Rosalie Wanders
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ddec3866a7
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Implement cross-platform max MSAA level detection
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2020-12-26 10:23:54 +07:00 |
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Sergey Lipskiy
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f04ac8296d
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Implement max MSAA level detection.
Zilmar spec and Windows only.
Fixes #2216 MSAA max not 16x in UI
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2020-12-26 09:51:32 +07:00 |
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Sergey Lipskiy
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46c65776a0
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Code refactor and cleanup:
* type cast fixes
* signed/unsigned fixes
* code formatting fixes
* class members initialization fixes
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2020-11-14 16:54:28 +07:00 |
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Rosalie Wanders
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b200b33b84
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DisplayWindow: introduce _restart()
DisplayWindowMupen64plus: m_resize{Width,Height} moved from _resizeWindow() to _restart()
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2020-10-08 16:13:24 +07:00 |
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fzurita
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8cdf5a41d8
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Don't crash on failed initialization
|
2019-10-05 22:41:33 +07:00 |
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Sergey Lipskiy
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217ef2557d
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Add ability to save content of frame buffer to file for debug purposes.
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2018-10-17 15:52:52 +07:00 |
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Logan McNaughton
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e80577e105
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Allow non-0 default framebuffer
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2018-05-22 08:25:24 -06:00 |
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Sergey Lipskiy
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486e041c1b
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Do not disable aspect settings when fb emulation disabled.
Aspect settings work fine without fb emulation.
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2018-01-05 15:46:12 +07:00 |
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Sergey Lipskiy
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a89486f6bd
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Fix issue with plugin freeze when emulation ended while plugin is in full screen mode.
Fixed PJ64: End emulation in Full-screen mode is broken #1680
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2017-12-15 12:38:16 +07:00 |
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Sergey Lipskiy
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732c27a07d
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Do not reset gDP.otherMode.l for Quake.
Fixed Quake 64 depth issues #1169
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2017-11-10 18:37:51 +07:00 |
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Francisco Zurita
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ad48345ec0
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Changes needed to build with Android NDK 15
|
2017-06-18 18:33:05 -04:00 |
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Sergey Lipskiy
|
e83c3489a3
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Replace OGLVideo by DisplayWindow
Replace OGLRender by GraphicsDrawer
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2017-01-16 20:56:11 +07:00 |
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Sergey Lipskiy
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3bbb871fc6
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Add DisplayWindow class to replace OGLVideo
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2017-01-09 19:36:58 +07:00 |
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