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mirror of https://github.com/blawar/GLideN64.git synced 2024-06-27 23:14:05 +00:00
GLideN64/ini/GLideN64.custom.ini
Sergey Lipskiy 66a71307e8 Disable color buffer copy for JFG in custom settings.
FBInfo should control all copies to RDRAM.
2022-02-20 11:16:49 +07:00

318 lines
7.5 KiB
INI

; Custom game settings
[General]
version=13
[TWINE]
Good_Name=007 - The World Is Not Enough (E)(U)
frameBufferEmulation\N64DepthCompare=1
[40%20WINKS]
Good_Name=40 Winks (E) (M3) (Prototype)
graphics2D\enableNativeResTexrects=1
[BIOFREAKS]
Good_Name=Bio F.R.E.A.K.S. (E)(U)
frameBufferEmulation\copyToRDRAM=1
[BioHazard%20II]
frameBufferEmulation\copyFromRDRAM=1
frameBufferEmulation\copyToRDRAM=0
frameBufferEmulation\copyDepthToRDRAM=0
[52150A67]
Good_Name=Bokujou Monogatari 2 (J)
frameBufferEmulation\N64DepthCompare=1
[67000C2B]
Good_Name=Eikou no Saint Andrews (J)
frameBufferEmulation\forceDepthBufferClear=1
[CAL%20SPEED]
frameBufferEmulation\bufferSwapMode=1
[CASTLEVANIA2]
Good_Name=Castlevania - Legacy Of Darkness (E)(U)
frameBufferEmulation\copyToRDRAM=1
[DMPJ]
Good_Name=Mario Artist Paint Studio (J) (64DD)
frameBufferEmulation\copyAuxToRDRAM=1
frameBufferEmulation\copyFromRDRAM=1
frameBufferEmulation\nativeResFactor=1
generalEmulation\rdramImageDitheringMode=0
[DMTJ]
Good_Name=Mario Artist Talent Studio (J) (64DD)
frameBufferEmulation\copyAuxToRDRAM=1
[DINO%20PLANET]
frameBufferEmulation\copyToRDRAM=1
frameBufferEmulation\copyAuxToRDRAM=1
[DONKEY%20KONG%2064]
Good_Name=Donkey Kong 64 (E)(J)(U)
frameBufferEmulation\copyDepthToRDRAM=1
frameBufferEmulation\N64DepthCompare=0
[DR.MARIO%2064]
Good_Name=Dr. Mario 64 (U)
frameBufferEmulation\fbInfoDisabled=0
frameBufferEmulation\copyFromRDRAM=1
frameBufferEmulation\copyToRDRAM=0
[EXTREME_G]
Good_Name=Extreme-G (E)
frameBufferEmulation\N64DepthCompare=1
[EXTREME-G]
Good_Name=Extreme-G (J)
frameBufferEmulation\N64DepthCompare=1
[EXTREMEG]
Good_Name=Extreme-G (U)
frameBufferEmulation\N64DepthCompare=1
[EXTREME%20G%202]
Good_Name=Extreme-G XG2 (E) (U)
frameBufferEmulation\N64DepthCompare=1
[208E05CD]
Good_Name=Extreme-G XG2 (J)
frameBufferEmulation\N64DepthCompare=1
[F1%20POLE%20POSITION%2064]
Good_Name=F-1 Pole Position 64 (E)(U)
frameBufferEmulation\copyToRDRAM=1
[FLAPPYBIRD64]
Good_Name=FlappyBird64
frameBufferEmulation\fbInfoDisabled=0
frameBufferEmulation\copyFromRDRAM=1
frameBufferEmulation\copyToRDRAM=0
[GOEMON2%20DERODERO]
Good_Name=Ganbare Goemon - Dero Dero Douchuu Obake Tenkomori (J)
graphics2D\enableNativeResTexrects=1
[GOEMONS%20GREAT%20ADV]
Good_Name=Goemons Great Adventure (U)
graphics2D\enableNativeResTexrects=1
