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A new generation, open-source graphics plugin for N64 emulators.
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Sergey Lipskiy 1fdd028bc6 Fix conditions to activate texturedRectDepthBufferCopy.
Fixed #2101 Multiplayer camera rotation issue in Conkers Bad Fur Day
2020-03-07 18:27:32 +07:00
ini Enabled FBInfo for Rat Attack 2020-02-26 17:03:09 +07:00
licenses Threaded GLideN64 calls 2019-04-08 10:51:18 +07:00
projects Fix x64 Zilmar build 2019-11-06 14:21:36 +07:00
src Fix conditions to activate texturedRectDepthBufferCopy. 2020-03-07 18:27:32 +07:00
translations Add compiled translations. 2020-01-02 15:08:20 +07:00
.gitignore Threaded GLideN64 calls 2019-04-08 10:51:18 +07:00
.travis.yml Switch Travis from Trusty to Xenial. 2019-04-12 17:01:10 +07:00
appveyor.yml Add compiled translations. 2020-01-02 15:08:20 +07:00
LICENSE LICENCE is spelled LICENSE 2016-08-27 10:58:30 -07:00
README.md Update README.md 2019-11-14 11:36:33 +07:00

GLideN64

A new generation, open-source graphics plugin for N64 emulators.

Windows latest build status for master branch: Build status

Linux and MacOsX latest build status for master branch: Build Status

To get Continuous Integration (CI) builds for mupen64plus and zilmar-spec emulators for Windows: click the build status icon, then select "Artifacts". You will get a zip containing both builds. Choose the between the 32-bit and 64-bit version depending on your emulator version. If you want to download an earlier build, go to "History" and select the build you want.

CI builds have the latest features and fixes, and are generally stable, but may introduce bugs and have incomplete translations.