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mirror of https://github.com/blawar/GLideN64.git synced 2024-07-07 03:13:49 +00:00
Commit Graph

2727 Commits

Author SHA1 Message Date
Sergey Lipskiy
221484bad2 Switch VisialStudio 2013 projects to new versions of libs and QT. 2017-10-01 14:05:20 +07:00
Sergey Lipskiy
57da967e7c Switch to png screen shot format for zilmar-spec builds. 2017-10-01 11:37:49 +07:00
Sergey Lipskiy
1479354d90 Add VisualStudio2015 project files.
Note: two environment variables must be set:
* N64PluginsDir points to Plugin folder for zilmar-spec emulators
* Mupen64PluginsDir points to folder with plugins for mupen64plus

Post build step will copy results of building to these folders.
2017-09-30 19:06:19 +07:00
Sergey Lipskiy
2e71226b71 Update VisualStudio project files.
Note: two environment variables must be set:
* N64PluginsDir points to Plugin folder for zilmar-spec emulators
* Mupen64PluginsDir points to folder with plugins for mupen64plus

Post build step will copy results of building to these folders.
2017-09-30 19:00:11 +07:00
Sergey Lipskiy
e8b03cd599 Make workaround for #1601 Intel-specific.
Fixed Blending changes broke PowerVR devices #1608
2017-09-30 18:01:26 +07:00
Sergey Lipskiy
70c540b073 Rewrite fix for #1539 : keep in tile descriptor start address of frame buffer, not pointer on it.
Should be more safe.
2017-09-29 22:25:56 +07:00
Sergey Lipskiy
203c53307d Reset gDPTile::frameBuffer if it points to removed buffer.
Fixed Paper Mario: Red Station Crashing #1539
2017-09-29 17:20:07 +07:00
clobber
3c8689d848 ShaderBlender: cast to ivec4 where needed. Fixes #1601
This works around a bug with Intel GPU's on macOS where colors can appear wrong.
2017-09-29 14:58:40 +07:00
Sergey Lipskiy
5455604f64 Fix QT error: invalid initialization of non-const reference of type ‘QString&’ from an rvalue of type ‘QString’ 2017-09-28 13:36:46 +07:00
Sergey Lipskiy
2724d83323 Add L3D ucode for Blast Corps into list of specialMicrocodes,
since it can't be correctly detected by ucode string.

Fixed Blast Corps Stage select lines are wrong #1595
2017-09-27 18:53:59 +07:00
Sergey Lipskiy
d404dbfceb Correct UBlendMode2Cycle::update()
Fixed World Driver Championship shadows are.....grey! #1596
2017-09-27 18:21:20 +07:00
Sergey Lipskiy
ee3f4a6962 Partially revert commit 81cc0854 Fix blending when CLR_ON_CVG flag is on.
It will not work without pixel covarage calculation.

Fixed Mario Tennis (USA) - missing character selection icons (regression) #1599
Fixed Android/potential PC regression too: Conker broken FB render/lighting chunks. #1597
2017-09-27 16:19:28 +07:00
Sergey Lipskiy
1ab3836443 Enable force correctTexrectCoords for Tetrisphere in custom ini.
Fixed #1598 Tetrisphere lines between textures
2017-09-27 10:35:26 +07:00
Logan
c925b8dd54 Optimize 3point shader 2017-09-26 15:20:46 -06:00
Sergey Lipskiy
a2eefed0a3 Add hack for rect color alpha.
Details in commit d506d6134

Fixed Foresaken 64: wrong intro (regression) #1585
2017-09-26 22:58:05 +07:00
Sergey Lipskiy
57da925a14 Check for overlapping frame buffers in FrameBufferList::removeIntersections()
Fixed Mario Tennis - missing bottom half of scoreboard #1564

Problem:
Top Gear Hyper Bike has overlapping frame buffers.
That is start address of a buffer points on last line in previous buffer.
When new buffer intersects with prevois one, plugin removes old buffer.
That causes black screen in case of Top Gear Hyper Bike.

FrameBuffer::updateEndAddress() was modified in commit 17eb8696ea to fix it.
It sets buffer end address using buffer height - 1.
This fix causes issue with Mario Tennis scoreboard #1564
HW buffer is not detected because end address is wrong.

