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mirror of https://github.com/blawar/GLideN64.git synced 2024-06-27 23:14:05 +00:00
GLideN64/src/Graphics
2022-03-14 00:45:28 -05:00
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OpenGLContext Merge branch 'master' of https://github.com/gonetz/GLideN64 2022-03-14 00:45:28 -05:00
ColorBufferReader.cpp Rewrite textures loading and mapping: 2019-06-19 19:02:52 +07:00
ColorBufferReader.h Fix possible memory corruption when reading pixels for G_IM_SIZ_8b 2017-09-11 10:26:49 +07:00
CombinerProgram.cpp Add a new "fast" shader path that doesn't use texelFetch in glsl 2021-10-17 10:27:44 -04:00
CombinerProgram.h Code refactor: CombinerProgram()::getKey() returns reference instead of object 2017-12-15 12:38:10 +07:00
Context.cpp GLideN64 doesn't like it when it is running without an window. 2022-02-15 22:50:30 +01:00
Context.h GLideN64 doesn't like it when it is running without an window. 2022-02-15 22:50:30 +01:00
ContextImpl.h Fix anisotropic filtering. 2021-07-22 22:17:07 +07:00
FramebufferTextureFormats.h Fix some of PVS-Studio warnings. 2020-11-14 20:00:19 +07:00
ObjectHandle.cpp Allow non-0 default framebuffer 2018-05-22 08:25:24 -06:00
ObjectHandle.h Allow non-0 default framebuffer 2018-05-22 08:25:24 -06:00
Parameter.h Add special Parameter classes to make parametrs usage more safe. 2017-01-28 16:52:09 +07:00
Parameters.h Implement software vertex clipping. 2021-01-20 17:07:23 +07:00
PixelBuffer.h Remove PixelWriteBuffer 2018-03-09 20:32:56 +07:00
ShaderProgram.h Revert "Don't use glGetTexLevelParameteriv to determine texture size" 2019-11-30 15:31:43 +07:00