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Fix depth buffer clear for Zelda MM.
Fixed Legend of Zelda: Majora's Mask Issue #1921
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@ -659,9 +659,7 @@ void GraphicsDrawer::_updateStates(DrawingState _drawingState) const
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if (isCurrentColorImageDepthImage() &&
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if (isCurrentColorImageDepthImage() &&
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config.generalEmulation.enableFragmentDepthWrite != 0 &&
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config.generalEmulation.enableFragmentDepthWrite != 0 &&
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config.frameBufferEmulation.N64DepthCompare == 0 &&
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config.frameBufferEmulation.N64DepthCompare == 0) {
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(config.generalEmulation.hacks & hack_ZeldaMM) == 0
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) {
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// Current render target is depth buffer.
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// Current render target is depth buffer.
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// Shader will set gl_FragDepth to shader color, see ShaderCombiner ctor
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// Shader will set gl_FragDepth to shader color, see ShaderCombiner ctor
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// Here we enable depth buffer write.
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// Here we enable depth buffer write.
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