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mirror of https://github.com/blawar/GLideN64.git synced 2024-07-02 09:03:37 +00:00
GLideN64/gDP.cpp

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2013-04-21 14:28:50 +00:00
#include "GLideN64.h"
#include "N64.h"
#include "GBI.h"
#include "RSP.h"
#include "gDP.h"
#include "gSP.h"
#include "Types.h"
#include "Debug.h"
#include "convert.h"
#include "OpenGL.h"
#include "CRC.h"
#include "FrameBuffer.h"
#include "DepthBuffer.h"
#include "VI.h"
gDPInfo gDP;
void gDPSetOtherMode( u32 mode0, u32 mode1 )
{
gDP.otherMode.h = mode0;
gDP.otherMode.l = mode1;
gDP.changed |= CHANGED_RENDERMODE | CHANGED_CYCLETYPE | CHANGED_ALPHACOMPARE;
#ifdef DEBUG
DebugMsg( DEBUG_HIGH | DEBUG_HANDLED, "gDPSetOtherMode( %s | %s | %s | %s | %s | %s | %s | %s | %s | %s | %s, %s | %s | %s%s%s%s%s | %s | %s%s%s );\n",
AlphaDitherText[gDP.otherMode.alphaDither],
ColorDitherText[gDP.otherMode.colorDither],
CombineKeyText[gDP.otherMode.combineKey],
TextureConvertText[gDP.otherMode.textureConvert],
TextureFilterText[gDP.otherMode.textureFilter],
TextureLUTText[gDP.otherMode.textureLUT],
TextureLODText[gDP.otherMode.textureLOD],
TextureDetailText[gDP.otherMode.textureDetail],
TexturePerspText[gDP.otherMode.texturePersp],
CycleTypeText[gDP.otherMode.cycleType],
PipelineModeText[gDP.otherMode.pipelineMode],
AlphaCompareText[gDP.otherMode.alphaCompare],
DepthSourceText[gDP.otherMode.depthSource],
gDP.otherMode.AAEnable ? "AA_EN | " : "",
gDP.otherMode.depthCompare ? "Z_CMP | " : "",
gDP.otherMode.depthUpdate ? "Z_UPD | " : "",
gDP.otherMode.imageRead ? "IM_RD | " : "",
CvgDestText[gDP.otherMode.cvgDest],
DepthModeText[gDP.otherMode.depthMode],
gDP.otherMode.cvgXAlpha ? "CVG_X_ALPHA | " : "",
gDP.otherMode.alphaCvgSel ? "ALPHA_CVG_SEL | " : "",
gDP.otherMode.forceBlender ? "FORCE_BL" : "" );
#endif
}
void gDPSetPrimDepth( u16 z, u16 dz )
{
gDP.primDepth.z = min( 1.0f, max( 0.0f, (_FIXED2FLOAT( z, 15 ) - gSP.viewport.vtrans[2]) / gSP.viewport.vscale[2] ) );
gDP.primDepth.deltaZ = dz;
#ifdef DEBUG
DebugMsg( DEBUG_HIGH | DEBUG_HANDLED, "gDPSetPrimDepth( %f, %f );\n",
gDP.primDepth.z,
gDP.primDepth.deltaZ);
#endif
}
void gDPPipelineMode( u32 mode )
{
gDP.otherMode.pipelineMode = mode;
#ifdef DEBUG
DebugMsg( DEBUG_HIGH | DEBUG_HANDLED, "gDPPipelineMode( %s );\n",
PipelineModeText[gDP.otherMode.pipelineMode] );
#endif
}
void gDPSetCycleType( u32 type )
{
gDP.otherMode.cycleType = type;
gDP.changed |= CHANGED_CYCLETYPE;
#ifdef DEBUG
DebugMsg( DEBUG_HIGH | DEBUG_HANDLED, "gDPSetCycleType( %s );\n",
CycleTypeText[gDP.otherMode.cycleType] );
#endif
}
void gDPSetTexturePersp( u32 enable )
{
gDP.otherMode.texturePersp = enable;
#ifdef DEBUG
DebugMsg( DEBUG_HIGH | DEBUG_HANDLED | DEBUG_TEXTURE, "gDPSetTexturePersp( %s );\n",
TexturePerspText[gDP.otherMode.texturePersp] );
#endif
}
void gDPSetTextureDetail( u32 type )
{
gDP.otherMode.textureDetail = type;
#ifdef DEBUG
DebugMsg( DEBUG_HIGH | DEBUG_HANDLED | DEBUG_TEXTURE, "gDPSetTextureDetail( %s );\n",
TextureDetailText[gDP.otherMode.textureDetail] );
#endif
}
void gDPSetTextureLOD( u32 mode )
{
gDP.otherMode.textureLOD = mode;
#ifdef DEBUG
DebugMsg( DEBUG_HIGH | DEBUG_HANDLED | DEBUG_TEXTURE, "gDPSetTextureLOD( %s );\n",
TextureLODText[gDP.otherMode.textureLOD] );
#endif
}
void gDPSetTextureLUT( u32 mode )
{
gDP.otherMode.textureLUT = mode;
#ifdef DEBUG
