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Set inverted Y to false for Vivid Dolls microcode.
Fixed #2238 vivid dolls: upside down gfx (HLE)
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@ -63,7 +63,7 @@ std::vector<SpecialMicrocodeInfo> specialMicrocodes =
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{ Turbo3D, false, true, false, 0x2bdcfc8a }, // Dark Rift, Turbo3D
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{ F3DSETA, false, true, true, 0x2edee7be }, // RSP SW Version: 2.0D, 04-01-96
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{ F3DGOLDEN, true, true, false, 0x302bca09 }, // RSP SW Version: 2.0G, 09-30-96 GoldenEye
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{ F3D, false, true, false, 0x4AED6B3B }, // Vivid Dolls [ALECK64]
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{ F3D, false, false, false, 0x4AED6B3B }, // Vivid Dolls [ALECK64]
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{ F3D, true, true, true, 0x54c558ba }, // RSP SW Version: 2.0D, 04-01-96 Pilot Wings, Blast Corps
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{ ZSortBOSS, false, false, false, 0x553538cc }, // World Driver Championship
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{ F3D, false, false, true, 0x55be9bad }, // RSP SW Version: 2.0D, 04-01-96, Mischief Makers, Mortal Combat Trilogy, J.League Live
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