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mirror of https://github.com/blawar/GLideN64.git synced 2024-06-27 23:14:05 +00:00
GLideN64/src/VI.cpp
DaMarkov 4f22e39d63
Tiny frame buffer emulation fix. (#15)
Co-authored-by: DaMarkov <DaMarkovZED@gmail.com>
2022-03-31 14:29:28 -04:00

346 lines
12 KiB
C++

#include "GLideN64.h"
#include <math.h>
#include "Types.h"
#include "VI.h"
#include "N64.h"
#include "gSP.h"
#include "gDP.h"
#include "RSP.h"
#include "FrameBuffer.h"
#include "DepthBuffer.h"
#include "FrameBufferInfo.h"
#include "Config.h"
#include "Performance.h"
#include "Debugger.h"
#include "DebugDump.h"
#include "osal_keys.h"
#include "DisplayWindow.h"
#include "GLideNHQ/TxFilterExport.h"
#include <Graphics/Context.h>
using namespace std;
VIInfo VI;
u16 VI_GetMaxBufferHeight(u16 _width)
{
if (_width > 320 || VI.interlaced)
return VI.PAL ? 580 : 480;
return VI.PAL ? 290 : 240;
}
void VI_UpdateSize()
{
#ifdef NATIVE2
VI.width = 320;
VI.height = 240;
#else
const f32 xScale = _FIXED2FLOAT( _SHIFTR( *REG.VI_X_SCALE, 0, 12 ), 10 );
// f32 xOffset = _FIXED2FLOAT( _SHIFTR( *REG.VI_X_SCALE, 16, 12 ), 10 );
const u32 vScale = _SHIFTR(*REG.VI_Y_SCALE, 0, 12);
// f32 yOffset = _FIXED2FLOAT( _SHIFTR( *REG.VI_Y_SCALE, 16, 12 ), 10 );
// const u32 hEnd = _SHIFTR( *REG.VI_H_START, 0, 10 );
// const u32 hStart = _SHIFTR( *REG.VI_H_START, 16, 10 );
// These are in half-lines, so shift an extra bit
const u32 vEnd = _SHIFTR( *REG.VI_V_START, 0, 10 );
const u32 vStart = _SHIFTR( *REG.VI_V_START, 16, 10 );
const bool interlacedPrev = VI.interlaced;
if (VI.width > 0)
VI.widthPrev = VI.width;
VI.real_height = vEnd > vStart ? (((vEnd - vStart) >> 1) * vScale) >> 10 : 0;
VI.width = *REG.VI_WIDTH;
VI.interlaced = (*REG.VI_STATUS & VI_STATUS_SERRATE_ENABLED) != 0;
if (VI.interlaced) {
f32 fullWidth = 640.0f;
if ((*REG.VI_X_SCALE) % 512 == 0)
fullWidth *= xScale;
if (*REG.VI_WIDTH > fullWidth) {
const u32 scale = (u32)floorf(*REG.VI_WIDTH / fullWidth + 0.5f);
VI.width /= scale;
VI.real_height *= scale;
}
if (VI.real_height % 2 == 1)
--VI.real_height;
} //else if (hEnd != 0 && *REG.VI_WIDTH != 0)
//VI.width = min((u32)floorf((hEnd - hStart)*xScale + 0.5f), *REG.VI_WIDTH);
VI.PAL = (*REG.VI_V_SYNC & 0x3ff) > 550;
if (VI.PAL && (vEnd - vStart) > 478) {
VI.height = (u32)(VI.real_height*1.0041841f);
if (VI.height > 576)
VI.height = VI.real_height = 576;
}
else {
VI.height = (u32)(VI.real_height*1.0126582f);
if (VI.height > 480)
VI.height = VI.real_height = 480;
}
if (VI.height % 2 == 1)
--VI.height;
// const int fsaa = ((*REG.VI_STATUS) >> 8) & 3;
// const int divot = ((*REG.VI_STATUS) >> 4) & 1;
FrameBufferList & fbList = frameBufferList();
#ifdef NATIVE
FrameBuffer* pBuffer = fbList.findBuffer(VI.lastOrigin);
#else
FrameBuffer* pBuffer = fbList.findBuffer(VI.lastOrigin & 0xffffff);
#endif
DepthBuffer * pDepthBuffer = pBuffer != nullptr ? pBuffer->m_pDepthBuffer : nullptr;
