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mirror of https://github.com/blawar/GLideN64.git synced 2024-06-30 08:24:05 +00:00
Commit Graph

25 Commits

Author SHA1 Message Date
fzurita
895401f981 Cleanup unneeded code 2020-12-17 17:57:37 +07:00
Sergey Lipskiy
25b270492e Revert "Don't use glGetTexLevelParameteriv to determine texture size"
This reverts commit b31e510932.
2019-11-30 15:31:43 +07:00
fzurita
b31e510932 Don't use glGetTexLevelParameteriv to determine texture size 2019-11-29 15:56:22 +07:00
Sergey Lipskiy
ae67c77c9d Replace direct call of Postprocessor methods by list of available postprocessing functions. 2018-09-09 16:41:37 +07:00
Sergey Lipskiy
9705f5d520 Implement FXAA 2018-09-09 16:36:09 +07:00
Sergey Lipskiy
1e97355882 Code refactor: remove duplication of code in PostProcessor.cpp 2018-09-09 15:34:32 +07:00
Sergey Lipskiy
26623cec1f Code cleanup: fix issues in GLideN64 found by static code analyser. 2017-11-18 22:07:27 +07:00
Sergey Lipskiy
d035c4da56 Fix compilation on Android. 2017-10-27 13:42:02 +07:00
Sergey Lipskiy
bc1f2d37d4 Code cleanup: remove commented code for blur post filter.
It will not be refactored.
2017-10-24 20:36:08 +07:00
Sergey Lipskiy
25031e0220 Code cleanup: class FrameBuffer => struct FrameBuffer 2017-03-18 19:17:31 +07:00
Sergey Lipskiy
9a17040010 Rewrite PostProcessor buffer initialization. 2017-03-16 18:50:15 +07:00
Francisco Zurita
1319687f86 Replace ANDROID macro definition with OS_ANDROID 2017-02-09 20:38:27 +07:00
Sergey Lipskiy
80ed169e24 Remove use of OpenGL.h 2017-01-22 20:43:05 +07:00
Sergey Lipskiy
0887dda647 Rewrite post-processor gamma correction and orientation correction.
TODO: Bloom.
2017-01-18 22:39:10 +07:00
Francisco Zurita
7ca4d0430b Workaround for devices where glBlitFrameBuffer produces output upside
down.
2016-11-04 20:27:55 +07:00
Francisco Zurita
9ebbcfc4a3 Fix issue where the PostProcessor class would sometimes be reconstructed. 2016-05-28 18:27:50 -04:00
Sergey Lipskiy
70ede8237e Fix postprocessor when native resolution factor and AA enabled. 2016-05-14 18:11:45 +06:00
Sergey Lipskiy
d571587531 Fix postprocessor when native resolution factor is used. 2016-05-13 23:29:35 +06:00
Sergey Lipskiy
de388cbc56 Remove FrameBuffer::m_postProcessed field since it became useless after PostProcessor modifications.
Fixed pga european tour: gauge not working properly (fb effect) #325
2016-05-13 00:06:25 +06:00
Sergey Lipskiy
fcf7c051a2 PostProcessor: do not copy original texture if AA is off. 2016-04-02 18:58:31 +06:00
Sergey Lipskiy
427806ac23 Rewrite PostProcessor: do not modify original buffer, use special frame buffer instead.
Fixed dual heroes: incorrect colors in menu #926
2016-04-02 18:56:07 +06:00
gonetz
a9d1df5694 Move gamma correction to post processor. 2016-01-16 19:48:19 +06:00
gonetz
330603e2b6 PostProcessor refactor: - rename process() to doBlur(). - move Blur() init and destroy to separate functions. 2016-01-16 19:48:18 +06:00
Sergey Lipskiy
d105a2a8a1 Make PostProcessor GLES2 compatible. 2015-05-18 13:51:12 +06:00
Sergey Lipskiy
52d68d1389 Move all sources to src folder. 2015-05-13 10:21:32 +06:00