mirror of https://github.com/blawar/GLideN64.git
Tiny frame buffer emulation fix. (#15)
Co-authored-by: DaMarkov <DaMarkovZED@gmail.com>
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@ -87,7 +87,11 @@ void VI_UpdateSize()
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// const int fsaa = ((*REG.VI_STATUS) >> 8) & 3;
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// const int divot = ((*REG.VI_STATUS) >> 4) & 1;
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FrameBufferList & fbList = frameBufferList();
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FrameBuffer * pBuffer = fbList.findBuffer(VI.lastOrigin & 0xffffff);
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#ifdef NATIVE
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FrameBuffer* pBuffer = fbList.findBuffer(VI.lastOrigin);
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#else
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FrameBuffer* pBuffer = fbList.findBuffer(VI.lastOrigin & 0xffffff);
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#endif
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DepthBuffer * pDepthBuffer = pBuffer != nullptr ? pBuffer->m_pDepthBuffer : nullptr;
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if (config.frameBufferEmulation.enable &&
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((interlacedPrev != VI.interlaced) ||
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