1
0
mirror of https://github.com/blawar/ooot.git synced 2024-06-25 22:09:34 +00:00
ooot/include/z64light.h
2022-04-13 17:00:45 -04:00

90 lines
2.9 KiB
C

#pragma once
#include "color.h"
#include "ultra64.h"
#include "ultra64/gbi.h"
#include "z64math.h"
#include "globalctx.h"
struct LightPoint
{
/* 0x0 */ s16 x;
/* 0x2 */ s16 y;
/* 0x4 */ s16 z;
/* 0x6 */ u8 color[3];
/* 0x9 */ u8 drawGlow;
/* 0xA */ s16 radius;
}; // size = 0xC
struct LightDirectional
{
/* 0x0 */ s8 x;
/* 0x1 */ s8 y;
/* 0x2 */ s8 z;
/* 0x3 */ u8 color[3];
}; // size = 0x6
union LightParams
{
LightPoint point;
LightDirectional dir;
}; // size = 0xC
struct LightInfo
{
/* 0x0 */ u8 type;
/* 0x2 */ LightParams params;
}; // size = 0xE
struct Lights
{
/* 0x00 */ u8 numLights;
/* 0x08 */ Lightsn l;
}; // size = 0x80
struct LightNode
{
/* 0x0 */ LightInfo* info;
/* 0x4 */ struct LightNode* prev;
/* 0x8 */ struct LightNode* next;
}; // size = 0xC
struct LightContext
{
/* 0x0 */ LightNode* listHead;
/* 0x4 */ u8 ambientColor[3];
/* 0x7 */ u8 fogColor[3];
/* 0xA */ s16 fogNear; // how close until fog starts taking effect. range 0 - 1000
/* 0xC */ s16 fogFar; // how far until fog starts to saturate. range 0 - 1000
}; // size = 0x10
enum LightType
{
/* 0x00 */ LIGHT_POINT_NOGLOW,
/* 0x01 */ LIGHT_DIRECTIONAL,
/* 0x02 */ LIGHT_POINT_GLOW
};
typedef void (*LightsBindFunc)(Lights* lights, LightParams* params, Vec3f* vec);
void Lights_PointSetInfo(LightInfo* info, s16 x, s16 y, s16 z, u8 r, u8 g, u8 b, s16 radius, s32 type);
void Lights_PointNoGlowSetInfo(LightInfo* info, s16 x, s16 y, s16 z, u8 r, u8 g, u8 b, s16 radius);
void Lights_PointGlowSetInfo(LightInfo* info, s16 x, s16 y, s16 z, u8 r, u8 g, u8 b, s16 radius);
void Lights_PointSetColorAndRadius(LightInfo* info, u8 r, u8 g, u8 b, s16 radius);
void Lights_DirectionalSetInfo(LightInfo* info, s8 x, s8 y, s8 z, u8 r, u8 g, u8 b);
void Lights_Reset(Lights* lights, u8 ambentR, u8 ambentG, u8 ambentB);
void Lights_Draw(Lights* lights, struct GraphicsContext* gfxCtx);
void Lights_BindAll(Lights* lights, LightNode* listHead, Vec3f* vec);
void LightContext_Init(GlobalContext* globalCtx, LightContext* lightCtx);
void LightContext_SetAmbientColor(LightContext* lightCtx, u8 r, u8 g, u8 b);
void LightContext_SetFog(LightContext* lightCtx, u8 arg1, u8 arg2, u8 arg3, s16 numLights, s16 arg5);
Lights* LightContext_NewLights(LightContext* lightCtx, struct GraphicsContext* gfxCtx);
void LightContext_InitList(GlobalContext* globalCtx, LightContext* lightCtx);
void LightContext_DestroyList(GlobalContext* globalCtx, LightContext* lightCtx);
LightNode* LightContext_InsertLight(GlobalContext* globalCtx, LightContext* lightCtx, LightInfo* info);
void LightContext_RemoveLight(GlobalContext* globalCtx, LightContext* lightCtx, LightNode* node);
Lights* Lights_NewAndDraw(struct GraphicsContext* gfxCtx, u8 ambientR, u8 ambientG, u8 ambientB, u8 numLights, u8 r, u8 g, u8 b, s8 x, s8 y, s8 z);
Lights* Lights_New(struct GraphicsContext* gfxCtx, u8 ambientR, u8 ambientG, u8 ambientB);
void Lights_GlowCheck(GlobalContext* globalCtx);
void Lights_DrawGlow(GlobalContext* globalCtx);