DebugMsg( DEBUG_HIGH | DEBUG_HANDLED | DEBUG_TEXTURE, "gDPSetTextureLUT( %s );\n",
TextureLUTText[gDP.otherMode.textureLUT] );
#endif
}
void gDPSetTextureFilter( u32 type )
{
gDP.otherMode.textureFilter = type;
#ifdef DEBUG
DebugMsg( DEBUG_HIGH | DEBUG_HANDLED | DEBUG_TEXTURE, "gDPSetTextureFilter( %s );\n",
TextureFilterText[gDP.otherMode.textureFilter] );
#endif
}
void gDPSetTextureConvert( u32 type )
{
gDP.otherMode.textureConvert = type;
#ifdef DEBUG
DebugMsg( DEBUG_HIGH | DEBUG_HANDLED | DEBUG_TEXTURE, "gDPSetTextureConvert( %s );\n",
TextureConvertText[gDP.otherMode.textureConvert] );
#endif
}
void gDPSetCombineKey( u32 type )
{
gDP.otherMode.combineKey = type;
#ifdef DEBUG
DebugMsg( DEBUG_HIGH | DEBUG_HANDLED | DEBUG_COMBINE, "gDPSetCombineKey( %s );\n",
CombineKeyText[gDP.otherMode.combineKey] );
#endif
}
void gDPSetColorDither( u32 type )
{
gDP.otherMode.colorDither = type;
#ifdef DEBUG
DebugMsg( DEBUG_HIGH | DEBUG_HANDLED, "gDPSetColorDither( %s );\n",
ColorDitherText[gDP.otherMode.colorDither] );
#endif
}
void gDPSetAlphaDither( u32 type )
{
gDP.otherMode.alphaDither = type;
#ifdef DEBUG
DebugMsg( DEBUG_HIGH | DEBUG_HANDLED, "gDPSetAlphaDither( %s );\n",
AlphaDitherText[gDP.otherMode.alphaDither] );
#endif
}
void gDPSetAlphaCompare( u32 mode )
{
gDP.otherMode.alphaCompare = mode;
gDP.changed |= CHANGED_ALPHACOMPARE;
#ifdef DEBUG
DebugMsg( DEBUG_HIGH | DEBUG_HANDLED, "gDPSetAlphaCompare( %s );\n",
AlphaCompareText[gDP.otherMode.alphaCompare] );
#endif
}
void gDPSetDepthSource( u32 source )
{
gDP.otherMode.depthSource = source;
#ifdef DEBUG
DebugMsg( DEBUG_HIGH | DEBUG_HANDLED, "gDPSetDepthSource( %s );\n",
DepthSourceText[gDP.otherMode.depthSource] );
#endif
}
void gDPSetRenderMode( u32 mode1, u32 mode2 )
{
gDP.otherMode.l &= 0x00000007;
gDP.otherMode.l |= mode1 | mode2;
gDP.changed |= CHANGED_RENDERMODE;
#ifdef DEBUG
// THIS IS INCOMPLETE!!!
DebugMsg( DEBUG_HIGH | DEBUG_HANDLED, "gDPSetRenderMode( %s%s%s%s%s | %s | %s%s%s );\n",
gDP.otherMode.AAEnable ? "AA_EN | " : "",
gDP.otherMode.depthCompare ? "Z_CMP | " : "",
gDP.otherMode.depthUpdate ? "Z_UPD | " : "",
gDP.otherMode.imageRead ? "IM_RD | " : "",
CvgDestText[gDP.otherMode.cvgDest],
DepthModeText[gDP.otherMode.depthMode],
gDP.otherMode.cvgXAlpha ? "CVG_X_ALPHA | " : "",
gDP.otherMode.alphaCvgSel ? "ALPHA_CVG_SEL | " : "",
gDP.otherMode.forceBlender ? "FORCE_BL" : "" );
#endif
}
void gDPSetCombine( s32 muxs0, s32 muxs1 )
{
gDP.combine.muxs0 = muxs0;
gDP.combine.muxs1 = muxs1;
gDP.changed |= CHANGED_COMBINE;
#ifdef DEBUG
DebugMsg( DEBUG_HIGH | DEBUG_HANDLED | DEBUG_COMBINE, "gDPSetCombine( %s, %s, %s, %s, %s, %s, %s, %s,\n",
saRGBText[gDP.combine.saRGB0],
sbRGBText[gDP.combine.sbRGB0],
mRGBText[gDP.combine.mRGB0],
aRGBText[gDP.combine.aRGB0],
saAText[gDP.combine.saA0],
sbAText[gDP.combine.sbA0],
mAText[gDP.combine.mA0],
aAText[gDP.combine.aA0] );
DebugMsg( DEBUG_HIGH | DEBUG_HANDLED | DEBUG_COMBINE, " %s, %s, %s, %s, %s, %s, %s, %s );\n",
saRGBText[gDP.combine.saRGB1],
sbRGBText[gDP.combine.sbRGB1],
mRGBText[gDP.combine.mRGB1],
aRGBText[gDP.combine.aRGB1],
saAText[gDP.combine.saA1],
sbAText[gDP.combine.sbA1],
mAText[gDP.combine.mA1],
aAText[gDP.combine.aA1] );
#endif
}
/*void RSP_UpdateColorImage()
{
WORD *colorBuffer = (WORD*)&RDRAM[RDP.colorImage.address];
BYTE *frameBuffer = (BYTE*)malloc( OGL.width * OGL.height * 3 );
BYTE *framePixel;
int x, y, frameX, frameY, i;
glReadBuffer( GL_BACK );
