Logan McNaughton
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cb90bb95ed
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Cleanup FB Texture caching code
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2018-02-26 21:15:51 +07:00 |
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Sergey Lipskiy
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827b6bb9cd
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Code refactor: replace graphics::ObjectHandle() by graphics::ObjectHandle::null
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2017-02-22 16:45:27 +07:00 |
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Sergey Lipskiy
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f832894965
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Change format for zLUT and palette image textures.
It is now the same as for GLES 3.
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2017-02-04 22:44:41 +07:00 |
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Sergey Lipskiy
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dc35b3a0fe
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ZlutTexture and PaletteTexture do nothing if image textures not supported.
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2017-02-04 22:44:31 +07:00 |
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Sergey Lipskiy
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df4a81bfea
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Add special Parameter classes to make parametrs usage more safe.
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2017-01-28 16:52:09 +07:00 |
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Sergey Lipskiy
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1d828c5603
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Fix TODO issue in ZlutTexture::init()
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2017-01-25 21:01:49 +07:00 |
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Sergey Lipskiy
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4e459c7645
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Change type of CachedTexture name to graphics::ObjectHandle
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2017-01-21 19:48:02 +07:00 |
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Sergey Lipskiy
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84b96aabd1
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Add Context::bindImageTexture
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2017-01-21 18:44:56 +07:00 |
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Sergey Lipskiy
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09a5b414c4
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Remove FBOTextureFormats usage
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2017-01-16 20:56:01 +07:00 |
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Sergey Lipskiy
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dd57479838
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Add Drawer class to replace OGLRender WIP
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2017-01-10 22:22:32 +07:00 |
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Sergey Lipskiy
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c68b6b9085
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Special shaders
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2017-01-08 17:49:50 +07:00 |
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