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Set inverted Y to false for Vivid Dolls microcode.

Fixed #2238 vivid dolls: upside down gfx (HLE)
This commit is contained in:
Sergey Lipskiy 2020-05-12 18:03:41 +07:00
parent f5ee3523ef
commit 499ba7dc1a

View File

@ -63,7 +63,7 @@ std::vector<SpecialMicrocodeInfo> specialMicrocodes =
{ Turbo3D, false, true, false, 0x2bdcfc8a }, // Dark Rift, Turbo3D
{ F3DSETA, false, true, true, 0x2edee7be }, // RSP SW Version: 2.0D, 04-01-96
{ F3DGOLDEN, true, true, false, 0x302bca09 }, // RSP SW Version: 2.0G, 09-30-96 GoldenEye
{ F3D, false, true, false, 0x4AED6B3B }, // Vivid Dolls [ALECK64]
{ F3D, false, false, false, 0x4AED6B3B }, // Vivid Dolls [ALECK64]
{ F3D, true, true, true, 0x54c558ba }, // RSP SW Version: 2.0D, 04-01-96 Pilot Wings, Blast Corps
{ ZSortBOSS, false, false, false, 0x553538cc }, // World Driver Championship
{ F3D, false, false, true, 0x55be9bad }, // RSP SW Version: 2.0D, 04-01-96, Mischief Makers, Mortal Combat Trilogy, J.League Live