glReadPixels( 0, 0, OGL.width - 1, OGL.height - 1, GL_RGB, GL_UNSIGNED_BYTE, frameBuffer );
i = 0;
for (y = 0; y < RDP.height; y++)
{
frameY = OGL.height - (y * OGL.scaleY);
for (x = 0; x < RDP.width; x++)
{
frameX = x * OGL.scaleX;
framePixel = &frameBuffer[(OGL.width * frameY + frameX) * 3];
colorBuffer[i^1] = ((framePixel[0] >> 3) << 11) |
((framePixel[1] >> 3) << 6) |
((framePixel[2] >> 3) << 1);
i++;
}
}
free( frameBuffer );
}*/
void gDPUpdateColorImage()
{
return;
if ((gDP.colorImage.size == G_IM_SIZ_16b) && (gDP.colorImage.format == G_IM_FMT_RGBA))
{
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u16 *frameBuffer = (u16*)malloc( (u32)(gDP.colorImage.width * OGL.scaleX * gDP.colorImage.height * OGL.scaleY * 2) );
u16 *colorImage = (u16*)&RDRAM[gDP.colorImage.address];
u32 frameX, frameY;
u32 i = 0;
glReadBuffer( GL_BACK );
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glReadPixels( 0, OGL.height - (u32)(gDP.colorImage.height * OGL.scaleY) + OGL.heightOffset, (u32)(gDP.colorImage.width * OGL.scaleX), (u32)(gDP.colorImage.height * OGL.scaleY), GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1_EXT, frameBuffer );
for (u32 y = 0; y < gDP.colorImage.height; y++)
{
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frameY = (u32)((gDP.colorImage.height - 1) * OGL.scaleY - y * OGL.scaleY);
for (u32 x = 0; x < gDP.colorImage.width; x++)
{
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frameX = (u32)(x * OGL.scaleX);
colorImage[i^1] = frameBuffer[(u32)(gDP.colorImage.width * OGL.scaleX) * frameY + frameX];
i++;
}
}
free( frameBuffer );
}
else if ((gDP.colorImage.size == G_IM_SIZ_8b) && (gDP.colorImage.format == G_IM_FMT_I))
{
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u8 *frameBuffer = (u8*)malloc( (u32)(gDP.colorImage.width * OGL.scaleX * gDP.colorImage.height * OGL.scaleY) );
u8 *colorImage = (u8*)&RDRAM[gDP.colorImage.address];
u32 frameX, frameY;
u32 i = 0;
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glReadPixels( 0, OGL.height - (u32)(gDP.colorImage.height * OGL.scaleY) + OGL.heightOffset, (u32)(gDP.colorImage.width * OGL.scaleX), (u32)(gDP.colorImage.height * OGL.scaleY), GL_LUMINANCE, GL_UNSIGNED_BYTE, frameBuffer );
for (u32 y = 0; y < gDP.colorImage.height; y++)
{
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frameY = (u32)((gDP.colorImage.height - 1) * OGL.scaleY - y * OGL.scaleY);
for (u32 x = 0; x < gDP.colorImage.width; x++)
{
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frameX = (u32)(x * OGL.scaleX);
colorImage[i^3] = frameBuffer[(u32)(gDP.colorImage.width * OGL.scaleX) * frameY + frameX];
i++;
}
}
free( frameBuffer );
}
}
void gDPSetColorImage( u32 format, u32 size, u32 width, u32 address )
{
/* if (gDP.colorImage.changed &&
// (gDP.colorImage.address != gDP.depthImageAddress) &&
(gDP.colorImage.address != RSP_SegmentToPhysical( address )))
{
gDPUpdateColorImage();
OGL_ClearDepthBuffer();
gDP.colorImage.changed = FALSE;
gDP.colorImage.height = 1;
}*/
/* for (int i = 0; i < (gDP.colorImage.width * gDP.colorImage.height ) << gDP.colorImage.size >> 1; i++)
{
RDRAM[gDP.colorImage.address + i] = 0;
}*/
address = RSP_SegmentToPhysical( address );
if (gDP.colorImage.address != address || gDP.colorImage.width != width)
{
if (width == VI.width)
gDP.colorImage.height = max(VI.height, gSP.viewport.height);
else if (width == gDP.scissor.lrx && width == gSP.viewport.width)
gDP.colorImage.height = max(gDP.scissor.lry, gSP.viewport.height);