if (config.frameBufferEmulation.enable &&
((interlacedPrev != VI.interlaced) ||
(VI.width > 0 && VI.width != VI.widthPrev) ||
(!VI.interlaced && pDepthBuffer != nullptr && pDepthBuffer->m_width != VI.width))) {
fbList.removeBuffers(VI.widthPrev);
fbList.removeBuffers(VI.width);
depthBufferList().destroy();
depthBufferList().init();
}
#endif
VI.rwidth = VI.width != 0 ? 1.0f / VI.width : 0.0f;
VI.rheight = VI.height != 0 ? 1.0f / VI.height : 0.0f;
}
static void checkHotkeys()
{
osal_keys_update_state();
if (osal_is_key_pressed(KEY_G, 0x0001)) {
SwitchDump(config.debug.dumpMode);
}
if (osal_is_key_pressed(config.hotkeys.enabledKeys[Config::hkHdTexToggle], 0x0001)) {
if (config.textureFilter.txHiresEnable == 0)
dwnd().getDrawer().showMessage("Enable HD textures\n", Milliseconds(750));
else
dwnd().getDrawer().showMessage("Disable HD textures\n", Milliseconds(750));
config.textureFilter.txHiresEnable = !config.textureFilter.txHiresEnable;
textureCache().clear();
}
if (config.textureFilter.txHiresEnable != 0) {
/* Force reload hi-res textures. Useful for texture artists */
if (osal_is_key_pressed(config.hotkeys.enabledKeys[Config::hkHdTexReload], 0x0001)) {
dwnd().getDrawer().showMessage("Reload HD textures\n", Milliseconds(750));
if (txfilter_reloadhirestex()) {
textureCache().clear();
}
}
/* Turn on texture dump */
if (osal_is_key_pressed(config.hotkeys.enabledKeys[Config::hkTexDump], 0x0001))
textureCache().toggleDumpTex();
}
if (osal_is_key_pressed(config.hotkeys.enabledKeys[Config::hkTexCoordBounds], 0x0001)) {
if (config.graphics2D.enableTexCoordBounds == 0)
dwnd().getDrawer().showMessage("Bound texrect texture coordinates on\n", Milliseconds(1000));
else
dwnd().getDrawer().showMessage("Bound texrect texture coordinates off\n", Milliseconds(1000));
config.graphics2D.enableTexCoordBounds = !config.graphics2D.enableTexCoordBounds;
}
if (osal_is_key_pressed(config.hotkeys.enabledKeys[Config::hkNativeResTexrects], 0x0001)) {
static u32 s_nativeResTexrects = Config::NativeResTexrectsMode::ntOptimized;
if (config.graphics2D.enableNativeResTexrects != Config::NativeResTexrectsMode::ntDisable) {
s_nativeResTexrects = config.graphics2D.enableNativeResTexrects;
config.graphics2D.enableNativeResTexrects = Config::NativeResTexrectsMode::ntDisable;
}
else
config.graphics2D.enableNativeResTexrects = s_nativeResTexrects;
if (config.graphics2D.enableNativeResTexrects == Config::NativeResTexrectsMode::ntDisable)
dwnd().getDrawer().showMessage("Disable 2D texrects in native resolution\n", Milliseconds(1000));
else
dwnd().getDrawer().showMessage("Enable 2D texrects in native resolution\n", Milliseconds(1000));
}
if (osal_is_key_pressed(config.hotkeys.enabledKeys[Config::hkVsync], 0x0001)) {
config.video.verticalSync = !config.video.verticalSync;
dwnd().stop();
dwnd().start();
if (config.video.verticalSync == 0)
dwnd().getDrawer().showMessage("Disable vertical sync\n", Milliseconds(1000));
else