[HARVESTMOON64]
Good_Name=Harvest Moon 64 (U)
frameBufferEmulation\N64DepthCompare=1
[5CFA0A2E]
Good_Name=Heiwa Pachinko World 64 (J)
frameBufferEmulation\copyToRDRAM=1
[HEXEN]
Good_Name=Hexen (E)(F)(G)(J)(U)
frameBufferEmulation\copyToRDRAM=1
[HUMAN%20GRAND%20PRIX]
frameBufferEmulation\copyToRDRAM=1
[I%20S%20S%2064]
Good_Name=International Superstar Soccer 64 (E) (U)
frameBufferEmulation\N64DepthCompare=1
[JET%20FORCE%20GEMINI]
Good_Name=Jet Force Gemini (E)(U)
frameBufferEmulation\fbInfoDisabled=0
frameBufferEmulation\copyAuxToRDRAM=1
frameBufferEmulation\copyToRDRAM=0
[J%20F%20G%20DISPLAY]
; See Jet Force Gemini for notes
Good_Name=Jet Force Gemini Kiosk Demo (U)
frameBufferEmulation\fbInfoDisabled=0
frameBufferEmulation\copyAuxToRDRAM=1
frameBufferEmulation\copyToRDRAM=0
[J%20WORLD%20SOCCER3]
frameBufferEmulation\N64DepthCompare=1
[301E07CC]
Good_Name=Mahjong Master (J)
frameBufferEmulation\N64DepthCompare=1
[DMGJ]
Good_Name=Mario Artist Polygon Studio (J)
frameBufferEmulation\copyAuxToRDRAM=1
[KEN%20GRIFFEY%20SLUGFEST]
Good_Name=Ken Griffey Jr.'s Slugfest
frameBufferEmulation\fbInfoDisabled=0
[KIRBY64]
Good_Name=Kirby 64 - The Crystal Shards (E)(J)(U)
graphics2D\enableNativeResTexrects=1
[MARIOGOLF64]
Good_Name=Mario Golf (E)(J)(U)
frameBufferEmulation\copyDepthToRDRAM=0
[MARIOKART64]
Good_Name=Mario Kart 64 (E)(J)(U)
graphics2D\enableNativeResTexrects=1
graphics2D\enableTexCoordBounds=1
[MARIO%20STORY]
Good_Name=Mario Story (J)
frameBufferEmulation\copyToRDRAM=1
[MEGA%20MAN%2064]
Good_Name=Mega Man 64 (U)
graphics2D\correctTexrectCoords=2
[MEGAMAN%2064]
Good_Name=Mega Man 64 (Proto)
graphics2D\correctTexrectCoords=2
[MLB%20FEATURING%20K%20G%20JR]
Good_Name=Major League Baseball Featuring Ken Griffey Jr.
frameBufferEmulation\fbInfoDisabled=0
[MYSTICAL%20NINJA2%20SG]
Good_Name=Mystical Ninja 2 Starring Goemon (E)
graphics2D\enableNativeResTexrects=1
[NASCAR%202000]
Good_Name=NASCAR 2000 (U)
frameBufferEmulation\copyToRDRAM=1
[NASCAR%2099]
Good_Name=NASCAR 99 (U)
frameBufferEmulation\copyToRDRAM=1
[NUD-DMPJ-JPN_convert]
Good_Name=Mario Paint Studio (cart hack)
frameBufferEmulation\copyFromRDRAM=1
[NUD-DMTJ-JPN_convert]
Good_Name=Mario Artist Talent Studio (cart hack)
frameBufferEmulation\copyAuxToRDRAM=1
[OGREBATTLE64]
Good_Name=Ogre Battle 64 - Person of Lordly Caliber (U)
graphics2D\enableTexCoordBounds=1
[OLYMPIC%20HOCKEY]
frameBufferEmulation\bufferSwapMode=1
[PAPER%20MARIO]
Good_Name=Paper Mario (E)(U)
frameBufferEmulation\copyToRDRAM=1
graphics2D\enableTexCoordBounds=1
[PENNY%20RACERS]
Good_Name=Penny Racers (E)(U)
frameBufferEmulation\copyToRDRAM=0
[PERFECT%20STRIKER]