else if (width == gDP.scissor.lrx)
gDP.colorImage.height = gDP.scissor.lry;
else
gDP.colorImage.height = gSP.viewport.height;
if (OGL.frameBufferTextures)// && address != gDP.depthImageAddress)
{
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//if (gDP.colorImage.changed)
FrameBuffer_SaveBuffer( address, (u16)format, (u16)size, (u16)width, gDP.colorImage.height );
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//if (address != gDP.depthImageAddress)
//FrameBuffer_RestoreBuffer( address, (u16)size, (u16)width );
//OGL_ClearDepthBuffer();
}
// if (width == VI.width)
// gDP.colorImage.height = VI.height;
// else
// gDP.colorImage.height = 1;
}
gDP.colorImage.format = format;
gDP.colorImage.size = size;
gDP.colorImage.width = width;
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gDP.colorImage.address = address;
#ifdef DEBUG
DebugMsg( DEBUG_HIGH | DEBUG_HANDLED, "gDPSetColorImage( %s, %s, %i, 0x%08X );\n",
ImageFormatText[gDP.colorImage.format],
ImageSizeText[gDP.colorImage.size],
gDP.colorImage.width,
gDP.colorImage.address );
#endif
}
void gDPSetTextureImage( u32 format, u32 size, u32 width, u32 address )
{
gDP.textureImage.format = format;
gDP.textureImage.size = size;
gDP.textureImage.width = width;
gDP.textureImage.address = RSP_SegmentToPhysical( address );
gDP.textureImage.bpl = gDP.textureImage.width << gDP.textureImage.size >> 1;
#ifdef DEBUG
DebugMsg( DEBUG_HIGH | DEBUG_HANDLED | DEBUG_TEXTURE, "gDPSetTextureImage( %s, %s, %i, 0x%08X );\n",
ImageFormatText[gDP.textureImage.format],
ImageSizeText[gDP.textureImage.size],
gDP.textureImage.width,
gDP.textureImage.address );
#endif
}
void gDPSetDepthImage( u32 address )
{
address = RSP_SegmentToPhysical( address );
DepthBuffer_SetBuffer( address );
gDP.depthImageAddress = address;
#ifdef DEBUG
DebugMsg( DEBUG_HIGH | DEBUG_HANDLED, "gDPSetDepthImage( 0x%08X );\n", gDP.depthImageAddress );
#endif
}
void gDPSetEnvColor( u32 r, u32 g, u32 b, u32 a )
{
gDP.envColor.r = r * 0.0039215689f;
gDP.envColor.g = g * 0.0039215689f;
gDP.envColor.b = b * 0.0039215689f;
gDP.envColor.a = a * 0.0039215689f;
gDP.changed |= CHANGED_COMBINE_COLORS;
#ifdef DEBUG
DebugMsg( DEBUG_HIGH | DEBUG_HANDLED | DEBUG_COMBINE, "gDPSetEnvColor( %i, %i, %i, %i );\n",
r, g, b, a );
#endif
}
void gDPSetBlendColor( u32 r, u32 g, u32 b, u32 a )
{
gDP.blendColor.r = r * 0.0039215689f;
gDP.blendColor.g = g * 0.0039215689f;
gDP.blendColor.b = b * 0.0039215689f;
gDP.blendColor.a = a * 0.0039215689f;
#ifdef DEBUG
DebugMsg( DEBUG_HIGH | DEBUG_HANDLED, "gDPSetBlendColor( %i, %i, %i, %i );\n",
r, g, b, a );
#endif
}
void gDPSetFogColor( u32 r, u32 g, u32 b, u32 a )
{
gDP.fogColor.r = r * 0.0039215689f;
gDP.fogColor.g = g * 0.0039215689f;
gDP.fogColor.b = b * 0.0039215689f;
gDP.fogColor.a = a * 0.0039215689f;
gDP.changed |= CHANGED_FOGCOLOR;
#ifdef DEBUG
DebugMsg( DEBUG_HIGH | DEBUG_HANDLED, "gDPSetFogColor( %i, %i, %i, %i );\n",
r, g, b, a );
#endif
}
void gDPSetFillColor( u32 c )
{
gDP.fillColor.color = c;
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gDP.fillColor.z = (f32)_SHIFTR( c, 2, 14 );
gDP.fillColor.dz = (f32)_SHIFTR( c, 0, 2 );
#ifdef DEBUG
DebugMsg( DEBUG_HIGH | DEBUG_HANDLED, "gDPSetFillColor( 0x%08X );\n", c );
#endif
}
void gDPGetFillColor(f32 _fillColor[4])
{
const u32 c = gDP.fillColor.color;
if (gDP.colorImage.size < 3) {
_fillColor[0] = _SHIFTR( c, 11, 5 ) * 0.032258064f;
