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A new generation, open-source graphics plugin for N64 emulators.
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Sergey Lipskiy 4c226bcc95 Do not show rightmost pixels in frame buffer when AA and divots elimination enabled in VI.
Problem: Some games have strange glitch, which looks like vertical line of
pixels outside of right bound of the image. Examples: JFG title screen,
both Zelda games when new game started. Software plugin has the same issue,
but when image passes VI stage, the problem disappears. Most likely
VI filters somehow eat the rightmost pixels. I suspect that it is result of
divots elimination. Thus, the fix works like this:
when divot flag is set the rightmost column of pixels is not shown.
2016-08-29 18:32:16 +07:00
ini Update GLideN64.custom.ini 2016-08-03 15:55:29 +07:00
licenses Update LICENSE file 2015-05-13 10:21:38 +06:00
projects Correct MSVS project files. 2016-08-27 12:00:42 +07:00
src Do not show rightmost pixels in frame buffer when AA and divots elimination enabled in VI. 2016-08-29 18:32:16 +07:00
translations Correct GUI options names and tooltips. 2016-08-27 13:05:00 +07:00
.gitignore Update LICENSE file 2015-05-13 10:21:38 +06:00
LICENSE LICENCE is spelled LICENSE 2016-08-27 10:58:30 -07:00
README.md Initial commit 2014-10-01 17:31:41 +07:00

GLideN64

A new generation, open-source graphics plugin for N64 emulators.