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ooot/include/z64map_mark.h
2022-04-13 17:00:41 -04:00

28 lines
722 B
C

#ifndef Z64MAP_MARK_H
#define Z64MAP_MARK_H
#include "ultra64.h"
#define MAP_MARK_NONE -1
#define MAP_MARK_CHEST 0
#define MAP_MARK_BOSS 1
struct MapMarkPoint
{
/* 0x00 */ s8 chestFlag; // chest icon is only displayed if this flag is not set for the current room
/* 0x01 */ u8 x, y; // coordinates to place the icon (top-left corner), relative to the minimap texture
}; // size = 0x3
struct MapMarkIconData
{
/* 0x00 */ s8 markType; // 0 for the chest icon, 1 for the boss skull icon, -1 for none
/* 0x01 */ u8 count; // number of icons to display
/* 0x02 */ MapMarkPoint points[12];
}; // size = 0x26
typedef MapMarkIconData MapMarkData[3]; // size = 0x72
extern MapMarkData* gMapMarkDataTable[];
#endif