E */ u8 numElements; // "now_edge_num"
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/* 0x19F */ u8 elemDuration;
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/* 0x1A0 */ u8 unkFlag;
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/* 0x1A1 */ u8 drawMode; // 0: simple; 1: simple with alt colors; 2+: smooth
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/* 0x1A2 */ Color_RGBA8 altPrimColor; // used with drawMode 1
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/* 0x1A6 */ Color_RGBA8 altEnvColor; // used with drawMode 1
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}; // size = 0x1AC
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struct EffectShieldParticleElement
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{
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/* 0x00 */ f32 initialSpeed;
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/* 0x04 */ f32 endXChange;
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/* 0x08 */ f32 endX;
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/* 0x0C */ f32 startXChange;
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/* 0x10 */ f32 startX;
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/* 0x14 */ s16 yaw;
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/* 0x16 */ s16 pitch;
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}; // size = 0x18
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struct EffectShieldParticleInit
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{
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/* 0x00 */ u8 numElements;
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/* 0x02 */ Vec3s position;
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/* 0x08 */ Color_RGBA8 primColorStart;
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/* 0x0C */ Color_RGBA8 envColorStart;
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/* 0x10 */ Color_RGBA8 primColorMid;
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/* 0x14 */ Color_RGBA8 envColorMid;
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/* 0x18 */ Color_RGBA8 primColorEnd;
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/* 0x1C */ Color_RGBA8 envColorEnd;
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/* 0x20 */ f32 deceleration;
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/* 0x24 */ f32 maxInitialSpeed;
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/* 0x28 */ f32 lengthCutoff;
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/* 0x2C */ u8 duration;
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/* 0x2E */ LightPoint lightPoint;
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/* 0x3C */ s32 lightDecay; // halves light radius every frame when set to 1
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}; // size = 0x40
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struct EffectShieldParticle
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{
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/* 0x000 */ EffectShieldParticleElement elements[16];
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/* 0x180 */ u8 numElements;
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/* 0x182 */ Vec3s position;
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/* 0x188 */ Color_RGBA8 primColorStart;
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/* 0x18C */ Color_RGBA8 envColorStart;
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/* 0x190 */ Color_RGBA8 primColorMid;
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/* 0x194 */ Color_RGBA8 envColorMid;
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/* 0x198 */ Color_RGBA8 primColorEnd;
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/* 0x19C */ Color_RGBA8 envColorEnd;
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/* 0x1A0 */ f32 deceleration;
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/* 0x1A4 */ char unk_1A4[0x04];
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/* 0x1A8 */ f32 maxInitialSpeed;
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/* 0x1AC */ f32 lengthCutoff;
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/* 0x1B0 */ u8 duration;
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/* 0x1B1 */ u8 timer;
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/* 0x1B2 */ LightInfo lightInfo;
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/* 0x1C0 */ LightNode* lightNode;
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/* 0x1C4 */ s32 lightDecay; // halves light radius every frame when set to 1
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}; // size = 0x1C8
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typedef struct
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{
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/* 0x0000 */ GlobalContext* globalCtx;
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struct
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{
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EffectStatus status;
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EffectSpark effect;
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} /* 0x0004 */ sparks[SPARK_COUNT];
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struct
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{
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EffectStatus status;
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EffectBlure effect;
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} /* 0x0E5C */ blures[BLURE_COUNT];
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struct
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{
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EffectStatus status;
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EffectShieldParticle effect;
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} /* 0x388C */ shieldParticles[SHIELD_PARTICLE_COUNT];
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} EffectContext; // size = 0x3DF0
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struct EffectInfo
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{
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/* 0x00 */ u32 size;
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/* 0x04 */ void (*init)(void* effect, void* initParams);
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/* 0x08 */ void (*destroy)(void* effect);