_fillColor[1] = _SHIFTR( c, 6, 5 ) * 0.032258064f;
_fillColor[2] = _SHIFTR( c, 1, 5 ) * 0.032258064f;
_fillColor[3] = (f32)_SHIFTR( c, 0, 1 );
} else {
_fillColor[0] = _SHIFTR( c, 24, 8 ) * 0.0039215686f;
_fillColor[1] = _SHIFTR( c, 16, 8 ) * 0.0039215686f;
_fillColor[2] = _SHIFTR( c, 8, 8 ) * 0.0039215686f;
_fillColor[3] = _SHIFTR( c, 0, 8 ) * 0.0039215686f;
}
}
void gDPSetPrimColor( u32 m, u32 l, u32 r, u32 g, u32 b, u32 a )
{
gDP.primColor.m = m * 0.0039215689f;
gDP.primColor.l = l * 0.0039215689f;
gDP.primColor.r = r * 0.0039215689f;
gDP.primColor.g = g * 0.0039215689f;
gDP.primColor.b = b * 0.0039215689f;
gDP.primColor.a = a * 0.0039215689f;
gDP.changed |= CHANGED_COMBINE_COLORS;
#ifdef DEBUG
DebugMsg( DEBUG_HIGH | DEBUG_HANDLED | DEBUG_COMBINE, "gDPSetPrimColor( %i, %i, %i, %i, %i, %i );\n",
m, l, r, g, b, a );
#endif
}
void gDPSetTile( u32 format, u32 size, u32 line, u32 tmem, u32 tile, u32 palette, u32 cmt, u32 cms, u32 maskt, u32 masks, u32 shiftt, u32 shifts )
{
if (((size == G_IM_SIZ_4b) || (size == G_IM_SIZ_8b)) && (format == G_IM_FMT_RGBA))
format = G_IM_FMT_CI;
gDP.tiles[tile].format = format;
gDP.tiles[tile].size = size;
gDP.tiles[tile].line = line;
gDP.tiles[tile].tmem = tmem;
gDP.tiles[tile].palette = palette;
gDP.tiles[tile].cmt = cmt;
gDP.tiles[tile].cms = cms;
gDP.tiles[tile].maskt = maskt;
gDP.tiles[tile].masks = masks;
gDP.tiles[tile].shiftt = shiftt;
gDP.tiles[tile].shifts = shifts;
if (!gDP.tiles[tile].masks) gDP.tiles[tile].clamps = 1;
if (!gDP.tiles[tile].maskt) gDP.tiles[tile].clampt = 1;
#ifdef DEBUG
DebugMsg( DEBUG_HIGH | DEBUG_HANDLED | DEBUG_TEXTURE, "gDPSetTile( %s, %s, %i, %i, %i, %i, %s%s, %s%s, %i, %i, %i, %i );\n",
ImageFormatText[format],
ImageSizeText[size],
line,
tmem,
tile,
palette,
cmt & G_TX_MIRROR ? "G_TX_MIRROR" : "G_TX_NOMIRROR",
cmt & G_TX_CLAMP ? " | G_TX_CLAMP" : "",
cms & G_TX_MIRROR ? "G_TX_MIRROR" : "G_TX_NOMIRROR",
cms & G_TX_CLAMP ? " | G_TX_CLAMP" : "",
maskt,
masks,
shiftt,
shifts );
#endif
}
void gDPSetTileSize( u32 tile, u32 uls, u32 ult, u32 lrs, u32 lrt )
{
gDP.tiles[tile].uls = _SHIFTR( uls, 2, 10 );
gDP.tiles[tile].ult = _SHIFTR( ult, 2, 10 );
gDP.tiles[tile].lrs = _SHIFTR( lrs, 2, 10 );
gDP.tiles[tile].lrt = _SHIFTR( lrt, 2, 10 );
gDP.tiles[tile].fuls = _FIXED2FLOAT( uls, 2 );
gDP.tiles[tile].fult = _FIXED2FLOAT( ult, 2 );
gDP.tiles[tile].flrs = _FIXED2FLOAT( lrs, 2 );
gDP.tiles[tile].flrt = _FIXED2FLOAT( lrt, 2 );
gDP.changed |= CHANGED_TILE;
#ifdef DEBUG
DebugMsg( DEBUG_HIGH | DEBUG_HANDLED | DEBUG_TEXTURE, "gDPSetTileSize( %i, %.2f, %.2f, %.2f, %.2f );\n",
tile,
gDP.tiles[tile].fuls,
gDP.tiles[tile].fult,
gDP.tiles[tile].flrs,
gDP.tiles[tile].flrt );
#endif
}
void gDPLoadTile( u32 tile, u32 uls, u32 ult, u32 lrs, u32 lrt )
{
void (*Interleave)( void *mem, u32 numDWords );
u32 address, height, bpl, line, y;
u64 *dest;
u8 *src;
gDPSetTileSize( tile, uls, ult, lrs, lrt );
gDP.loadTile = &gDP.tiles[tile];
if (gDP.loadTile->line == 0)
return;
address = gDP.textureImage.address + gDP.loadTile->ult * gDP.textureImage.bpl + (gDP.loadTile->uls << gDP.textureImage.size >> 1);
dest = &TMEM[gDP.loadTile->tmem];
bpl = (gDP.loadTile->lrs - gDP.loadTile->uls + 1) << gDP.loadTile->size >> 1;
height = gDP.loadTile->lrt - gDP.loadTile->ult + 1;
src = &RDRAM[address];
if (((address + height * bpl) > RDRAMSize) ||
(((gDP.loadTile->tmem << 3) + bpl * height) > 4096)) // Stay within TMEM
{
#ifdef DEBUG
