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Don't clear frame buffer area when copyFromRDRAM option is on.

This commit is contained in:
Sergey Lipskiy 2015-02-21 11:50:31 +06:00
parent 406a4d3165
commit d0073fe3a3

View File

@ -294,7 +294,7 @@ void FrameBufferList::saveBuffer(u32 _address, u16 _format, u16 _size, u16 _widt
m_drawBuffer = GL_FRAMEBUFFER;
if (m_pCurrent != NULL && gDP.colorImage.height > 0) {
m_pCurrent->m_endAddress = min(RDRAMSize, m_pCurrent->m_startAddress + (((m_pCurrent->m_width * gDP.colorImage.height) << m_pCurrent->m_size >> 1) - 1));
if (!config.frameBufferEmulation.copyToRDRAM && !m_pCurrent->m_cfb && !m_pCurrent->m_cleared && gDP.colorImage.height > 1)
if (!config.frameBufferEmulation.copyToRDRAM && !config.frameBufferEmulation.copyFromRDRAM && !m_pCurrent->m_cfb && !m_pCurrent->m_cleared && gDP.colorImage.height > 1)
gDPFillRDRAM(m_pCurrent->m_startAddress, 0, 0, m_pCurrent->m_width, gDP.colorImage.height, m_pCurrent->m_width, m_pCurrent->m_size, m_pCurrent->m_fillcolor, false);
}