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/* 0x0C */ s32 (*update)(void* effect);
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/* 0x10 */ void (*draw)(void* effect, struct GraphicsContext* gfxCtx);
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}; // size = 0x14
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enum EffectType
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{
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/* 0x00 */ EFFECT_SPARK,
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/* 0x01 */ EFFECT_BLURE1,
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/* 0x02 */ EFFECT_BLURE2,
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/* 0x03 */ EFFECT_SHIELD_PARTICLE
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};
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/* Effect Soft Sprites */
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struct EffectSs;
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typedef u32 (*EffectSsInitFunc)(GlobalContext* globalCtx, u32 index, struct EffectSs* effectSs, void* initParams);
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typedef void (*EffectSsUpdateFunc)(GlobalContext* globalCtx, u32 index, struct EffectSs* effectSs);
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typedef void (*EffectSsDrawFunc)(GlobalContext* globalCtx, u32 index, struct EffectSs* effectSs);
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struct EffectSsInit
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{
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/* 0x00 */ u32 type;
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/* 0x04 */ EffectSsInitFunc init;
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}; // size = 0x08
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struct EffectSsOverlay
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{
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/* 0x00 */ uintptr_t vromStart;
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/* 0x04 */ uintptr_t vromEnd;
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/* 0x08 */ void* vramStart;
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/* 0x0C */ void* vramEnd;
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/* 0x10 */ void* loadedRamAddr;
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/* 0x14 */ EffectSsInit* initInfo;
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/* 0x18 */ u8 unk_18;
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}; // size = 0x1C
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struct EffectSs
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{
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/* 0x00 */ Vec3f pos;
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/* 0x0C */ Vec3f velocity;
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/* 0x18 */ Vec3f accel;
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/* 0x24 */ EffectSsUpdateFunc update;
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/* 0x28 */ EffectSsDrawFunc draw;
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/* 0x2C */ Vec3f vec; // usage specific per effect
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/* 0x38 */ void* gfx; // mostly used for display lists, sometimes textures
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/* 0x3C */ struct Actor* actor; // interfacing actor, usually the actor that spawned the effect
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/* 0x40 */ s32 regs[13]; // specific per effect
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/* 0x74 */ u16 flags;
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/* 0x76 */ s16 life; // -1 means this entry is free
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/* 0x78 */ u8 priority; // Lower value means higher priority
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/* 0x79 */ u8 type;
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}; // size = 0x7A
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struct EffectSsInfo
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{
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/* 0x00 */ EffectSs* table; // "data_table"
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/* 0x04 */ s32 searchStartIndex;
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/* 0x08 */ s32 tableSize;
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}; // size = 0x0C
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/* G Effect Regs */
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#define rgTexIdx regs[0]
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#define rgScale regs[1]
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#define rgTexIdxStep regs[2]
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#define rgPrimColorR regs[3]
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#define rgPrimColorG regs[4]
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#define rgPrimColorB regs[5]
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#define rgPrimColorA regs[6]
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#define rgEnvColorR regs[7]
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#define rgEnvColorG regs[8]
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#define rgEnvColorB regs[9]
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#define rgEnvColorA regs[10]
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#define rgObjBankIdx regs[11]
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#define DEFINE_EFFECT_SS(_0, enum) enum,
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#define DEFINE_EFFECT_SS_UNSET(enum) enum,
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enum EffectSsType
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{
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#include "tables/effect_ss_table.h"
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/* 0x25 */ EFFECT_SS_TYPE_MAX // originally "EFFECT_SS2_TYPE_LAST_LABEL"
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};
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#undef DEFINE_EFFECT_SS
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#undef DEFINE_EFFECT_SS_UNSET
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void EffectBlure_AddVertex(EffectBlure* t, Vec3f* p1, Vec3f* p2);
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void EffectBlure_AddSpace(EffectBlure* t);
