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Commit Graph

8 Commits

Author SHA1 Message Date
Sergey Lipskiy
72e7d41673 Remove unused function FrameBuffer_RestoreBuffer() 2015-05-13 10:10:02 +06:00
Sergey Lipskiy
efee40c2c7 Implement copy texture frame buffer to RDRAM. 2015-05-13 10:09:59 +06:00
Sergey Lipskiy
971bd9d0ec Frame buffer fixes for Mario Tennis.
Implemented various methods for testing buffer validity.
2015-05-13 10:09:58 +06:00
Sergey Lipskiy
1341f7bf15 Frame buffer emulation fixes:
save pointer to the load tile in the frame buffer.

Game: Mario Tennis
2015-05-13 10:09:52 +06:00
Sergey Lipskiy
aec5094967 Add support for 8bit frame buffers.
Fixed dynamic shadow in Banjo-Tooie
2015-05-13 10:09:41 +06:00
Sergey Lipskiy
3f98553ad2 Correct background images usage in frame buffer emulation. 2015-05-13 10:09:39 +06:00
Sergey Lipskiy
a07555546e Frame buffer fixes 2015-05-13 10:09:33 +06:00
Sergey Lipskiy
69f27a5d8a Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00