Sergey Lipskiy
e3dcba03f6
Minor correction in GetCI16RGBA functions.
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Make calculations a bit more optimal and clear.
2015-06-05 00:07:51 +06:00
Sergey Lipskiy
37b5a38486
Enable texture_filter_anisotropic for GLES.
2015-06-01 14:50:04 +06:00
Sergey Lipskiy
9299dc5549
Disable mip-map texture load for GLES2.
2015-05-26 14:03:53 +06:00
Sergey Lipskiy
ae694f98e0
Always use GL_RGBA as internal texture format for GLES2.
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Fixed compatibility with Mali400 GPU.
2015-05-26 14:03:47 +06:00
Sergey Lipskiy
0c416070c7
Fix load RGBA16 texture when tlut is enabled.
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Solution is taken from Angrylion's software lle plugin.
Fixed Mario Kart- thwomp textures #532
2015-05-22 19:05:21 +06:00
Sergey Lipskiy
47719e3ce3
Don't set GL_TEXTURE_MAX_LEVEL for GLES2.
2015-05-18 13:51:14 +06:00
Sergey Lipskiy
73fcf8d551
Move TextureCache::m_curUnpackAlignment initialization to TextureCache::_addTexture
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Mupen64plus set GL_UNPACK_ALIGNMENT to 1 after TextureCache::init().
When TextureCache set GL_UNPACK_ALIGNMENT back to value obtained in init(),
it broke text in mupen64plus messages.
2015-05-13 10:22:34 +06:00
Sergey Lipskiy
2feb8a24dd
Use glTexStorage2DMultisample for GLES3_1
2015-05-13 10:22:33 +06:00
Sergey Lipskiy
7f9a3973eb
Do not use textureLod for fetching normal textures. It kills anisotropic filtering:
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https://www.opengl.org/wiki/Sampler_(GLSL)
Also need to keep in mind issue #232 and not allow mip-mapping for combiners,
which do not use it.
Fixed anisotropic filtering not working #505
2015-05-13 10:22:29 +06:00
Sergey Lipskiy
eabbd252f8
Change CachedTexture::frameBufferTexture type to enum.
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Need to separate one-sampled frame buffer textures from multosampled ones.
2015-05-13 10:22:27 +06:00
Sergey Lipskiy
663a0d76f1
Implement multisampled textures fetch in shaders.
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Thanks mudlord for the idea.
Fixed Perfect Dark frame buffer effects do not work when FSAA is on. #244
2015-05-13 10:22:26 +06:00
Sergey Lipskiy
6afe5fe30c
Disable anisotropy for GL ES
2015-05-13 10:22:08 +06:00
Sergey Lipskiy
ded889350c
Remove use of obsolete texture type GL_LUMINANCE8_ALPHA8.
2015-05-13 10:22:07 +06:00
Sergey Lipskiy
d95103d3d1
Correct condition for mip-mapped textures filtering in 3 point filter mode.
2015-05-13 10:21:54 +06:00
Sergey Lipskiy
4b1114a113
Fix texture ShiftScale calculation.
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Pokemon Stadium missing ground texture #412 reveals the problem:
the game loads the same texture into tile0 and tile1.
The only difference is ShiftScale values.
Since the checksum is the same, the same CachedTexture is used for both tiles.
Shift scale correction ovrwrites ShiftScale for tile0 when tile1 is loaded.
Thus, texture coordinates for both tiles will be same.
Combiner uses (tile0-tile1)*env_a+shade. Since t0==t1, texture component is missing.
Solution: calculate ShiftScale for each tile right before use.
Fixed #412
2015-05-13 10:21:49 +06:00
Sergey Lipskiy
52d68d1389
Move all sources to src folder.
2015-05-13 10:21:32 +06:00