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void EffectBlure_Init1(void* thissx, void* initParamsx);
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void EffectBlure_Init2(void* thissx, void* initParamsx);
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void EffectBlure_Destroy(void* thissx);
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s32 EffectBlure_Update(void* thissx);
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void EffectBlure_Draw(void* thissx, struct GraphicsContext* gfxCtx);
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void EffectShieldParticle_Init(void* thissx, void* initParamsx);
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void EffectShieldParticle_Destroy(void* thissx);
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s32 EffectShieldParticle_Update(void* thissx);
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void EffectShieldParticle_Draw(void* thissx, struct GraphicsContext* gfxCtx);
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void EffectSpark_Init(void* thissx, void* initParamsx);
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void EffectSpark_Destroy(void* thissx);
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s32 EffectSpark_Update(void* thissx);
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void EffectSpark_Draw(void* thissx, struct GraphicsContext* gfxCtx);
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void func_80026230(GlobalContext* globalCtx, Color_RGBA8* color, s16 arg2, s16 arg3);
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void func_80026400(GlobalContext* globalCtx, Color_RGBA8* color, s16 arg2, s16 arg3);
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void func_80026608(GlobalContext* globalCtx);
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void func_80026690(GlobalContext* globalCtx, Color_RGBA8* color, s16 arg2, s16 arg3);
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void func_80026860(GlobalContext* globalCtx, Color_RGBA8* color, s16 arg2, s16 arg3);
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void func_80026A6C(GlobalContext* globalCtx);
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GlobalContext* Effect_GetGlobalCtx(void);
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void* Effect_GetByIndex(s32 index);
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void Effect_InitContext(GlobalContext* globalCtx);
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void Effect_Add(GlobalContext* globalCtx, s32* pIndex, s32 type, u8 arg3, u8 arg4, void* initParams);
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void Effect_DrawAll(struct GraphicsContext* gfxCtx);
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void Effect_UpdateAll(GlobalContext* globalCtx);
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void Effect_Delete(GlobalContext* globalCtx, s32 index);
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void Effect_DeleteAll(GlobalContext* globalCtx);
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void EffectSs_InitInfo(GlobalContext* globalCtx, s32 tableSize);
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void EffectSs_ClearAll(GlobalContext* globalCtx);
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void EffectSs_Delete(EffectSs* effectSs);
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void EffectSs_Reset(EffectSs* effectSs);
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void EffectSs_Insert(GlobalContext* globalCtx, EffectSs* effectSs);
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void EffectSs_Spawn(GlobalContext* globalCtx, s32 type, s32 priority, void* initParams);
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void EffectSs_UpdateAll(GlobalContext* globalCtx);
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void EffectSs_DrawAll(GlobalContext* globalCtx);
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s16 func_80027DD4(s16 arg0, s16 arg1, s32 arg2);
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s16 func_80027E34(s16 arg0, s16 arg1, f32 arg2);
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u8 func_80027E84(u8 arg0, u8 arg1, f32 arg2);
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void EffectSs_DrawGEffect(GlobalContext* globalCtx, EffectSs* thiss, void* texture);
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void EffectSsDust_Spawn(GlobalContext* globalCtx, u16 drawFlags, Vec3f* pos, Vec3f* velocity, Vec3f* accel, Color_RGBA8* primColor, Color_RGBA8* envColor, s16 scale, s16 scaleStep, s16 life, u8 updateMode);
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void func_8002829C(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity, Vec3f* accel, Color_RGBA8* primColor, Color_RGBA8* envColor, s16 scale, s16 scaleStep);
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void func_80028304(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity, Vec3f* accel, Color_RGBA8* primColor, Color_RGBA8* envColor, s16 scale, s16 scaleStep);
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void func_8002836C(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity, Vec3f* accel, Color_RGBA8* primColor, Color_RGBA8* envColor, s16 scale, s16 scaleStep, s16 life);
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void func_800283D4(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity, Vec3f* accel, Color_RGBA8* primColor, Color_RGBA8* envColor, s16 scale, s16 scaleStep, s16 life);
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void func_8002843C(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity, Vec3f* accel, Color_RGBA8* primColor, Color_RGBA8* envColor, s16 scale, s16 scaleStep, s16 life);
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void func_800284A4(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity, Vec3f* accel, Color_RGBA8* primColor, Color_RGBA8* envColor, s16 scale, s16 scaleStep);
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void func_80028510(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity, Vec3f* accel, Color_RGBA8* primColor, Color_RGBA8* envColor, s16 scale, s16 scaleStep);
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void func_8002857C(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity, Vec3f* accel);
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void func_800285EC(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity, Vec3f* accel);
