Sergey Lipskiy
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10710f96ac
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Fix warnings from compiler and static code analizer.
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2018-05-06 15:28:07 +07:00 |
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Logan McNaughton
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18e9a73eba
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Cache SpecialFeatures check
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2018-04-07 11:30:33 +07:00 |
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Logan McNaughton
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9c73fb27b1
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Remove Image Texture requirement for some shaders
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2018-04-07 11:30:33 +07:00 |
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Logan McNaughton
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958758b37a
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Remove PixelWriteBuffer
And a few other small fixes
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2018-03-09 20:32:56 +07:00 |
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Logan McNaughton
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cb90bb95ed
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Cleanup FB Texture caching code
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2018-02-26 21:15:51 +07:00 |
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Sergey Lipskiy
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827b6bb9cd
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Code refactor: replace graphics::ObjectHandle() by graphics::ObjectHandle::null
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2017-02-22 16:45:27 +07:00 |
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Sergey Lipskiy
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f832894965
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Change format for zLUT and palette image textures.
It is now the same as for GLES 3.
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2017-02-04 22:44:41 +07:00 |
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Sergey Lipskiy
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dc35b3a0fe
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ZlutTexture and PaletteTexture do nothing if image textures not supported.
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2017-02-04 22:44:31 +07:00 |
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Sergey Lipskiy
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df4a81bfea
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Add special Parameter classes to make parametrs usage more safe.
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2017-01-28 16:52:09 +07:00 |
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Sergey Lipskiy
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80ed169e24
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Remove use of OpenGL.h
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2017-01-22 20:43:05 +07:00 |
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Sergey Lipskiy
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4e459c7645
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Change type of CachedTexture name to graphics::ObjectHandle
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2017-01-21 19:48:02 +07:00 |
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Sergey Lipskiy
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84b96aabd1
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Add Context::bindImageTexture
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2017-01-21 18:44:56 +07:00 |
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Sergey Lipskiy
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09a5b414c4
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Remove FBOTextureFormats usage
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2017-01-16 20:56:01 +07:00 |
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Sergey Lipskiy
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c68b6b9085
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Special shaders
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2017-01-08 17:49:50 +07:00 |
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