DebugMsg( DEBUG_HIGH | DEBUG_ERROR | DEBUG_TEXTURE, "// Attempting to load texture tile out of range\n" );
DebugMsg( DEBUG_HIGH | DEBUG_HANDLED | DEBUG_TEXTURE, "gDPLoadTile( %i, %i, %i, %i, %i );\n",
tile, gDP.loadTile->uls, gDP.loadTile->ult, gDP.loadTile->lrs, gDP.loadTile->lrt );
#endif
return;
}
if (OGL.frameBufferTextures)
{
FrameBuffer *buffer;
if (((buffer = FrameBuffer_FindBuffer( address )) != NULL) &&
((*(u32*)&RDRAM[buffer->startAddress] & 0xFFFEFFFE) == (buffer->startAddress & 0xFFFEFFFE)))
{
gDP.loadTile->frameBuffer = buffer;
gDP.textureMode = TEXTUREMODE_FRAMEBUFFER;
gDP.loadType = LOADTYPE_TILE;
gDP.changed |= CHANGED_TMEM;
return;
}
}
// Line given for 32-bit is half what it seems it should since they split the
// high and low words. I'm cheating by putting them together.
if (gDP.loadTile->size == G_IM_SIZ_32b)
{
line = gDP.loadTile->line << 1;
Interleave = QWordInterleave;
}
else
{
line = gDP.loadTile->line;
Interleave = DWordInterleave;
}
for (y = 0; y < height; y++)
{
UnswapCopy( src, dest, bpl );
if (y & 1) Interleave( dest, line );
src += gDP.textureImage.bpl;
dest += line;
}
gDP.textureMode = TEXTUREMODE_NORMAL;
gDP.loadType = LOADTYPE_TILE;
gDP.changed |= CHANGED_TMEM;
#ifdef DEBUG
DebugMsg( DEBUG_HIGH | DEBUG_HANDLED | DEBUG_TEXTURE, "gDPLoadTile( %i, %i, %i, %i, %i );\n",
tile, gDP.loadTile->uls, gDP.loadTile->ult, gDP.loadTile->lrs, gDP.loadTile->lrt );
#endif
}
void gDPLoadBlock( u32 tile, u32 uls, u32 ult, u32 lrs, u32 dxt )
{
gDPSetTileSize( tile, uls, ult, lrs, dxt );
gDP.loadTile = &gDP.tiles[tile];
u32 bytes = (lrs + 1) << gDP.loadTile->size >> 1;
u32 address = gDP.textureImage.address + ult * gDP.textureImage.bpl + (uls << gDP.textureImage.size >> 1);
if ((bytes == 0) ||
((address + bytes) > RDRAMSize) ||
(((gDP.loadTile->tmem << 3) + bytes) > 4096))
{
#ifdef DEBUG
DebugMsg( DEBUG_HIGH | DEBUG_ERROR | DEBUG_TEXTURE, "// Attempting to load texture block out of range\n" );
DebugMsg( DEBUG_HIGH | DEBUG_HANDLED | DEBUG_TEXTURE, "gDPLoadBlock( %i, %i, %i, %i, %i );\n",
tile, uls, ult, lrs, dxt );
#endif
// bytes = min( bytes, min( RDRAMSize - gDP.textureImage.address, 4096 - (gDP.loadTile->tmem << 3) ) );
return;
}
if (OGL.frameBufferTextures)
{
FrameBuffer *buffer;
if (((buffer = FrameBuffer_FindBuffer( address )) != NULL) &&
((*(u32*)&RDRAM[buffer->startAddress] & 0xFFFEFFFE) == (buffer->startAddress & 0xFFFEFFFE)))
{
gDP.loadTile->frameBuffer = buffer;
gDP.textureMode = TEXTUREMODE_FRAMEBUFFER;
gDP.loadType = LOADTYPE_BLOCK;
gDP.changed |= CHANGED_TMEM;
return;
}
}
u64* src = (u64*)&RDRAM[address];
u64* dest = &TMEM[gDP.loadTile->tmem];
if (dxt > 0)
{
void (*Interleave)( void *mem, u32 numDWords );
u32 line = (2047 + dxt) / dxt;
u32 bpl = line << 3;
u32 height = bytes / bpl;
if (gDP.loadTile->size == G_IM_SIZ_32b)
Interleave = QWordInterleave;
else
Interleave = DWordInterleave;
for (u32 y = 0; y < height; y++)
{
UnswapCopy( src, dest, bpl );
if (y & 1) Interleave( dest, line );
src += line;
dest += line;
}
}
else
UnswapCopy( src, dest, bytes );
gDP.textureMode = TEXTUREMODE_NORMAL;
gDP.loadType = LOADTYPE_BLOCK;
gDP.changed |= CHANGED_TMEM;
#ifdef DEBUG
DebugMsg( DEBUG_HIGH | DEBUG_HANDLED | DEBUG_TEXTURE, "gDPLoadBlock( %i, %i, %i, %i, %i );\n",
tile, uls, ult, lrs, dxt );
#endif
}
void gDPLoadTLUT( u32 tile, u32 uls, u32 ult, u32 lrs, u32 lrt )
{
gDPSetTileSize( tile, uls, ult, lrs, lrt );
