1
0
mirror of https://github.com/blawar/GLideN64.git synced 2024-07-07 03:13:49 +00:00
GLideN64/src
2016-06-03 10:44:23 +06:00
..
BufferCopy One less copy when copying GPU Frame Buffer to RDRAM 2016-06-02 23:02:03 -04:00
common Make GLFunctions.cpp for EGL common for EGL and Windows. 2016-05-30 13:57:10 +06:00
GLES2 Fix 3point filtering on the Raspberry Pi 2016-06-03 10:14:56 +06:00
GLideNHQ Fix Linux compilation 2016-05-10 08:54:19 +01:00
GLideNUI Remove enableFog config option, since it has no use anymore. 2016-05-05 16:40:19 +06:00
inc Code rafactor to fix compilation errors with mupen64plus build. 2016-02-27 11:58:56 +06:00
mupenplus Add support for Full OpenGL in Android through EGL 2016-05-30 01:28:48 -04:00
OGL3X Don't add blending to shaders for COPY and FILL cycle modes. 2016-05-13 18:09:24 +06:00
osal Make osal as separate library. 2015-10-08 22:54:19 +06:00
RaspberryPi Fix shaders on the Raspberry Pi 2016-05-21 21:52:37 +06:00
windows Make GLFunctions.cpp for EGL common for EGL and Windows. 2016-05-30 13:57:10 +06:00
3DMath.cpp Move all sources to src folder. 2015-05-13 10:21:32 +06:00
3DMath.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
CMakeLists.txt Correct CMakeLists.txt 2016-05-30 20:50:20 +06:00
Combiner.cpp Correct 2cycle combiners when 1st and 2nd stages are the same. 2016-05-10 21:39:51 +06:00
Combiner.h Add cycle type to combiner's key. If the same combiner is used with different cycle types, it must be compiled separately for each cycle type. 2016-05-05 16:38:54 +06:00
CommonPluginAPI.cpp Code rafactor to fix compilation errors with mupen64plus build. 2016-02-27 11:58:56 +06:00
Config.cpp Remove enableFog config option, since it has no use anymore. 2016-05-05 16:40:19 +06:00
Config.h Code refactor: replace hack_skipVIChangeCheck and hack_ZeldaCamera by one hack_ZeldaMM 2016-05-08 16:58:21 +06:00
convert.h Rewrite LoadBlock. 2016-03-26 21:14:42 +06:00
CRC.cpp Move all sources to src folder. 2015-05-13 10:21:32 +06:00
CRC.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
Debug.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
DepthBuffer.cpp Disable scissoring when blit internal buffers. 2016-05-14 18:15:54 +06:00
DepthBuffer.h Implement render to depth buffer. 2016-05-08 17:25:22 +06:00
F3D.cpp Move all sources to src folder. 2015-05-13 10:21:32 +06:00
F3D.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
F3DDKR.cpp Move all sources to src folder. 2015-05-13 10:21:32 +06:00
F3DDKR.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
F3DEX.cpp Move all sources to src folder. 2015-05-13 10:21:32 +06:00
F3DEX.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
F3DEX2.cpp Fixing FBInfo build on gcc (5.2.1) 2016-02-27 10:52:02 +06:00
F3DEX2.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
F3DEX2CBFD.cpp Move all sources to src folder. 2015-05-13 10:21:32 +06:00
F3DEX2CBFD.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
F3DPD.cpp Move all sources to src folder. 2015-05-13 10:21:32 +06:00
F3DPD.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
F3DSWSE.cpp Move all sources to src folder. 2015-05-13 10:21:32 +06:00
F3DSWSE.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
F3DWRUS.cpp Move all sources to src folder. 2015-05-13 10:21:32 +06:00
F3DWRUS.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
FrameBuffer.cpp Code refactor: move classes FrameBufferToRDRAM, DepthBufferToRDRAM and RDRAMtoFrameBuffer from FrameBuffer.cpp to separate files. 2016-05-30 11:11:15 +06:00
FrameBuffer.h Code refactor: move classes FrameBufferToRDRAM, DepthBufferToRDRAM and RDRAMtoFrameBuffer from FrameBuffer.cpp to separate files. 2016-05-30 11:11:15 +06:00
FrameBufferEmulationIssues.txt Move all sources to src folder. 2015-05-13 10:21:32 +06:00
FrameBufferInfo.cpp Add FBInfo default ctor. 2016-04-23 20:58:29 +06:00
FrameBufferInfo.h Add FBInfo default ctor. 2016-04-23 20:58:29 +06:00
FrameBufferInfoAPI.h Code rafactor to fix compilation errors with mupen64plus build. 2016-02-27 11:58:56 +06:00
GBI.cpp Detect microcodes, where texture perspective correction is always enabled. 2016-03-23 22:15:19 +06:00
GBI.h Detect microcodes, where texture perspective correction is always enabled. 2016-03-23 22:15:19 +06:00
gDP.cpp gDPLoadTile: check for frame buffer texture before check for RDRAM bound crossing. 2016-05-19 22:50:43 +06:00
gDP.h Code refactor: replace gDPTextureRectangleFlip by flip parameter in gDPTextureRectangle 2016-04-14 13:21:06 +06:00
getRevision.sh Make getRevision.sh executable 2015-10-31 15:14:10 +00:00
GLideN64.cpp Switch to Unicode strings. 2015-05-13 10:21:40 +06:00
GLideN64.h Switch to Unicode strings. 2015-05-13 10:21:40 +06:00
GLSLCombiner.h Implement render to depth buffer. 2016-05-08 17:25:22 +06:00
glState.cpp Move all sources to src folder. 2015-05-13 10:21:32 +06:00
glState.h Add extern "C" for functions in glState.h 2015-05-13 10:22:18 +06:00
gSP.cpp Code refactor: replace hack_skipVIChangeCheck and hack_ZeldaCamera by one hack_ZeldaMM 2016-05-08 16:58:21 +06:00
gSP.h Move calculations from drawLLETriangle to vertex shader. 2016-03-19 14:02:49 +06:00
Keys.cpp Fix compilation warning in Keys.cpp 2015-06-01 14:50:07 +06:00
Keys.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
L3D.cpp Move all sources to src folder. 2015-05-13 10:21:32 +06:00
L3D.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
L3DEX.cpp Move all sources to src folder. 2015-05-13 10:21:32 +06:00
L3DEX.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
L3DEX2.cpp Move all sources to src folder. 2015-05-13 10:21:32 +06:00
L3DEX2.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
Log.h don't write to the logfile if it doesn't open correctly (eg permissions) #930 2016-03-24 09:27:09 +06:00
MupenPlusPluginAPI.cpp Fix mupen64plus build. 2016-02-27 10:51:58 +06:00
N64.cpp Correct load to TMEM functions: wrap tmem address in case of overflow. 2015-06-17 16:02:06 +06:00
N64.h Correct load to TMEM functions: wrap tmem address in case of overflow. 2015-06-17 16:02:06 +06:00
OpenGL.cpp Fix ReadScreen2 on Android 2016-05-29 16:22:55 +06:00
OpenGL.h Add support for Full OpenGL in Android through EGL 2016-05-30 01:28:48 -04:00
PluginAPI.h Code rafactor to fix compilation errors with mupen64plus build. 2016-02-27 11:58:56 +06:00
PostProcessor.cpp Fix issue where the PostProcessor class would sometimes be reconstructed. 2016-05-28 18:27:50 -04:00
PostProcessor.h Fix issue where the PostProcessor class would sometimes be reconstructed. 2016-05-28 18:27:50 -04:00
RDP.cpp Code refactor: move duplicated code from RDP_TexRect and RDP_TexRectFlip to a function. 2016-04-14 13:22:58 +06:00
RDP.h Revert "Correct coronas emulation in Perfect Dark." 2015-06-14 22:57:53 +06:00
RSP.cpp Code refactor: replace hack_skipVIChangeCheck and hack_ZeldaCamera by one hack_ZeldaMM 2016-05-08 16:58:21 +06:00
RSP.h Add optimization hacks for depth buffer read in PD and CBFD: 2016-03-13 17:53:08 +06:00
S2DEX.cpp Move all sources to src folder. 2015-05-13 10:21:32 +06:00
S2DEX.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
S2DEX2.cpp Move all sources to src folder. 2015-05-13 10:21:32 +06:00
S2DEX2.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
sdl2_compat.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
ShaderUtils.cpp Fix shaders on the Raspberry Pi 2016-05-21 21:52:37 +06:00
ShaderUtils.h Code refactor: use std::string instead of plain char buffer in compileCombiner. 2016-03-12 20:09:29 +06:00
TextDrawer.cpp Make shaders GL ES 3.1 conformant. 2015-06-10 18:57:13 +06:00
TextDrawer.h Code cleanup: correct class TextDrawer definition. 2015-06-16 20:41:13 +06:00
TextDrawerStub.cpp Replace TextDrawer by TextDrawerStub for GL ES. 2015-05-13 10:22:09 +06:00
Textures.cpp Add bHDTexture flag to CachedTexture structure. 2016-06-03 10:44:23 +06:00
Textures.h Add bHDTexture flag to CachedTexture structure. 2016-06-03 10:44:23 +06:00
Turbo3D.cpp Code cleanup: replace texrect opcode by symbolic name. 2016-04-14 12:14:10 +06:00
Turbo3D.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
TxFilterStub.cpp Add TxFilterStub.cpp for GL ES. 2015-05-13 10:22:10 +06:00
Types.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
UniformCollection.h Fix texture coordinates calculation for frame buffer textures: 2015-10-11 21:23:21 +06:00
VI.cpp Code refactor: replace hack_skipVIChangeCheck and hack_ZeldaCamera by one hack_ZeldaMM 2016-05-08 16:58:21 +06:00
VI.h Fix _isMarioTennisScoreboard() hack for (E) version. 2015-05-13 10:21:46 +06:00
winlnxdefs.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
wst.h make gln_wcscat static to avoid link issues. 2015-05-30 20:38:50 +06:00
ZilmarGFX_1_3.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
ZilmarPluginAPI.cpp Fix RomOpen for Mupen64Plus API. 2015-07-23 16:07:33 +06:00
ZSort.cpp Code cleanup: replace texrect opcode by symbolic name. 2016-04-14 12:14:10 +06:00
ZSort.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00