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void func_8002865C(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 scale, s16 scaleStep);
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void func_800286CC(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 scale, s16 scaleStep);
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void func_8002873C(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 scale, s16 scaleStep, s16 life);
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void func_800287AC(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 scale, s16 scaleStep, s16 life);
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void func_8002881C(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity, Vec3f* accel, Color_RGBA8* primColor, Color_RGBA8* envColor);
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void func_80028858(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity, Vec3f* accel, Color_RGBA8* primColor, Color_RGBA8* envColor);
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void func_80028990(GlobalContext* globalCtx, f32 randScale, Vec3f* srcPos);
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void func_80028A54(GlobalContext* globalCtx, f32 randScale, Vec3f* srcPos);
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void EffectSsKiraKira_SpawnSmallYellow(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity, Vec3f* accel);
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void EffectSsKiraKira_SpawnSmall(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity, Vec3f* accel, Color_RGBA8* primColor, Color_RGBA8* envColor);
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void EffectSsKiraKira_SpawnDispersed(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity, Vec3f* accel, Color_RGBA8* primColor, Color_RGBA8* envColor, s16 scale, s32 life);
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void EffectSsKiraKira_SpawnFocused(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity, Vec3f* accel, Color_RGBA8* primColor, Color_RGBA8* envColor, s16 scale, s32 life);
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void EffectSsBomb_Spawn(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity, Vec3f* accel);
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void EffectSsBomb2_SpawnFade(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity, Vec3f* accel);
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void EffectSsBomb2_SpawnLayered(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 scale, s16 scaleStep);
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void EffectSsBlast_Spawn(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity, Vec3f* accel, Color_RGBA8* primColor, Color_RGBA8* envColor, s16 scale, s16 scaleStep, s16 sclaeStepDecay, s16 life);
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void EffectSsBlast_SpawnWhiteCustomScale(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 scale, s16 scaleStep, s16 life);
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void EffectSsBlast_SpawnShockwave(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity, Vec3f* accel, Color_RGBA8* primColor, Color_RGBA8* envColor, s16 life);
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void EffectSsBlast_SpawnWhiteShockwave(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity, Vec3f* accel);
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void EffectSsGSpk_SpawnAccel(GlobalContext* globalCtx, struct Actor* actor, Vec3f* pos, Vec3f* velocity, Vec3f* accel, Color_RGBA8* primColor, Color_RGBA8* envColor, s16 scale, s16 scaleStep);
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void EffectSsGSpk_SpawnNoAccel(GlobalContext* globalCtx, struct Actor* actor, Vec3f* pos, Vec3f* velocity, Vec3f* accel, Color_RGBA8* primColor, Color_RGBA8* envColor, s16 scale, s16 scaleStep);
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void EffectSsGSpk_SpawnFuse(GlobalContext* globalCtx, struct Actor* actor, Vec3f* pos, Vec3f* velocity, Vec3f* accel);
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void EffectSsGSpk_SpawnRandColor(GlobalContext* globalCtx, struct Actor* actor, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 scale, s16 scaleStep);
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void EffectSsGSpk_SpawnSmall(GlobalContext* globalCtx, struct Actor* actor, Vec3f* pos, Vec3f* velocity, Vec3f* accel, Color_RGBA8* primColor, Color_RGBA8* envColor);
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void EffectSsDFire_Spawn(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 scale, s16 scaleStep, s16 alpha, s16 fadeDelay, s32 life);
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void EffectSsDFire_SpawnFixedScale(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 alpha, s16 fadeDelay);
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void EffectSsBubble_Spawn(GlobalContext* globalCtx, Vec3f* pos, f32 yPosOffset, f32 yPosRandScale, f32 xzPosRandScale, f32 scale);
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void EffectSsGRipple_Spawn(GlobalContext* globalCtx, Vec3f* pos, s16 radius, s16 radiusMax, s16 life);
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void EffectSsGSplash_Spawn(GlobalContext* globalCtx, Vec3f* pos, Color_RGBA8* primColor, Color_RGBA8* envColor, s16 type, s16 scale);
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void EffectSsGMagma_Spawn(GlobalContext* globalCtx, Vec3f* pos);
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void EffectSsGFire_Spawn(GlobalContext* globalCtx, Vec3f* pos);
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void EffectSsLightning_Spawn(GlobalContext* globalCtx, Vec3f* pos, Color_RGBA8* primColor, Color_RGBA8* envColor, s16 scale, s16 yaw, s16 life, s16 numBolts);
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void EffectSsDtBubble_SpawnColorProfile(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 scale, s16 life, s16 colorProfile, s16 randXZ);
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void EffectSsDtBubble_SpawnCustomColor(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity, Vec3f* accel, Color_RGBA8* primColor, Color_RGBA8* envColor, s16 scale, s16 life, s16 randXZ);
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void EffectSsHahen_Spawn(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 unused, s16 scale, s16 objId, s16 life, Gfx* dList);
