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A new generation, open-source graphics plugin for N64 emulators.
![]() Fixed Majora's Mask screen turns red #790 Problem description: the game allocates 8bit aux frame buffer when enter to subscreen. When screen shrink effect started, the game allocates 16bit buffer on the same address. Since plugin already had buffer allocated, it reused that buffer. Since the buffer's texture had only red component, whole screen turned red. Fix: create new buffer if color depth of existing buffer is less than necessary. |
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GLideN64
A new generation, open-source graphics plugin for N64 emulators.