.. |
BufferCopy
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One less copy when copying GPU Frame Buffer to RDRAM
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2016-06-02 23:02:03 -04:00 |
common
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Make GLFunctions.cpp for EGL common for EGL and Windows.
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2016-05-30 13:57:10 +06:00 |
GLES2
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Fix 3point filtering on the Raspberry Pi
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2016-06-03 10:14:56 +06:00 |
GLideNHQ
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Fix Linux compilation
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2016-05-10 08:54:19 +01:00 |
GLideNUI
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Remove enableFog config option, since it has no use anymore.
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2016-05-05 16:40:19 +06:00 |
inc
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Code rafactor to fix compilation errors with mupen64plus build.
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2016-02-27 11:58:56 +06:00 |
mupenplus
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Add support for Full OpenGL in Android through EGL
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2016-05-30 01:28:48 -04:00 |
OGL3X
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Don't add blending to shaders for COPY and FILL cycle modes.
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2016-05-13 18:09:24 +06:00 |
osal
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Make osal as separate library.
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2015-10-08 22:54:19 +06:00 |
RaspberryPi
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Fix shaders on the Raspberry Pi
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2016-05-21 21:52:37 +06:00 |
windows
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Make GLFunctions.cpp for EGL common for EGL and Windows.
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2016-05-30 13:57:10 +06:00 |
3DMath.cpp
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
3DMath.h
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
CMakeLists.txt
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Correct CMakeLists.txt
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2016-05-30 20:50:20 +06:00 |
Combiner.cpp
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Correct 2cycle combiners when 1st and 2nd stages are the same.
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2016-05-10 21:39:51 +06:00 |
Combiner.h
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Add cycle type to combiner's key. If the same combiner is used with different cycle types, it must be compiled separately for each cycle type.
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2016-05-05 16:38:54 +06:00 |
CommonPluginAPI.cpp
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Code rafactor to fix compilation errors with mupen64plus build.
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2016-02-27 11:58:56 +06:00 |
Config.cpp
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Remove enableFog config option, since it has no use anymore.
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2016-05-05 16:40:19 +06:00 |
Config.h
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Code refactor: replace hack_skipVIChangeCheck and hack_ZeldaCamera by one hack_ZeldaMM
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2016-05-08 16:58:21 +06:00 |
convert.h
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Rewrite LoadBlock.
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2016-03-26 21:14:42 +06:00 |
CRC.cpp
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
CRC.h
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
Debug.h
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
DepthBuffer.cpp
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Disable scissoring when blit internal buffers.
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2016-05-14 18:15:54 +06:00 |
DepthBuffer.h
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Implement render to depth buffer.
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2016-05-08 17:25:22 +06:00 |
F3D.cpp
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
F3D.h
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
F3DDKR.cpp
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
F3DDKR.h
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
F3DEX.cpp
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
F3DEX.h
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
F3DEX2.cpp
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Fixing FBInfo build on gcc (5.2.1)
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2016-02-27 10:52:02 +06:00 |
F3DEX2.h
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
F3DEX2CBFD.cpp
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
F3DEX2CBFD.h
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
F3DPD.cpp
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
F3DPD.h
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
F3DSWSE.cpp
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
F3DSWSE.h
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
F3DWRUS.cpp
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
F3DWRUS.h
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
FrameBuffer.cpp
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Code refactor: move classes FrameBufferToRDRAM, DepthBufferToRDRAM and RDRAMtoFrameBuffer from FrameBuffer.cpp to separate files.
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2016-05-30 11:11:15 +06:00 |
FrameBuffer.h
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Code refactor: move classes FrameBufferToRDRAM, DepthBufferToRDRAM and RDRAMtoFrameBuffer from FrameBuffer.cpp to separate files.
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2016-05-30 11:11:15 +06:00 |
FrameBufferEmulationIssues.txt
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
FrameBufferInfo.cpp
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Add FBInfo default ctor.
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2016-04-23 20:58:29 +06:00 |
FrameBufferInfo.h
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Add FBInfo default ctor.
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2016-04-23 20:58:29 +06:00 |
FrameBufferInfoAPI.h
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Code rafactor to fix compilation errors with mupen64plus build.
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2016-02-27 11:58:56 +06:00 |
GBI.cpp
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Detect microcodes, where texture perspective correction is always enabled.
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2016-03-23 22:15:19 +06:00 |
GBI.h
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Detect microcodes, where texture perspective correction is always enabled.
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2016-03-23 22:15:19 +06:00 |
gDP.cpp
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gDPLoadTile: check for frame buffer texture before check for RDRAM bound crossing.
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2016-05-19 22:50:43 +06:00 |
gDP.h
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Code refactor: replace gDPTextureRectangleFlip by flip parameter in gDPTextureRectangle
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2016-04-14 13:21:06 +06:00 |
getRevision.sh
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Make getRevision.sh executable
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2015-10-31 15:14:10 +00:00 |
GLideN64.cpp
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Switch to Unicode strings.
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2015-05-13 10:21:40 +06:00 |
GLideN64.h
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Switch to Unicode strings.