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void EffectSsHahen_SpawnBurst(GlobalContext* globalCtx, Vec3f* pos, f32 burstScale, s16 unused, s16 scale, s16 randScaleRange, s16 count, s16 objId, s16 life, Gfx* dList);
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void EffectSsStick_Spawn(GlobalContext* globalCtx, Vec3f* pos, s16 yaw);
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void EffectSsSibuki_Spawn(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 moveDelay, s16 direction, s16 scale);
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void EffectSsSibuki_SpawnBurst(GlobalContext* globalCtx, Vec3f* pos);
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void EffectSsSibuki2_Spawn(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 scale);
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void EffectSsGMagma2_Spawn(GlobalContext* globalCtx, Vec3f* pos, Color_RGBA8* primColor, Color_RGBA8* envColor, s16 updateRate, s16 drawMode, s16 scale);
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void EffectSsStone1_Spawn(GlobalContext* globalCtx, Vec3f* pos, s32 arg2);
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void EffectSsHitMark_Spawn(GlobalContext* globalCtx, s32 type, s16 scale, Vec3f* pos);
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void EffectSsHitMark_SpawnFixedScale(GlobalContext* globalCtx, s32 type, Vec3f* pos);
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void EffectSsHitMark_SpawnCustomScale(GlobalContext* globalCtx, s32 type, s16 scale, Vec3f* pos);
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void EffectSsFhgFlash_SpawnLightBall(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 scale, u8 param);
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void EffectSsFhgFlash_SpawnShock(GlobalContext* globalCtx, struct Actor* actor, Vec3f* pos, s16 scale, u8 param);
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void EffectSsKFire_Spawn(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 scaleMax, u8 type);
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void EffectSsSolderSrchBall_Spawn(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 unused, s16* linkDetected);
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void EffectSsKakera_Spawn(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity, Vec3f* arg3, s16 gravity, s16 arg5, s16 arg6, s16 arg7, s16 arg8, s16 scale, s16 arg10, s16 arg11, s32 life, s16 colorIdx, s16 objId, Gfx* dList);
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void EffectSsIcePiece_Spawn(GlobalContext* globalCtx, Vec3f* pos, f32 scale, Vec3f* velocity, Vec3f* accel, s32 life);
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void EffectSsIcePiece_SpawnBurst(GlobalContext* globalCtx, Vec3f* refPos, f32 scale);
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void EffectSsEnIce_SpawnFlyingVec3f(GlobalContext* globalCtx, struct Actor* actor, Vec3f* pos, s16 primR, s16 primG, s16 primB, s16 primA, s16 envR, s16 envG, s16 envB, f32 scale);
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void EffectSsEnIce_SpawnFlyingVec3s(GlobalContext* globalCtx, struct Actor* actor, Vec3s* pos, s16 primR, s16 primG, s16 primB, s16 primA, s16 envR, s16 envG, s16 envB, f32 scale);
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void EffectSsEnIce_Spawn(GlobalContext* arg0, Vec3f* pos, f32 scale, Vec3f* velocity, Vec3f* accel, Color_RGBA8* primColor, Color_RGBA8* envColor, s32 life);
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void EffectSsFireTail_Spawn(GlobalContext* globalCtx, struct Actor* actor, Vec3f* pos, f32 scale, Vec3f* arg4, s16 arg5, Color_RGBA8* primColor, Color_RGBA8* envColor, s16 type, s16 bodyPart, s32 life);
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void EffectSsFireTail_SpawnFlame(GlobalContext* globalCtx, struct Actor* actor, Vec3f* pos, f32 arg3, s16 bodyPart, f32 colorIntensity);
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void EffectSsFireTail_SpawnFlameOnPlayer(GlobalContext* globalCtx, f32 scale, s16 bodyPart, f32 colorIntensity);
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void EffectSsEnFire_SpawnVec3f(GlobalContext* globalCtx, struct Actor* actor, Vec3f* pos, s16 scale, s16 unk_12, s16 flags, s16 bodyPart);
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void EffectSsEnFire_SpawnVec3s(GlobalContext* globalCtx, struct Actor* actor, Vec3s* vec, s16 scale, s16 arg4, s16 flags, s16 bodyPart);
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void EffectSsExtra_Spawn(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 scale, s16 scoreIdx);
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void EffectSsFCircle_Spawn(GlobalContext* globalCtx, struct Actor* actor, Vec3f* pos, s16 radius, s16 height);
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void EffectSsDeadDb_Spawn(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 scale, s16 scaleStep, s16 primR, s16 primG, s16 primB, s16 primA, s16 envR, s16 envG, s16 envB, s16 unused, s32 arg14, s16 playSound);
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void EffectSsDeadDd_Spawn(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 scale, s16 scaleStep, s16 primR, s16 primG, s16 primB, s16 alpha, s16 envR, s16 envG, s16 envB, s16 alphaStep, s32 life);
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void EffectSsDeadDd_SpawnRandYellow(GlobalContext* globalCtx, Vec3f* pos, s16 scale, s16 scaleStep, f32 randPosScale, s32 randIter, s32 life);
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void EffectSsDeadDs_Spawn(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 scale, s16 scaleStep, s16 alpha, s32 life);
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void EffectSsDeadDs_SpawnStationary(GlobalContext* globalCtx, Vec3f* pos, s16 scale, s16 scaleStep, s16 alpha, s32 life);
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void EffectSsDeadSound_Spawn(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity, Vec3f* accel, u16 sfxId, s16 lowerPriority, s16 repeatMode, s32 life);
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void EffectSsDeadSound_SpawnStationary(GlobalContext* globalCtx, Vec3f* pos, u16 sfxId, s16 lowerPriority, s16 repeatMode, s32 life);
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void EffectSsIceSmoke_Spawn(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 scale);
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extern EffectSsOverlay gEffectSsOverlayTable[EFFECT_SS_TYPE_MAX];
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