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Fix monochrome frame buffers when FSAA is on.
Fixed shadows in Mario Tennis.
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@ -321,6 +321,10 @@ void FrameBufferList::saveBuffer(u32 _address, u16 _format, u16 _size, u16 _widt
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m_pCurrent->m_size = _size;
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m_pCurrent->m_size = _size;
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m_pCurrent->m_pTexture->format = _format;
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m_pCurrent->m_pTexture->format = _format;
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m_pCurrent->m_pTexture->size = _size;
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m_pCurrent->m_pTexture->size = _size;
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if (m_pCurrent->m_pResolveTexture != NULL) {
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m_pCurrent->m_pResolveTexture->format = _format;
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m_pCurrent->m_pResolveTexture->size = _size;
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}
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}
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}
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}
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}
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}
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}
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