Solution:
Add another test for intersecting buffers.
It checks that the buffers are not just arbitrary intersected ones,
but it is sequence of two slighly overlapping buffers.
In that case buffer is not removed, but its end address is corrected,
because buffers address space must not intersect.
2017-09-26 16:31:24 +07:00
Sergey Lipskiy
032da85357 Reset m_cleared and m_RdramCopy for depth buffer after software render.
Fixed #1594 Mario Tennis VS screen: line flickers
2017-09-26 15:23:07 +07:00
Francisco Zurita
3790dbe1ed Fix build error in Android build 2017-09-25 00:48:49 -04:00
Sergey Lipskiy
7ae98a2bf9 Optimize TriGen functions in F3DSWRS ucode. 2017-09-25 11:37:57 +07:00
Sergey Lipskiy
597f7a25cf Revert "Remove "Animal Forest" ucodes from specialMicrocodes list. These ucodes successfully detected by ucode string."
This reverts commit 67379aa0fc.
2017-09-24 22:09:06 +07:00
Sergey Lipskiy
497b8dd709 Use legacy blending for DepthFogCombiner.
Fix regression in Beetle Adventure Racing! snow is grey! #1587
2017-09-24 18:55:01 +07:00
Sergey Lipskiy
1266ced083 Code cleaup: remove unused MonochromeCombiner. 2017-09-24 18:51:02 +07:00
Sergey Lipskiy
7ba58fe5b6 Implement CombinerKey() ctor 2017-09-24 18:36:07 +07:00
Sergey Lipskiy
c67e017772 Correct Tri commands for F3DSWRS ucode.
Fixed Star Wars: Rogue Squadron HLE glitches. #1584
2017-09-22 22:39:30 +07:00
Sergey Lipskiy
81cc0854dc Fix blending when CLR_ON_CVG flag is on.
Remove hack for Pilot Wings.
2017-09-21 23:18:35 +07:00
Sergey Lipskiy
a70bc7411b Fix glError in screenshot functions. 2017-09-21 23:18:32 +07:00
Sergey Lipskiy
67379aa0fc Remove "Animal Forest" ucodes from specialMicrocodes list. These ucodes successfully detected by ucode string. 2017-09-21 23:18:29 +07:00
Sergey Lipskiy
231463e368 Optimize blender shaders. Thanks to Logan McNaughton aka loganmc10 and standard-two-simplex for the new code. 2017-09-21 23:18:11 +07:00
Sergey Lipskiy
a2a96f3d92 Set CHANGED_LIGHT|CHANGED_LOOKAT bits when index in modelview stack changes.
Fixed #1417 [HLE] Lighting issue
2017-09-21 21:33:08 +07:00
Sergey Lipskiy
21af2d8ea7 Rename F3DEX2MM ucode to F3DZEX2. Zelda games use modifications of this ucode.
Fixed Zelda: OoT missing fences #1575
2017-09-21 21:33:08 +07:00
Sergey Lipskiy
da2becd57e Fix ShaderBlender1::write method. Up ShaderStorage version.
Fixed #1553 Resetting once breaks rendering via transparency of many textures.
Thanks Logan McNaughton for finding the root of the problem.
2017-09-21 21:33:08 +07:00
Sergey Lipskiy
d4dbe7c094 Correct blending when FORCE_BL flag is off. Up shader storage version.
Fixed F-Zero X wrong borders #639
2017-09-21 21:33:08 +07:00
Sergey Lipskiy
41aa06523e Move ucodes source files to uCodes folder. 2017-09-21 21:33:08 +07:00
Sergey Lipskiy
47d718f287 Add F3DFLX2 ucode for F-Zero. Implement F3DFLX2 lighting method. 2017-09-21 21:33:08 +07:00
Sergey Lipskiy
ef6f470df7 Revert "Fix implementation of 0xD5 (Special_1) command for F3DEX2 ucode."
This reverts commit 8985e38bc0.
2017-09-16 18:44:40 +07:00
Sergey Lipskiy
8985e38bc0 Fix implementation of 0xD5 (Special_1) command for F3DEX2 ucode.
olivieryuyu found that 0xD5 command, when presents in ucode, updates combined matrix.
I could not remeber, which game uses implementation of F3DEX2_Special_1 with gSPDlistCount call.
Probably such game does not exists and this code was added by mistake. I removed it.
2017-09-13 18:01:15 +07:00
Sergey Lipskiy
187f9ef390 Fix Zelda ucodes detection.
Zelda OOT ucode string:
"RSP Gfx ucode F3DZEX.NoN fifo 2.06H Yoshitaka Yasumoto 1998 Nintendo."
Zelda MM ucode string:
"RSP Gfx ucode F3DZEX.NoN fifo 2.08I Yoshitaka Yasumoto/Kawasedo 1999."
2017-09-13 18:01:07 +07:00
Logan McNaughton
528744de19 Init mupen64plus config at PluginStartup 2017-09-13 15:22:29 +07:00
Logan
f567186e01 Only use XXH32 in CRC_OPT 2017-09-13 15:20:39 +07:00
Sergey Lipskiy
21e7cae6aa Implement F3DEX2_Special_1 command for F3DEX 2.0XH ucodes.
Fixed #1562 Pokemon Snap/Kirby 64/Super Smash Bros. unimplemented command
2017-09-12 21:06:38 +07:00
Sergey Lipskiy
9874fa641c Code cleanup: remove unused function from gSP.h 2017-09-12 21:06:38 +07:00
Sergey Lipskiy
6ecdd82ee7 Code cleanup: better names for variables in F3DSWRS.cpp 2017-09-12 15:22:58 +07:00
Sergey Lipskiy
b4400c1d24 Correct next command calculation for F3DSWRS_Tri1 and F3DSWRS_Tri2
Fixed Star Wars Rouge Squadron gfx bug #1546
2017-09-12 15:22:54 +07:00
Francisco Zurita
16d1aa6761 Fix possible memory corruption when reading pixels for G_IM_SIZ_8b
buffers.

Also, improve variable naming.
2017-09-11 10:26:49 +07:00
Francisco Zurita
c5b5364299 Better check when deciding to create a new color buffer texture. 2017-09-11 10:26:49 +07:00
Francisco Zurita
8fbd1d030b Fix memory corruption in Banjo-Tooie 2017-09-11 10:26:49 +07:00
Sergey Lipskiy
1035a0d432 Enable WPO for windows release build. 2017-09-08 20:55:14 +07:00
Logan McNaughton
23642624d4 Enable IPO for Release build 2017-09-06 20:48:11 -06:00
Sergey Lipskiy
bbc7131655 Rewrite TriGen02_PrepareVtxData 2017-08-11 12:23:39 +07:00
Sergey Lipskiy
f95d819a47 Up shader storage version. 2017-08-11 12:23:39 +07:00