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Commit Graph

13 Commits

Author SHA1 Message Date
Blake Warner
0255e10db6 native port 2022-01-29 17:22:09 -05:00
Sergey Lipskiy
b0a575313a Implement Factor5 ucodes for Indiana Jones/Battle of Naboo, task #1259 2018-06-16 18:41:50 +07:00
Logan McNaughton
168dccde2a Allow Gauntlet Legends to boot in HLE
Code by LegendOfDragoon
2017-10-24 15:45:37 +07:00
Sergey Lipskiy
35cc66bad4 Code cleanup:
* make RSPInfo::busy and RSPInfo::halt boolean
* remove RSPInfo::close
* rename RSPInfo::bLLE to RSPInfo::LLE
2017-10-24 15:44:37 +07:00
Sergey Lipskiy
19b2ed6957 Star Wars Rogue Squadron ucode : code cleanup 2017-08-11 12:23:39 +07:00
Sergey Lipskiy
02e84b90f2 Command 05 - 02 WIP 2017-08-11 12:23:39 +07:00
Sergey Lipskiy
a9248c5a26 Port of Lemmy's implementation of SWRS ucode. 2017-08-11 12:23:39 +07:00
Sergey Lipskiy
2840c89629 Add optimization hacks for depth buffer read in PD and CBFD:
- read depth buffer only when texturedRectDepthBufferCopy called for current frame
- for Conker, read depth buffer only in texturedRectDepthBufferCopy.
- for PD the buffer need to be read twice, otherwise coronas may poke through objects.
2016-03-13 17:53:08 +06:00
Sergey Lipskiy
5e5c3faed4 Fix flat shading.
Fixed 2D tokens in Tetrispere.
2016-02-28 23:47:26 +06:00
Sergey Lipskiy
955e344ac0 Implement FrameBufferRead 2016-02-27 10:51:58 +06:00
purplemarshmallow
c661ace24e Replace RSP.DList by OGLVideo::getBuffersSwapCount()
RSP.DList does not count the dlists, it counts the buffer swaps.
Thus it is replaced by counter in OGLVideo.
2015-10-17 21:20:50 +06:00
Sergey Lipskiy
e8d8ee93e4 Correct RSP_SegmentToPhysical
Fixed Glover crash after intro #474
2015-05-13 10:22:01 +06:00
Sergey Lipskiy
52d68d1389 Move all sources to src folder. 2015-05-13 10:21:32 +06:00