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u16 count = (u16)((gDP.tiles[tile].lrs - gDP.tiles[tile].uls + 1) * (gDP.tiles[tile].lrt - gDP.tiles[tile].ult + 1));
u32 address = gDP.textureImage.address + gDP.tiles[tile].ult * gDP.textureImage.bpl + (gDP.tiles[tile].uls << gDP.textureImage.size >> 1);
u16 *dest = (u16*)&TMEM[gDP.tiles[tile].tmem];
u16 *src = (u16*)&RDRAM[address];
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u16 pal = (u16)((gDP.tiles[tile].tmem - 256) >> 4);
int i = 0;
while (i < count)
{
for (u16 j = 0; (j < 16) && (i < count); j++, i++)
{
u16 color = swapword( src[i^1] );
*dest = color;
//dest[1] = color;
//dest[2] = color;
//dest[3] = color;
dest += 4;
}
gDP.paletteCRC16[pal] = CRC_CalculatePalette( 0xFFFFFFFF, &TMEM[256 + (pal << 4)], 16 );
pal++;
}
gDP.paletteCRC256 = CRC_Calculate( 0xFFFFFFFF, gDP.paletteCRC16, 64 );
gDP.changed |= CHANGED_TMEM;
#ifdef DEBUG
DebugMsg( DEBUG_HIGH | DEBUG_HANDLED | DEBUG_TEXTURE, "gDPLoadTLUT( %i, %i, %i, %i, %i );\n",
tile, gDP.tiles[tile].uls, gDP.tiles[tile].ult, gDP.tiles[tile].lrs, gDP.tiles[tile].lrt );
#endif
}
void gDPSetScissor( u32 mode, f32 ulx, f32 uly, f32 lrx, f32 lry )
{
gDP.scissor.mode = mode;
gDP.scissor.ulx = ulx;
gDP.scissor.uly = uly;
gDP.scissor.lrx = lrx;
gDP.scissor.lry = lry;
gDP.changed |= CHANGED_SCISSOR;
#ifdef DEBUG
DebugMsg( DEBUG_HIGH | DEBUG_IGNORED, "gDPSetScissor( %s, %.2f, %.2f, %.2f, %.2f );\n",
ScissorModeText[gDP.scissor.mode],
gDP.scissor.ulx,
gDP.scissor.uly,
gDP.scissor.lrx,
gDP.scissor.lry );
#endif
}
void gDPFillRectangle( s32 ulx, s32 uly, s32 lrx, s32 lry )
{
if (gDP.depthImageAddress == gDP.colorImage.address) {
OGL_ClearDepthBuffer();
return;
} else if (gDP.fillColor.color == 0xfffcfffc) {
DepthBuffer_SetBuffer( gDP.colorImage.address );
OGL_ClearDepthBuffer();
return;
}
f32 fillColor[4];
gDPGetFillColor(fillColor);
if (gDP.otherMode.cycleType == G_CYC_FILL)
{
//if (gDP.fillColor.a == 0.0f)
// return;
lrx++;
lry++;
if ((ulx == 0) && (uly == 0) && (lrx == VI.width) && (lry == VI.height))
{
OGL_ClearColorBuffer( fillColor );
return;
}
}
OGL_DrawRect( ulx, uly, lrx, lry, (gDP.otherMode.cycleType == G_CYC_FILL) ? fillColor : &gDP.blendColor.r );
gDP.colorImage.changed = TRUE;
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gDP.colorImage.height = (u32)max( (s32)gDP.colorImage.height, lry );
#ifdef DEBUG
DebugMsg( DEBUG_HIGH | DEBUG_HANDLED, "gDPFillRectangle( %i, %i, %i, %i );\n",
ulx, uly, lrx, lry );
#endif
}
void gDPSetConvert( s32 k0, s32 k1, s32 k2, s32 k3, s32 k4, s32 k5 )
{
gDP.convert.k0 = k0;
gDP.convert.k1 = k1;
gDP.convert.k2 = k2;
gDP.convert.k3 = k3;
gDP.convert.k4 = k4;
gDP.convert.k5 = k5;
}
void gDPSetKeyR( u32 cR, u32 sR, u32 wR )
{
gDP.key.center.r = cR * 0.0039215689f;;
gDP.key.scale.r = sR * 0.0039215689f;;
gDP.key.width.r = wR * 0.0039215689f;;
}
void gDPSetKeyGB(u32 cG, u32 sG, u32 wG, u32 cB, u32 sB, u32 wB )
{
gDP.key.center.g = cG * 0.0039215689f;;
gDP.key.scale.g = sG * 0.0039215689f;;
gDP.key.width.g = wG * 0.0039215689f;;
gDP.key.center.b = cB * 0.0039215689f;;
gDP.key.scale.b = sB * 0.0039215689f;;
gDP.key.width.b = wB * 0.0039215689f;;
}
void gDPTextureRectangle( f32 ulx, f32 uly, f32 lrx, f32 lry, s32 tile, f32 s, f32 t, f32 dsdx, f32 dtdy )
{
if (gDP.otherMode.cycleType == G_CYC_COPY)
{
dsdx = 1.0f;
lrx += 1.0f;
lry += 1.0f;
}
gSP.textureTile[0] = &gDP.tiles[tile];
gSP.textureTile[1] = &gDP.tiles[tile < 7 ? tile + 1 : tile];
// HACK ALERT!
