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26 lines
698 B
C
26 lines
698 B
C
#pragma once
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#include "ultra64/types.h"
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#include "z64game.h"
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#include "view.h"
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#include "z64sram.h"
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struct TitleContext {
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/* 0x0000 */ GameState state;
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/* 0x00A8 */ View view;
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/* 0x01D4 */ u16 unk_1D4; // not used in mq dbg (some sort of timer that doesn't seem to affect anything)
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/* 0x01D6 */ s16 coverAlpha;
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/* 0x01D8 */ s16 addAlpha; // not used in mq dbg
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/* 0x01DA */ u16 visibleDuration; // not used in mq dbg
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/* 0x01DC */ s16 ult;
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/* 0x01DE */ s16 uls;
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/* 0x01E0 */ char unk_1E0[0x01];
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/* 0x01E1 */ u8 exit;
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/* 0x01E2 */ char unk_1E2[0x06];
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}; // size = 0x1E8
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void Title_Init(GameState* thissx);
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void Title_Destroy(GameState* thissx);
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