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A new generation, open-source graphics plugin for N64 emulators.
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Sergey Lipskiy 3bfebd0910 Remove allocated frame buffer if its color depth is less then necessary.
Fixed Majora's Mask screen turns red #790

Problem description:
the game allocates 8bit aux frame buffer when enter to subscreen.
When screen shrink effect started, the game allocates 16bit buffer on the same address.
Since plugin already had buffer allocated, it reused that buffer. Since the buffer's
texture had only red component, whole screen turned red.

Fix: create new buffer if color depth of existing buffer is less than necessary.
2016-08-28 16:00:50 +07:00
ini Update GLideN64.custom.ini 2016-08-03 15:55:29 +07:00
licenses Update LICENSE file 2015-05-13 10:21:38 +06:00
projects Correct MSVS project files. 2016-08-27 12:00:42 +07:00
src Remove allocated frame buffer if its color depth is less then necessary. 2016-08-28 16:00:50 +07:00
translations Correct GUI options names and tooltips. 2016-08-27 13:05:00 +07:00
.gitignore Update LICENSE file 2015-05-13 10:21:38 +06:00
LICENSE LICENCE is spelled LICENSE 2016-08-27 10:58:30 -07:00
README.md Initial commit 2014-10-01 17:31:41 +07:00

GLideN64

A new generation, open-source graphics plugin for N64 emulators.