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mirror of https://github.com/blawar/ooot.git synced 2024-06-30 16:29:55 +00:00
ooot/include
2022-04-13 17:00:38 -04:00
..
def fixed ztarget reticule 2022-04-13 17:00:38 -04:00
libc.bak cpp conversion 2022-02-14 10:56:16 -05:00
PR port merge 1 2022-01-31 19:05:17 -05:00
tables Rework handling of dmadata (#1036) 2021-12-01 00:29:09 +01:00
ultra64 initial linux commit (does not compile) 2022-04-03 18:25:31 -04:00
actor_common.h port merge 1 2022-01-31 19:05:17 -05:00
asset_common.h port merge 1 2022-01-31 19:05:17 -05:00
audiomgr.h experimental 60FPS fixes 2022-04-13 17:00:37 -04:00
code_800ACE70.h Changed Color_RGBA8_u32 struct (#163) 2022-02-18 11:02:08 -05:00
color.h Changed Color_RGBA8_u32 struct (#163) 2022-02-18 11:02:08 -05:00
command_macros_base.h cpp conversion 2022-02-14 10:56:16 -05:00
fp.h cpp conversion 2022-02-14 10:56:16 -05:00
framerate.h fixed ztarget reticule 2022-04-13 17:00:38 -04:00
functions.h cleaned up vismono 2022-04-01 16:12:00 -04:00
gfx_align.h added gfx_ar call 2022-02-18 20:34:20 -05:00
gfx.h initial linux commit (does not compile) 2022-04-03 18:25:31 -04:00
gfxapi.h fixed sepia filter 2022-04-01 22:29:36 -04:00
gfxprint.h added key rebind options gui 2022-03-31 20:09:01 -04:00
global.h initial linux commit (does not compile) 2022-04-03 18:25:31 -04:00
hack.h cpp conversion 2022-02-14 10:56:16 -05:00
ichain.h cpp conversion 2022-02-14 10:56:16 -05:00
interface.h updated 60fps code 2022-04-13 17:00:36 -04:00
json.h added runtime options loaded from config.json 2022-04-03 18:12:22 -04:00
kaleido_macros.h added key rebind options gui 2022-03-31 20:09:01 -04:00
kaleido.h tweaked pause menu distance calc to support negative numbers 2022-04-03 21:22:11 -04:00
listalloc.h cpp conversion 2022-02-14 10:56:16 -05:00
macro.inc First proper commit. 2020-03-17 00:31:30 -04:00
macros.h experimental 60FPS fixes 2022-04-13 17:00:37 -04:00
message_data_fmt.h z_message_PAL, message_data_static and surrounding doc (#996) 2021-11-22 20:20:30 -05:00
message_data_static.h cpp conversion 2022-02-14 10:56:16 -05:00
mixer.h added SoH mixer.c to fix audio issues 2022-03-22 22:27:36 -04:00
n64fault.h initial linux commit (does not compile) 2022-04-03 18:25:31 -04:00
n64mapdata.h cpp conversion 2022-02-14 10:56:16 -05:00
padmgr.h initial linux commit (does not compile) 2022-04-03 18:25:31 -04:00
player_state.h fixed ztarget reticule 2022-04-13 17:00:38 -04:00
porting_defs.h initial linux commit (does not compile) 2022-04-03 18:25:31 -04:00
quake.h cpp conversion 2022-02-14 10:56:16 -05:00
redef_msgqueue.h audio partially working 2022-03-01 14:19:45 -05:00
regs.h port merge 1 2022-01-31 19:05:17 -05:00
rsp.h fix: use length for ucode related 2022-02-08 20:18:36 -05:00
segment_symbols.h port merge 1 2022-01-31 19:05:17 -05:00
sequence.h audio partially working 2022-03-01 14:19:45 -05:00
sfx.h Various SFX fixes (#237) 2020-07-04 23:30:21 -04:00
shrink_window.h port merge 1 2022-01-31 19:05:17 -05:00
speedmeter.h Renamed a few variables. Got rid of one unused variable and an unused function. 2022-02-17 01:24:09 +01:00
state.h added center view to fizzle cam (right mouse button) 2022-04-02 22:05:36 -04:00
title_setup.h port merge 1 2022-01-31 19:05:17 -05:00
twoheadarena.h port merge 1 2022-01-31 19:05:17 -05:00
ultra64.h port merge 1 2022-01-31 19:05:17 -05:00
unk.h Fix all headers to comply with C standard (#957) 2021-09-15 19:24:19 -04:00
variables.h Added documentation for audio.cpp 2022-03-01 14:19:51 -05:00
view.h cpp conversion 2022-02-14 10:56:16 -05:00