dwnd().getDrawer().showMessage("Enable vertical sync\n", Milliseconds(1000));
}
if (osal_is_key_pressed(config.hotkeys.enabledKeys[Config::hkFBEmulation], 0x0001)) {
config.frameBufferEmulation.enable = !config.frameBufferEmulation.enable;
dwnd().stop();
dwnd().start();
if (config.frameBufferEmulation.enable == 0)
dwnd().getDrawer().showMessage("Disable frame buffer emulation\n", Milliseconds(2000));
else
dwnd().getDrawer().showMessage("Enable frame buffer emulation\n", Milliseconds(1000));
}
if (config.frameBufferEmulation.enable != 0 &&
osal_is_key_pressed(config.hotkeys.enabledKeys[Config::hkN64DepthCompare], 0x0001)) {
static u32 N64DepthCompare = Config::N64DepthCompareMode::dcCompatible;
if (config.frameBufferEmulation.N64DepthCompare != Config::N64DepthCompareMode::dcDisable) {
N64DepthCompare = config.frameBufferEmulation.N64DepthCompare;
config.frameBufferEmulation.N64DepthCompare = Config::N64DepthCompareMode::dcDisable;
} else
config.frameBufferEmulation.N64DepthCompare = N64DepthCompare;
dwnd().stop();
dwnd().start();
if (config.frameBufferEmulation.N64DepthCompare == Config::N64DepthCompareMode::dcDisable)
dwnd().getDrawer().showMessage("Disable N64 depth compare\n", Milliseconds(1000));
else
dwnd().getDrawer().showMessage("Enable N64 depth compare\n", Milliseconds(1000));
}
if (osal_is_key_pressed(config.hotkeys.enabledKeys[Config::hkOsdVis], 0x0001)) {
config.onScreenDisplay.vis = !config.onScreenDisplay.vis;
}
if (osal_is_key_pressed(config.hotkeys.enabledKeys[Config::hkOsdFps], 0x0001)) {
config.onScreenDisplay.fps = !config.onScreenDisplay.fps;
}
if (osal_is_key_pressed(config.hotkeys.enabledKeys[Config::hkOsdPercent], 0x0001)) {
config.onScreenDisplay.percent = !config.onScreenDisplay.percent;
}
if (osal_is_key_pressed(config.hotkeys.enabledKeys[Config::hkOsdInternalResolution], 0x0001)) {
config.onScreenDisplay.internalResolution = !config.onScreenDisplay.internalResolution;
}
if (osal_is_key_pressed(config.hotkeys.enabledKeys[Config::hkOsdRenderingResolution], 0x0001)) {
config.onScreenDisplay.renderingResolution = !config.onScreenDisplay.renderingResolution;
}
if (osal_is_key_pressed(config.hotkeys.enabledKeys[Config::hkForceGammaCorrection], 0x0001)) {
if (config.gammaCorrection.force == 0)
dwnd().getDrawer().showMessage("Force gamma correction on\n", Milliseconds(750));
else
dwnd().getDrawer().showMessage("Force gamma correction off\n", Milliseconds(750));
config.gammaCorrection.force = !config.gammaCorrection.force;
}
if (osal_is_key_pressed(config.hotkeys.enabledKeys[Config::hkInaccurateTexCords], 0x0001)) {
config.generalEmulation.enableInaccurateTextureCoordinates = !config.generalEmulation.enableInaccurateTextureCoordinates;
dwnd().stop();
dwnd().start();
if (config.generalEmulation.enableInaccurateTextureCoordinates == 0)
dwnd().getDrawer().showMessage("Disable inaccurate texture coordinates\n", Milliseconds(1000));
else
