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Fix typo: NOISE_TEX_HEIHT => NOISE_TEX_HEIGHT

This commit is contained in:
Sergey Lipskiy 2017-02-21 09:49:57 +07:00
parent 6e22e2ead7
commit df6aa43522

View File

@ -17,7 +17,7 @@
using namespace graphics;
#define NOISE_TEX_WIDTH 640
#define NOISE_TEX_HEIHT 580
#define NOISE_TEX_HEIGHT 580
NoiseTexture g_noiseTexture;
@ -47,7 +47,7 @@ void NoiseTexture::init()
NoiseTexturesData texData;
for (auto& vec : texData)
vec.resize(NOISE_TEX_WIDTH * NOISE_TEX_HEIHT / 2);
vec.resize(NOISE_TEX_WIDTH * NOISE_TEX_HEIGHT / 2);
const u32 concurentThreadsSupported = std::thread::hardware_concurrency();
if (concurentThreadsSupported > 2) {
@ -90,7 +90,7 @@ void NoiseTexture::init()
m_pTexture[i]->mirrorS = 0;
m_pTexture[i]->mirrorT = 0;
m_pTexture[i]->realWidth = NOISE_TEX_WIDTH;
m_pTexture[i]->realHeight = NOISE_TEX_HEIHT;
m_pTexture[i]->realHeight = NOISE_TEX_HEIGHT;
m_pTexture[i]->textureBytes = m_pTexture[i]->realWidth * m_pTexture[i]->realHeight;
textureCache().addFrameBufferTextureSize(m_pTexture[i]->textureBytes);