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60 lines
1.7 KiB
C
60 lines
1.7 KiB
C
#pragma once
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#include "gfx.h"
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#include "framerate.h"
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#include "padmgr.h"
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#include "regs.h"
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#include "ultra64/types.h"
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struct GameAllocEntry
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{
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/* 0x00 */ struct GameAllocEntry* next;
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/* 0x04 */ struct GameAllocEntry* prev;
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/* 0x08 */ u32 size;
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/* 0x0C */ u32 unk_0C;
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}; // size = 0x10
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struct GameAlloc
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{
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/* 0x00 */ GameAllocEntry base;
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/* 0x10 */ GameAllocEntry* head;
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}; // size = 0x14
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enum GameOverState
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{
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/* 00 */ GAMEOVER_INACTIVE,
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/* 01 */ GAMEOVER_DEATH_START,
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/* 02 */ GAMEOVER_DEATH_WAIT_GROUND, // wait for link to fall and hit the ground
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/* 03 */ GAMEOVER_DEATH_DELAY_MENU, // wait for 1 second before showing the game over menu
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/* 04 */ GAMEOVER_DEATH_MENU, // do nothing while kaliedoscope handles the game over menu
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/* 20 */ GAMEOVER_REVIVE_START = 20,
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/* 21 */ GAMEOVER_REVIVE_RUMBLE,
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/* 22 */ GAMEOVER_REVIVE_WAIT_GROUND, // wait for link to fall and hit the ground
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/* 23 */ GAMEOVER_REVIVE_WAIT_FAIRY, // wait for the fairy to rise all the way up out of links body
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/* 24 */ GAMEOVER_REVIVE_FADE_OUT // fade out the game over lights as link is revived and gets back up
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};
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struct GameOverContext
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{
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/* 0x00 */ u16 state;
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}; // size = 0x2
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struct HorseStruct
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{
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/* 0x00 */ char unk[0x4];
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/* 0x04 */ MtxF mf;
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};
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// Game Info aka. Static Context (dbg ram start: 80210A10)
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// Data normally accessed through REG macros (see regs.h)
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struct GameInfo
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{
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/* 0x00 */ s32 regPage; // 1 is first page
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/* 0x04 */ s32 regGroup; // "register" group (R, RS, RO, RP etc.)
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/* 0x08 */ s32 regCur; // selected register within page
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/* 0x0C */ s32 dpadLast;
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/* 0x10 */ s32 repeat;
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/* 0x14 */ s16 data[REG_GROUPS * REG_PER_GROUP]; // 0xAE0 entries
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}; // size = 0x15D4
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extern GameInfo* gGameInfo;
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