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Commit Graph

8 Commits

Author SHA1 Message Date
Sergey Lipskiy
04d1bc385a Handle depth buffer clear when depth image is not set yet. 2015-05-13 10:09:36 +06:00
Sergey Lipskiy
657a576946 Fix fillcolor processing. Fillcolor has the same bitness as the color image. 2015-05-13 10:09:35 +06:00
Sergey Lipskiy
797dfad57e Frame buffer related fixes. Zelda OOT pause screen works! 2015-05-13 10:09:34 +06:00
Sergey Lipskiy
a07555546e Frame buffer fixes 2015-05-13 10:09:33 +06:00
Sergey Lipskiy
a7968f2ca2 Implement hardware LOD frac calculation.
Two pass rendering, using FBO.
First pass: store pixel's texture coordinates in frame buffer texture.
Second pass: calculate lod using frame buffer texture.
2015-05-13 10:09:27 +06:00
Sergey Lipskiy
97f07e38c3 Fix some type mismatch errors. 2015-05-13 10:09:25 +06:00
Sergey Lipskiy
38d77dc432 Project renamed to GLideN64 2015-05-13 10:09:22 +06:00
Sergey Lipskiy
69f27a5d8a Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00