dwnd().getDrawer().showMessage("Enable inaccurate texture coordinates\n", Milliseconds(1000));
}
}
void VI_UpdateScreen()
{
if (VI.lastOrigin == -1) // Workaround for Mupen64Plus issue with initialization
gfxContext.isError();
DebugMsg(DEBUG_DETAIL, "VI_UpdateScreen Origin: %08x, Old origin: %08x, width: %d\n", *REG.VI_ORIGIN, VI.lastOrigin, *REG.VI_WIDTH);
if (ConfigOpen)
return;
perf.increaseVICount();
DisplayWindow & wnd = dwnd();
if (wnd.changeWindow())
return;
if (wnd.resizeWindow())
return;
wnd.saveScreenshot();
g_debugger.checkDebugState();
checkHotkeys();
bool bVIUpdated = false;
if (*REG.VI_ORIGIN != VI.lastOrigin) {
VI_UpdateSize();
bVIUpdated = true;
wnd.updateScale();
perf.increaseFramesCount();
}
if (config.frameBufferEmulation.enable) {
#ifndef NATIVE
FrameBuffer * pBuffer = frameBufferList().findBuffer(*REG.VI_ORIGIN & 0xffffff);
#else
FrameBuffer* pBuffer = frameBufferList().findBuffer(*REG.VI_ORIGIN);
#endif
if (pBuffer == nullptr) {
gDP.changed |= CHANGED_CPU_FB_WRITE;
} else if (!FBInfo::fbInfo.isSupported() &&
(config.generalEmulation.hacks & hack_RE2) == 0 &&
!pBuffer->isValid(true)) {
gDP.changed |= CHANGED_CPU_FB_WRITE;
if (config.frameBufferEmulation.copyToRDRAM == 0 && (config.generalEmulation.hacks & hack_subscreen) == 0)
pBuffer->copyRdram();
}
const bool bCFB = (gDP.changed&CHANGED_CPU_FB_WRITE) == CHANGED_CPU_FB_WRITE;
bool bNeedSwap = false;
switch (config.frameBufferEmulation.bufferSwapMode) {
case Config::bsOnVerticalInterrupt:
bNeedSwap = true;
break;
case Config::bsOnVIOriginChange:
bNeedSwap = bCFB ? true : (*REG.VI_ORIGIN != VI.lastOrigin);
break;
case Config::bsOnColorImageChange:
bNeedSwap = bCFB ? true : (gDP.colorImage.changed != 0);
break;
}
if (bNeedSwap) {
if (bCFB) {
if (pBuffer == nullptr || pBuffer->m_width != VI.width) {
if (!bVIUpdated) {
VI_UpdateSize();
wnd.updateScale();
bVIUpdated = true;
}
const u32 size = *REG.VI_STATUS & VI_STATUS_TYPE_32;
if (VI.height > 0 && size > G_IM_SIZ_8b && VI.width > 0)
{
#ifndef NATIVE
frameBufferList().saveBuffer(*REG.VI_ORIGIN & 0xffffff, G_IM_FMT_RGBA, size, VI.width, true);
#else
frameBufferList().saveBuffer(*REG.VI_ORIGIN, G_IM_FMT_RGBA, size, VI.width, true);
#endif
}
}
}
// if ((((*REG.VI_STATUS) & 3) > 0) && (gDP.colorImage.changed || bCFB)) { // Does not work in release build!!!
if (((*REG.VI_STATUS) & VI_STATUS_TYPE_32) > 0) {
if (!bVIUpdated) {
VI_UpdateSize();
bVIUpdated = true;
}
#ifndef NATIVE
FrameBuffer_CopyFromRDRAM(*REG.VI_ORIGIN & 0xffffff, bCFB);
#else
FrameBuffer_CopyFromRDRAM(*REG.VI_ORIGIN, bCFB);
#endif
}
frameBufferList().renderBuffer();
frameBufferList().clearBuffersChanged();
VI.lastOrigin = *REG.VI_ORIGIN;
}
} else {
if (gDP.changed & CHANGED_COLORBUFFER) {
frameBufferList().renderBuffer();
gDP.changed &= ~CHANGED_COLORBUFFER;
VI.lastOrigin = *REG.VI_ORIGIN;
}
}
if (VI.lastOrigin == -1) { // Workaround for Mupen64Plus issue with initialization
gfxContext.clearColorBuffer(0.0f, 0.0f, 0.0f, 0.0f);
}
}