vt.h Partially format header files 2020-03-22 22:50:15 +01:00
z_collision_check.h.bak port merge 1 2022-01-31 19:05:17 -05:00
z_debug_display.h port merge 1 2022-01-31 19:05:17 -05:00
z_demo.h port merge 1 2022-01-31 19:05:17 -05:00
z_fbdemo_circle.h Changed Color_RGBA8_u32 struct (#163) 2022-02-18 11:02:08 -05:00
z_file_choose.h refactored save file code 2022-04-13 17:00:37 -04:00
z_frame_advance.h port merge 1 2022-01-31 19:05:17 -05:00
z_kankyo.h port merge 1 2022-01-31 19:05:17 -05:00
z_onepointdemo.h port merge 1 2022-01-31 19:05:17 -05:00
z_opening.h cpp conversion 2022-02-14 10:56:16 -05:00
z_parameter.h port merge 1 2022-01-31 19:05:17 -05:00
z_play.h Changed Color_RGBA8_u32 struct (#163) 2022-02-18 11:02:08 -05:00
z_prenmi_buff.h cpp conversion 2022-02-14 10:56:16 -05:00
z_rcp.h Framebuffer emulation (#92) 2022-02-08 21:09:53 -05:00
z_scene_table.h cpp conversion 2022-02-14 10:56:16 -05:00
z_select.h cpp conversion 2022-02-14 10:56:16 -05:00
z_skelanime.h updated 60fps code 2022-04-13 17:00:36 -04:00
z_title.h refactored save file code 2022-04-13 17:00:37 -04:00
z_view.h port merge 1 2022-01-31 19:05:17 -05:00
z_vismono.h cleaned up vismono 2022-04-01 16:12:00 -04:00
z64.h cpp conversion 2022-02-14 10:56:16 -05:00
z64actor.h fixed ztarget reticule 2022-04-13 17:00:38 -04:00
z64alloca.h initial linux commit (does not compile) 2022-04-03 18:25:31 -04:00
z64animation.h player cleanup and fixed horse archery third person camera #179 2022-03-01 14:19:52 -05:00
z64audio.h save 2022-03-02 19:49:37 -05:00
z64bgcheck.h cpp conversion 2022-02-14 10:56:16 -05:00
z64camera.h FIZZLE_CAM - second stick cam control frizzle style (#184) 2022-02-24 23:13:03 -05:00
z64collision_check.h cpp conversion 2022-02-14 10:56:16 -05:00
z64cutscene_commands.h cpp conversion 2022-02-14 10:56:16 -05:00
z64cutscene.h updated 60fps code 2022-04-13 17:00:36 -04:00
z64dma.h cpp conversion 2022-02-14 10:56:16 -05:00
z64effect.h cpp conversion 2022-02-14 10:56:16 -05:00
z64elf_message.h Create macros for and decompile elf_message scripts (#999) 2021-11-16 18:04:31 -05:00
z64environment.h audio partially working 2022-03-01 14:19:45 -05:00
z64file.h cpp conversion 2022-02-14 10:56:16 -05:00
z64game.h changed global frame to counter 2022-02-14 10:56:17 -05:00
z64global.h refactored save file code 2022-04-13 17:00:37 -04:00
z64gu.h port merge 1 2022-01-31 19:05:17 -05:00
z64interface.h Fix all headers to comply with C standard (#957) 2021-09-15 19:24:19 -04:00
z64item.h can assign equipment to slots #198 2022-03-07 18:49:25 -05:00
z64jpeg.h initial linux commit (does not compile) 2022-04-03 18:25:31 -04:00
z64light.h cpp conversion 2022-02-14 10:56:16 -05:00
z64map_mark.h cpp conversion 2022-02-14 10:56:16 -05:00
z64math.h added VecRot class 2022-04-13 17:00:37 -04:00
z64memory.h initial linux commit (does not compile) 2022-04-03 18:25:31 -04:00
z64message.h implemented language setting in config.json 2022-04-13 17:00:38 -04:00
z64object.h cpp conversion 2022-02-14 10:56:16 -05:00
z64player.h refactored z_player.h 2022-02-16 00:59:10 -05:00
z64render.h bf 2022-02-14 10:56:17 -05:00
z64save.h implemented language setting in config.json 2022-04-13 17:00:38 -04:00
z64scene_asserts.h port merge 1 2022-01-31 19:05:17 -05:00
z64scene.h renamed func_8008F2F8 and its variables (Scene Room Timer) 2022-03-12 21:48:34 +01:00
z64skinmatrix.h port merge 1 2022-01-31 19:05:17 -05:00
z64sram.h refactored save file code 2022-04-13 17:00:37 -04:00
z64transition.h Changed Color_RGBA8_u32 struct (#163) 2022-02-18 11:02:08 -05:00