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2015-05-13 10:21:40 +06:00 |
GLSLCombiner.h
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Implement render to depth buffer.
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2016-05-08 17:25:22 +06:00 |
glState.cpp
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
glState.h
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Add extern "C" for functions in glState.h
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2015-05-13 10:22:18 +06:00 |
gSP.cpp
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Code refactor: replace hack_skipVIChangeCheck and hack_ZeldaCamera by one hack_ZeldaMM
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2016-05-08 16:58:21 +06:00 |
gSP.h
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Move calculations from drawLLETriangle to vertex shader.
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2016-03-19 14:02:49 +06:00 |
Keys.cpp
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Fix compilation warning in Keys.cpp
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2015-06-01 14:50:07 +06:00 |
Keys.h
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
L3D.cpp
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
L3D.h
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
L3DEX.cpp
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
L3DEX.h
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
L3DEX2.cpp
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
L3DEX2.h
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
Log.h
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don't write to the logfile if it doesn't open correctly (eg permissions) #930
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2016-03-24 09:27:09 +06:00 |
MupenPlusPluginAPI.cpp
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Fix mupen64plus build.
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2016-02-27 10:51:58 +06:00 |
N64.cpp
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Correct load to TMEM functions: wrap tmem address in case of overflow.
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2015-06-17 16:02:06 +06:00 |
N64.h
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Correct load to TMEM functions: wrap tmem address in case of overflow.
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2015-06-17 16:02:06 +06:00 |
OpenGL.cpp
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Fix ReadScreen2 on Android
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2016-05-29 16:22:55 +06:00 |
OpenGL.h
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Add support for Full OpenGL in Android through EGL
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2016-05-30 01:28:48 -04:00 |
PluginAPI.h
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Code rafactor to fix compilation errors with mupen64plus build.
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2016-02-27 11:58:56 +06:00 |
PostProcessor.cpp
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Fix issue where the PostProcessor class would sometimes be reconstructed.
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2016-05-28 18:27:50 -04:00 |
PostProcessor.h
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Fix issue where the PostProcessor class would sometimes be reconstructed.
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2016-05-28 18:27:50 -04:00 |
RDP.cpp
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Code refactor: move duplicated code from RDP_TexRect and RDP_TexRectFlip to a function.
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2016-04-14 13:22:58 +06:00 |
RDP.h
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Revert "Correct coronas emulation in Perfect Dark."
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2015-06-14 22:57:53 +06:00 |
RSP.cpp
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Code refactor: replace hack_skipVIChangeCheck and hack_ZeldaCamera by one hack_ZeldaMM
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2016-05-08 16:58:21 +06:00 |
RSP.h
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Add optimization hacks for depth buffer read in PD and CBFD:
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2016-03-13 17:53:08 +06:00 |
S2DEX.cpp
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
S2DEX.h
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
S2DEX2.cpp
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
S2DEX2.h
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
sdl2_compat.h
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
ShaderUtils.cpp
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Fix shaders on the Raspberry Pi
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2016-05-21 21:52:37 +06:00 |
ShaderUtils.h
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Code refactor: use std::string instead of plain char buffer in compileCombiner.
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2016-03-12 20:09:29 +06:00 |
TextDrawer.cpp
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Make shaders GL ES 3.1 conformant.
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2015-06-10 18:57:13 +06:00 |
TextDrawer.h
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Code cleanup: correct class TextDrawer definition.
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2015-06-16 20:41:13 +06:00 |
TextDrawerStub.cpp
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Replace TextDrawer by TextDrawerStub for GL ES.
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2015-05-13 10:22:09 +06:00 |
Textures.cpp
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Add bHDTexture flag to CachedTexture structure.
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2016-06-03 10:44:23 +06:00 |
Textures.h
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Add bHDTexture flag to CachedTexture structure.
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2016-06-03 10:44:23 +06:00 |
Turbo3D.cpp
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Code cleanup: replace texrect opcode by symbolic name.
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2016-04-14 12:14:10 +06:00 |
Turbo3D.h
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
TxFilterStub.cpp
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Add TxFilterStub.cpp for GL ES.
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2015-05-13 10:22:10 +06:00 |
Types.h
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
UniformCollection.h
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Fix texture coordinates calculation for frame buffer textures:
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2015-10-11 21:23:21 +06:00 |
VI.cpp
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Code refactor: replace hack_skipVIChangeCheck and hack_ZeldaCamera by one hack_ZeldaMM
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2016-05-08 16:58:21 +06:00 |
VI.h
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Fix _isMarioTennisScoreboard() hack for (E) version.
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2015-05-13 10:21:46 +06:00 |
winlnxdefs.h
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
wst.h
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make gln_wcscat static to avoid link issues.
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2015-05-30 20:38:50 +06:00 |
ZilmarGFX_1_3.h
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
ZilmarPluginAPI.cpp
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Fix RomOpen for Mupen64Plus API.
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2015-07-23 16:07:33 +06:00 |
ZSort.cpp
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Code cleanup: replace texrect opcode by symbolic name.
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2016-04-14 12:14:10 +06:00 |
ZSort.h
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |