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A new generation, open-source graphics plugin for N64 emulators.
![]() Hack alert: The problem blender is used in two cycles mode, but both cycles are the same: c_in*a_in + c_mem * 1ma I have no access to c_mem from shader. Therefore, I use c_in instead of c_mem in the first cycle. Result of the second cycle will be blended with c_mem by GL blender, as usual. This is pretty good approximation, no problems noticed. |
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README.md |