if ((int(s) == 512) && (gDP.colorImage.width < 512))
s = 0.0f;
f32 lrs = s + (lrx - ulx - 1) * dsdx;
f32 lrt = t + (lry - uly - 1) * dtdy;
if (gDP.textureMode == TEXTUREMODE_NORMAL)
gDP.textureMode = TEXTUREMODE_TEXRECT;
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gDP.texRect.width = (u32)(max( lrs, s ) + dsdx);
gDP.texRect.height = (u32)(max( lrt, t ) + dtdy);
if (lrs > s)
{
if (lrt > t)
OGL_DrawTexturedRect( ulx, uly, lrx, lry, s, t, lrs, lrt, (RSP.cmd == G_TEXRECTFLIP) );
else
OGL_DrawTexturedRect( ulx, lry, lrx, uly, s, lrt, lrs, t, (RSP.cmd == G_TEXRECTFLIP) );
}
else
{
if (lrt > t)
OGL_DrawTexturedRect( lrx, uly, ulx, lry, lrs, t, s, lrt, (RSP.cmd == G_TEXRECTFLIP) );
else
OGL_DrawTexturedRect( lrx, lry, ulx, uly, lrs, lrt, s, t, (RSP.cmd == G_TEXRECTFLIP) );
}
gSP.textureTile[0] = &gDP.tiles[gSP.texture.tile];
gSP.textureTile[1] = &gDP.tiles[gSP.texture.tile < 7 ? gSP.texture.tile + 1 : gSP.texture.tile];
gDP.colorImage.changed = TRUE;
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gDP.colorImage.height = max( gDP.colorImage.height, (u32)gDP.scissor.lry );
#ifdef DEBUG
DebugMsg( DEBUG_HIGH | DEBUG_HANDLED, "gDPTextureRectangle( %f, %f, %f, %f, %i, %i, %f, %f, %f, %f );\n",
ulx, uly, lrx, lry, tile, s, t, dsdx, dtdy );
#endif
}
void gDPTextureRectangleFlip( f32 ulx, f32 uly, f32 lrx, f32 lry, s32 tile, f32 s, f32 t, f32 dsdx, f32 dtdy )
{
gDPTextureRectangle( ulx, uly, lrx, lry, tile, s + (lrx - ulx) * dsdx, t + (lry - uly) * dtdy, -dsdx, -dtdy );
#ifdef DEBUG
DebugMsg( DEBUG_HIGH | DEBUG_HANDLED, "gDPTextureRectangleFlip( %f, %f, %f, %f, %i, %i, %f, %f, %f, %f );\n",
ulx, uly, lrx, lry, tile, s, t, dsdx, dtdy );
#endif
}
void gDPFullSync()
{
*REG.MI_INTR |= MI_INTR_DP;
CheckInterrupts();
#ifdef DEBUG
DebugMsg( DEBUG_HIGH | DEBUG_HANDLED, "gDPFullSync();\n" );
#endif
}
void gDPTileSync()
{
#ifdef DEBUG
DebugMsg( DEBUG_HIGH | DEBUG_IGNORED | DEBUG_TEXTURE, "gDPTileSync();\n" );
#endif
}
void gDPPipeSync()
{
#ifdef DEBUG
DebugMsg( DEBUG_HIGH | DEBUG_IGNORED, "gDPPipeSync();\n" );
#endif
}
void gDPLoadSync()
{
#ifdef DEBUG
DebugMsg( DEBUG_HIGH | DEBUG_IGNORED, "gDPLoadSync();\n" );
#endif
}
void gDPNoOp()
{
#ifdef DEBUG
DebugMsg( DEBUG_HIGH | DEBUG_IGNORED, "gDPNoOp();\n" );
#endif
}