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GLideN64/VI.cpp

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#include "GLideN64.h"
#include "Types.h"
#include "VI.h"
#include "OpenGL.h"
#include "N64.h"
#include "gSP.h"
#include "gDP.h"
#include "RSP.h"
#include "FrameBuffer.h"
#include "Debug.h"
VIInfo VI;
void VI_UpdateSize()
{
f32 xScale = _FIXED2FLOAT( _SHIFTR( *REG.VI_X_SCALE, 0, 12 ), 10 );
f32 xOffset = _FIXED2FLOAT( _SHIFTR( *REG.VI_X_SCALE, 16, 12 ), 10 );
f32 yScale = _FIXED2FLOAT( _SHIFTR( *REG.VI_Y_SCALE, 0, 12 ), 10 );
f32 yOffset = _FIXED2FLOAT( _SHIFTR( *REG.VI_Y_SCALE, 16, 12 ), 10 );
u32 hEnd = _SHIFTR( *REG.VI_H_START, 0, 10 );
u32 hStart = _SHIFTR( *REG.VI_H_START, 16, 10 );
// Shift an extra bit if not in interlaced mode
u32 extraShift = (*REG.VI_STATUS & 0x40) == 0x40 ? 0 : 1;
u32 vEnd = _SHIFTR( *REG.VI_V_START, 0 + extraShift, 10 - extraShift );
u32 vStart = _SHIFTR( *REG.VI_V_START, 16 + extraShift, 10 - extraShift );
VI.width = (hEnd - hStart) * xScale;
VI.real_height = (vEnd - vStart) * yScale;
VI.height = VI.real_height*1.0126582f;
if (VI.vStart == 0) {
VI.vStart = vStart;
VI.vEnd = vEnd;
VI.vHeight = VI.height;
}
if (VI.width == 0.0f) VI.width = *REG.VI_WIDTH;
if (VI.height == 0.0f) VI.height = 240.0f;
VI.rwidth = 1.0f / VI.width;
VI.rheight = 1.0f / VI.height;
}
void VI_UpdateScreen()
{
static u32 uNumCurFrameIsShown = 0;
glFinish();
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if (OGL.captureScreen) {
OGL_SaveScreenshot();
OGL.captureScreen = false;
}
if (((*REG.VI_STATUS)&3) == 0)
VI.vStart = VI.vEnd = 0;
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if (OGL.frameBufferTextures) {
const bool bCFB = !g_bIgnoreCFB && (gSP.changed&CHANGED_CPU_FB_WRITE) == CHANGED_CPU_FB_WRITE;
const bool bNeedUpdate = bCFB ? true : (*REG.VI_ORIGIN != VI.lastOrigin);// && gDP.colorImage.changed;
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if (bNeedUpdate) {
FrameBuffer * pBuffer = FrameBuffer_FindBuffer(*REG.VI_ORIGIN);
if (pBuffer == NULL || pBuffer->width != *REG.VI_WIDTH) {
VI_UpdateSize();
OGL_UpdateScale();
const u32 size = *REG.VI_STATUS & 3;
if (VI.height > 0 && size > G_IM_SIZ_8b)
FrameBuffer_SaveBuffer( *REG.VI_ORIGIN, G_IM_FMT_RGBA, size, *REG.VI_WIDTH, VI.height );
}
if ((((*REG.VI_STATUS)&3) > 0) && (g_bCopyFromRDRAM || bCFB)) {
VI_UpdateSize();
FrameBuffer_CopyFromRDRAM( *REG.VI_ORIGIN, g_bCopyFromRDRAM && !bCFB );
}
FrameBuffer_RenderBuffer( *REG.VI_ORIGIN );
gDP.colorImage.changed = FALSE;
VI.lastOrigin = *REG.VI_ORIGIN;
uNumCurFrameIsShown = 0;;
#ifdef DEBUG
while (Debug.paused && !Debug.step);
Debug.step = FALSE;
#endif
} else {
uNumCurFrameIsShown++;
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if (uNumCurFrameIsShown > 25)
gSP.changed |= CHANGED_CPU_FB_WRITE;
}
}
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else {
if (gSP.changed & CHANGED_COLORBUFFER) {
OGL_SwapBuffers();
gSP.changed &= ~CHANGED_COLORBUFFER;
#ifdef DEBUG
while (Debug.paused && !Debug.step);
Debug.step = FALSE;
#endif
}
}
glFinish();
}