Good_Name=Jikkyou J.League Perfect Striker (J)
frameBufferEmulation\N64DepthCompare=1
[POKEMON%20SNAP]
Good_Name=Pokemon Snap (U)
generalEmulation\rdramImageDitheringMode=1
frameBufferEmulation\copyAuxToRDRAM=1
frameBufferEmulation\copyToRDRAM=1
frameBufferEmulation\fbInfoDisabled=0
[POKEMON%20STADIUM]
Good_Name=Pokemon Stadium (U)
frameBufferEmulation\copyDepthToRDRAM=0
[POKEMON%20STADIUM%202]
Good_Name=Pokemon Stadium 2 (E)(F)(G)(I)(J)(S)(U)
frameBufferEmulation\copyToRDRAM=0
frameBufferEmulation\copyDepthToRDRAM=0
[POKEMON%20STADIUM%20G%26S]
Good_Name=Pokemon Stadium Kin Gin (J)
frameBufferEmulation\copyToRDRAM=0
frameBufferEmulation\copyDepthToRDRAM=0
[PUZZLE%20LEAGUE%20N64]
Good_Name=Pokemon Puzzle League (E)(F)(G)(U)
texture\enableHalosRemoval=1
[RAT%20ATTACK]
Good_Name=Rat Attack
frameBufferEmulation\fbInfoDisabled=0
[RESIDENT%20EVIL%20II]
frameBufferEmulation\copyFromRDRAM=1
frameBufferEmulation\copyToRDRAM=0
frameBufferEmulation\copyDepthToRDRAM=0
[ROCKMAN%20DASH]
Good_Name=Rockman Dash - Hagane no Boukenshin (J)
graphics2D\correctTexrectCoords=2
[RUSH%202]
frameBufferEmulation\bufferSwapMode=1
graphics2D\correctTexrectCoords=2
[SAN%20FRANCISCO%20RUSH]
Good_Name=San Francisco Rush Extreme Racing (U)
frameBufferEmulation\bufferSwapMode=1
graphics2D\enableNativeResTexrects=2
[S.F.RUSH]
Good_Name=San Francisco Rush Extreme Racing (E)
frameBufferEmulation\bufferSwapMode=1
graphics2D\enableNativeResTexrects=2
[S.F.%20RUSH]
Good_Name=San Francisco Rush Extreme Racing (U)
frameBufferEmulation\bufferSwapMode=1
graphics2D\enableNativeResTexrects=2
[SHADOWMAN]
Good_Name=Shadow Man (B)(E)(F)(G)(U)
frameBufferEmulation\copyDepthToRDRAM=0
[SPACE%20INVADERS]
Good_Name=Space Invaders (U)
frameBufferEmulation\copyToRDRAM=0
[STAR%20TWINS]
; See Jet Force Gemini for notes
Good_Name=Star Twins (J)
frameBufferEmulation\fbInfoDisabled=0
frameBufferEmulation\copyAuxToRDRAM=1
[TEST]
Good_Name=Mario Artist Paint Studio (J) (1999-02-11 Prototype) (64DD)
frameBufferEmulation\copyAuxToRDRAM=1
frameBufferEmulation\copyFromRDRAM=1
generalEmulation\rdramImageDitheringMode=0
[TETRISPHERE]
Good_Name=Tetrisphere (U)
generalEmulation\correctTexrectCoords=2
[TIGGER%27S%20HONEY%20HUNT]
Good_Name=Tiggers Honey Hunt (E)(U)
frameBufferEmulation\N64DepthCompare=1
[TONIC%20TROUBLE]
Good_Name=Tonic Trouble (E)(U)
frameBufferEmulation\copyToRDRAM=1
[TG%20RALLY%202]
frameBufferEmulation\copyToRDRAM=1
[TOP%20GEAR%20RALLY%202]
frameBufferEmulation\copyToRDRAM=1
[TUROK_DINOSAUR_HUNTE]
Good_Name=Turok - Dinosaur Hunter (E)(G)(U)(J)
frameBufferEmulation\copyDepthToRDRAM=1
[W.G.%203DHOCKEY]
frameBufferEmulation\bufferSwapMode=1